Wow, I am so glad I got a new graphic card just before the release lol. I had an Nvidia Geforce FX 5500. You could try it without the graphic card. I played Crystal Blue ok without one. It was sluggish, but playable. That might fix it for you, since it is graphic card related.
You obviously own a mainboard with oboard graphics. I dont have a mainboard like this.Playing the game with onboard graphics wouldnt be a fix anyway. At best it's to be considered a workaround.
Anyway thanks for the sugg. and enjoy the game.In the bug reports it is absolutely clear that the game crashes on any "draw-icon"-event such as inventory, trade(buy/sell), give and loot. also the spellbook crashes which uses icons as well.
I came to think of it might be a bug in an outdated library. But on the other hand compiling from source should solve then...but it didnt reg. to the bug report....
I tried substituting the libs from nvidia-cg-toolkit as well. It still crashes after around half a second of an open inventory.
Having substituted give me a new error message though:
62121) <src/client/psclientdr.cpp:214 HandleDeadReckon>
62121) Got DR message for unknown entity 14050.
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorAlso due to the substitution
more is shown correctly. Not only the character pic in the center
but also the equip slots around.
This indicates the problem really lies in incompabilities/errors with the libraries as substituting them touches the error as well. So it looks like an error in the use of the lib.
Best regards,
oz