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Messages - Jalix Amundus

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1
Wish list /
« on: October 24, 2003, 01:00:21 am »
hehe...just so you know...the quarterstaff does d6 damage in d&d...

Edit: you can also use it as a double-weapon and with the correct feats you could have twice as many attacks ^_^

2
Wish list /
« on: July 14, 2003, 07:01:17 am »
Sounds good to me...

3
Wish list /
« on: July 10, 2003, 02:10:08 am »
Whoa....Cal...you\'re starting to sound like me with all those elipses...yeah anyway...I\'m sure they\'ll add falling damage... :D

4
Wish list /
« on: June 25, 2003, 12:23:52 am »
Hey hey, don\'t forget the Klyros. They can breathe underwater as well. :D

5
The Hydlaa Plaza /
« on: June 22, 2003, 05:47:08 am »
Hey Tygerwilde...do tell, I would really like to hear about your religion. I guess I could just look it up, but it wouldn\'t be the same...

6
The Hydlaa Plaza /
« on: June 22, 2003, 05:25:19 am »
Yeah...me...I\'m a bit over 5 PI years old...From good ol\' podunk Dacula. Anyone know that? figures...its somewhere in GA...heck. I can\'t even find it on a map...

7
Wish list /
« on: June 22, 2003, 04:51:45 am »
Why is this thread dying? This is an important topic with some good ideas....

8
Wish list /
« on: June 21, 2003, 11:26:45 pm »
yes...i suppose that was a little more than just relevant... :)

9
Wish list /
« on: June 21, 2003, 06:49:39 pm »
I just want a perfectly silent lizard with the ability to walk on walls...

10
Wish list /
« on: June 21, 2003, 06:42:10 pm »
I was talking about percentage-wise and time-wise...I only played for about 30 minutes where i was actually looking for gems. Now I have heard that about 1/10 of the gems are emeralds and 1/100 of the gems are diamonds. So having found only nine gems, and playing for 30 minutes...that\'s pretty dang lucky...you do the math....

11
Wish list /
« on: June 21, 2003, 05:46:16 am »
All but the rarest ores should be available at the smith\'s shop, the others you would have to go to difficult areas to find. Areas with dangerous monsters. You should be able to find and forge every kind of metal, otherwise the skills would become obsolete, and who would want to waste their time on a skill that is going to be useless in 5 hours, anyway?

There should be some original weapons and armors that can be obtained from quests, and it doesnt say what they are made from. Maybe there could be some metals that could be rarely obtained from difficult enemies or quests. And who says metals are the only things weapons and armor can be made of? What about leathers, skins, and scales? Each bit of material should have different qualities, say ranging from 1-100, randomly determined, perhaps with mining skills implemented into it somehow. So if you are really dedicated, and want to make the best possible equipment, you set aside all your best quality materials for one task. The lower quality materials would be less effective and durable, and couldnt hold as powerful of enchantments. It could go by weight, how much is needed to make each item. For example a longsword would use say 6 pounds of steel. But a suit of chainmail could easily take in the upwards of 75 or 100. Of course the ore that was mined would have to be purified, and a bunch of the metal would be lost by an inexperienced craftsman....yup....ok...there\'s my 2 cents on this topic for now...

12
Wish list /
« on: June 21, 2003, 05:05:53 am »
i got really lucky with the gems...i found 9 gems...7 ruby 1 emerald and 1 diamond.... :D

13
Wish list /
« on: June 20, 2003, 11:13:35 pm »
I want all sorts of clothes, that can be worn over light armor. Like hoods that wont let anyone see your face or tell who you are. Lots of customizable clothing. Like you choose each distinct feature when you are making it, but are limited depending on your skills as a tailor. Just have preset features for each part. Different styles, but for the more dedicated and skilled players there could be an ingame method of making custom parts. You could customize the left sleeve, right sleeve, collar, front and back. Maybe stitch some symbols on them. Cool stuff like that. It would help for each player to be more distinct.

14
Wish list /
« on: June 20, 2003, 11:05:45 pm »
You could have it that when a character nearby gets xp in a skill, if you are performing the same task, you could get a bit of xp also, say 5% of what they gained, if that is what you mean.

15
Wish list /
« on: June 20, 2003, 08:42:57 pm »
All the plants and things could visibly regrow at phenomenal rates due to the lights from the crystal. You know, like that\'s just how things work...it\'s all the light....see...ok....I\'m just gonna shut up now...

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