Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ozelot

Pages: [1]
1
[...]
"Video.OpenGL.UseExtension.GL_EXT_texture_rectangle = false
Video.OpenGL.UseExtension.GL_ARB_texture_rectangle = false
Video.OpenGL.UseExtension.GL_NV_texture_rectangle = false
PlaneShift.Client.Loading.PreloadModels = true
System.PlugIns.iSndSysRenderer = crystalspace.sndsys.renderer.software"
[...]
Good luck.
Thanks for the information! Looks like a config that switches from hardware to software rendering.
So still just a workaround, but at least I don't have to exchange the graphics card anymore.
Unfortunately I already switched to Shadowbane after having it gotten to run just fine under wine.
In the next version of Planeshift however I will surely check again, what improvements have been made to the game.

Cheers,
oz

2
Wow, I am so glad I got a new graphic card just before the release lol. I had an Nvidia Geforce FX 5500. You could try it without the graphic card. I played Crystal Blue ok without one. It was sluggish, but playable. That might fix it for you, since it is graphic card related.
You obviously own a mainboard with oboard graphics. I dont have a mainboard like this.Playing the game with onboard graphics  wouldnt be a fix anyway. At best it's to be considered a workaround.
Anyway thanks for the sugg. and enjoy the game.

In the bug reports it is absolutely clear that the game crashes on any "draw-icon"-event such as inventory, trade(buy/sell), give and loot. also the spellbook crashes which uses icons as well.
I came to think of it might be a bug in an outdated library. But on the other hand compiling from source should solve then...but it didnt reg. to the bug report....
I tried substituting the libs from nvidia-cg-toolkit as well. It still crashes after around half a second of an open inventory.
Having substituted give me a new error message though:
62121) <src/client/psclientdr.cpp:214 HandleDeadReckon>
62121) Got DR message for unknown entity 14050.
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error


Also due to the substitution more is  shown correctly. Not only the character pic in the center but also the equip slots around.
This indicates the problem really lies in incompabilities/errors with the libraries as substituting them touches the error as well. So it looks like an error in the use of the lib.

Best regards,
oz

3
There is a bug report about this issue:
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1149

Unfortunately we are not close to a fix yet. It only happens on GeForce 5xxx Graphic cards probably.

A temporary workaround would be to fix transparency of interface of win client under wine :)
maybe add an option like "completely disable interface transparencies" as the regular dialogue has no effect on this.
so far i can select between a nice interface that leads to a crash[no sense in going for this] or a mostly invisible interface where i have to remember the exact location of all buttons that works[only way for me and some others, but not easily enjoyable]...

best regards,
oz

4
 Planeshift in Hardy - LinuxClient

Whenever the inventory or i guess generally inventory icons come into play the client crashes.
I already tried to substitute some of the files in the game's lib folder from my system /usr/libs folder, but then discovered this when starting from console:
[...]
crystalspace.graphics3d.shader.fixed:
Multitexture units: moderate 4
78604) <src/client/charapp.cpp:470 ChangeMaterial>
78605) Failed to set material "/planeshift/models/dermf/dermf_hand_chainmail.dds " on part "Hand"
Aborted (core dumped)
This looks actually not very complex, but I for sure have no idea how to fix this.
For ref.: The win client -under wine- does load inventory properly. Neither does it crash on give or loot... But unfortunately the menues and all buttons are invisible which makes things difficult

Any sugg. welcome!
regards,
oz
__________________

Pages: [1]