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Messages - Daimoni

Pages: [1] 2
1
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 09:57:43 pm »
After compiling with --enable-debug it won\'t even start...
crashes with error:

WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
crystalspace.canvas.glx2d: Opening GLX2D

crystalspace.canvas.glx2d: Creating Context

crystalspace.canvas.glx2d: Video driver GL/X version (direct renderer)
crystalspace.canvas.glx2d: Visual ID: 21, 24bit TrueColorn
crystalspace.canvas.glx2d: Frame buffer: 32bit
crystalspace.canvas.glx2d: R8:G8:B8:A0,
crystalspace.canvas.glx2d: level 0, double buffered
crystalspace.canvas.glx2d: Depth buffer: 24bit
Entering fullscreen: win 800, 600 to fs_mode 800, 600

crystalspace.window.x.extf86vm: FULL SCREEN: 800, 600
crystalspace.canvas.openglcommon: OpenGL renderer: GeForce2 MX/AGP/3DNOW! (vendor: NVIDIA Corporation) version 1.4.0 NVIDIA 43.49
crystalspace.canvas.openglcommon: Using full screen mode at resolution 800x600.
crystalspace.graphics3d.opengl: read config for \'nvGeforce\' from /config/glnvgf.cfg
crystalspace.graphics3d.opengl:   Optional Clipping: SNP
crystalspace.graphics3d.opengl:   Required Clipping: SP0
crystalspace.graphics3d.opengl:   Outer Clipping: ZPS
crystalspace.graphics3d.opengl: ... using GL_ARB_multitexture
crystalspace.graphics3d.opengl: Using multitexture extension with 2 texture units
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_compression
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_combine
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_ARB_vertex_program
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_combine
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_EXT_texture_filter_anisotropic
crystalspace.graphics3d.opengl: ... not using GL_NV_vertex_array_range
crystalspace.graphics3d.opengl: ... using GL_NV_vertex_program
crystalspace.graphics3d.opengl: ... using GL_SGIS_generate_mipmap
crystalspace.graphics3d.opengl:   Maximum texture size is 2048x2048
crystalspace.graphics3d.opengl:   Super lightmaps: max_size=256x256 num=1 16 64 64
crystalspace.sound.software: Software Sound Renderer selected
crystalspace.sound.oss: SoundDriver OSS selected
crystalspace.sound.software:   Playing 44100 Hz, 16 bits, Stereo
crystalspace.sound.software:   Volume: 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Mounting maps: dungeon hydlaa podium temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
crystalspace.font.freefont2: Could not open fontfile /fonts/ttf/arial.ttf!

   loading definitions file /planeshift/gui/psgui.def...
   load successful (0 windows, 1 skins loaded.)
aws-debug: setting up global AWS palette...
aws-debug: finished palette setup.
planeshift.application.client: No iDialogManager plugin!
planeshift.application.client: Failed to init app!

2
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 02:33:33 pm »
ookay, will do that

3
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 02:24:55 pm »
yea well, not much, i write perl only .. ;-)
but you mean ./configure --enable-debug ?

4
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 02:18:01 pm »
well... this one:

cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/planeshift co -rMB planeshift

5
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 02:04:09 pm »
yeah well.. with CVS version fullscreen worked...
but still crashes after \"inizialing the world..\"

with error:

CEL is searching for meshfact \'maleylian\'...Found
cel.persist.classic: Adding PC \'pcmesh\' to Entity \'Jayose\'
./planeshift: line 5: 28651 Segmentation fault      ./psclient
bash-2.05b$

6
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 01:49:20 pm »
got it compiled... now, gotta just download art data...

7
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 12:39:04 pm »
yeah, i\'m compiling cvs stuff at the moment... will let you know then.

glibc problems are pretty annoying... slackware for example
does not have threads on with 2.3.2 glibc, tho mandrake and
redhat has...


8
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 11:16:28 am »
ooh yeah, just came to my mind....
could this be glibc-related bug? since mandrake 9.1 is using
new glibc with posix threads on, just like red hat 9... some apps
like wine (got fixed already tho) and winex won\'t work with
new glibc...

9
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 10:31:12 am »
just throw me a link to correct source package :) or shall i try cvs one?

10
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 10:29:41 am »
unfortunatly not really possible, i\'m behind nat... ssh connections work only to my server. but i\'ll try compiling source.

11
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 10:25:49 am »
oh yeah, i also tried removing updaterregistry and rerunning ./updater.
no help :(

12
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 10:22:44 am »
i tried:
planeshift.fragnetics.com

13
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 10:08:38 am »
lets say too that md5sum was correct ;-)
chmods are correct, i\'ve turned firewall off too,
just crashes when connecting :( i\'ve tried
softwaremode through etc... and yes, i do have opengl working.
i have latest drivers from nvidia etc.

14
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 10:04:57 am »
oh yeah, software mode doesn\'t work either, tested it too

15
Technical Help: Problems BEFORE entering the game /
« on: April 15, 2003, 10:02:49 am »
OpenGL mode, char creation goes fine, until connecting...
os is Mandrake 9.1,
machine is 750duron with 384mb ram & Geforce2 mx.

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