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Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 09:57:43 pm »
After compiling with --enable-debug it won\'t even start...
crashes with error:
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
crystalspace.canvas.glx2d: Opening GLX2D
crystalspace.canvas.glx2d: Creating Context
crystalspace.canvas.glx2d: Video driver GL/X version (direct renderer)
crystalspace.canvas.glx2d: Visual ID: 21, 24bit TrueColorn
crystalspace.canvas.glx2d: Frame buffer: 32bit
crystalspace.canvas.glx2d: R8:G8:B8:A0,
crystalspace.canvas.glx2d: level 0, double buffered
crystalspace.canvas.glx2d: Depth buffer: 24bit
Entering fullscreen: win 800, 600 to fs_mode 800, 600
crystalspace.window.x.extf86vm: FULL SCREEN: 800, 600
crystalspace.canvas.openglcommon: OpenGL renderer: GeForce2 MX/AGP/3DNOW! (vendor: NVIDIA Corporation) version 1.4.0 NVIDIA 43.49
crystalspace.canvas.openglcommon: Using full screen mode at resolution 800x600.
crystalspace.graphics3d.opengl: read config for \'nvGeforce\' from /config/glnvgf.cfg
crystalspace.graphics3d.opengl: Optional Clipping: SNP
crystalspace.graphics3d.opengl: Required Clipping: SP0
crystalspace.graphics3d.opengl: Outer Clipping: ZPS
crystalspace.graphics3d.opengl: ... using GL_ARB_multitexture
crystalspace.graphics3d.opengl: Using multitexture extension with 2 texture units
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_compression
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_combine
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_ARB_vertex_program
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_combine
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_EXT_texture_filter_anisotropic
crystalspace.graphics3d.opengl: ... not using GL_NV_vertex_array_range
crystalspace.graphics3d.opengl: ... using GL_NV_vertex_program
crystalspace.graphics3d.opengl: ... using GL_SGIS_generate_mipmap
crystalspace.graphics3d.opengl: Maximum texture size is 2048x2048
crystalspace.graphics3d.opengl: Super lightmaps: max_size=256x256 num=1 16 64 64
crystalspace.sound.software: Software Sound Renderer selected
crystalspace.sound.oss: SoundDriver OSS selected
crystalspace.sound.software: Playing 44100 Hz, 16 bits, Stereo
crystalspace.sound.software: Volume: 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Mounting maps: dungeon hydlaa podium temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
crystalspace.font.freefont2: Could not open fontfile /fonts/ttf/arial.ttf!
loading definitions file /planeshift/gui/psgui.def...
load successful (0 windows, 1 skins loaded.)
aws-debug: setting up global AWS palette...
aws-debug: finished palette setup.
planeshift.application.client: No iDialogManager plugin!
planeshift.application.client: Failed to init app!
crashes with error:
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
crystalspace.canvas.glx2d: Opening GLX2D
crystalspace.canvas.glx2d: Creating Context
crystalspace.canvas.glx2d: Video driver GL/X version (direct renderer)
crystalspace.canvas.glx2d: Visual ID: 21, 24bit TrueColorn
crystalspace.canvas.glx2d: Frame buffer: 32bit
crystalspace.canvas.glx2d: R8:G8:B8:A0,
crystalspace.canvas.glx2d: level 0, double buffered
crystalspace.canvas.glx2d: Depth buffer: 24bit
Entering fullscreen: win 800, 600 to fs_mode 800, 600
crystalspace.window.x.extf86vm: FULL SCREEN: 800, 600
crystalspace.canvas.openglcommon: OpenGL renderer: GeForce2 MX/AGP/3DNOW! (vendor: NVIDIA Corporation) version 1.4.0 NVIDIA 43.49
crystalspace.canvas.openglcommon: Using full screen mode at resolution 800x600.
crystalspace.graphics3d.opengl: read config for \'nvGeforce\' from /config/glnvgf.cfg
crystalspace.graphics3d.opengl: Optional Clipping: SNP
crystalspace.graphics3d.opengl: Required Clipping: SP0
crystalspace.graphics3d.opengl: Outer Clipping: ZPS
crystalspace.graphics3d.opengl: ... using GL_ARB_multitexture
crystalspace.graphics3d.opengl: Using multitexture extension with 2 texture units
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_compression
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_combine
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_ARB_vertex_program
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_combine
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_EXT_texture_filter_anisotropic
crystalspace.graphics3d.opengl: ... not using GL_NV_vertex_array_range
crystalspace.graphics3d.opengl: ... using GL_NV_vertex_program
crystalspace.graphics3d.opengl: ... using GL_SGIS_generate_mipmap
crystalspace.graphics3d.opengl: Maximum texture size is 2048x2048
crystalspace.graphics3d.opengl: Super lightmaps: max_size=256x256 num=1 16 64 64
crystalspace.sound.software: Software Sound Renderer selected
crystalspace.sound.oss: SoundDriver OSS selected
crystalspace.sound.software: Playing 44100 Hz, 16 bits, Stereo
crystalspace.sound.software: Volume: 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Mounting maps: dungeon hydlaa podium temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
crystalspace.font.freefont2: Could not open fontfile /fonts/ttf/arial.ttf!
loading definitions file /planeshift/gui/psgui.def...
load successful (0 windows, 1 skins loaded.)
aws-debug: setting up global AWS palette...
aws-debug: finished palette setup.
planeshift.application.client: No iDialogManager plugin!
planeshift.application.client: Failed to init app!
or shall i try cvs one?