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Messages - Vorodot

Pages: [1] 2
1
yup, I mean like the Book of Blades, for example. You used to be able to save that in .txt file and search through it. Now my book of blades has so many lines that scrolling through it is kinda pointless. It would take forever to find a single entry.

2
I hadn't played for a while but you used to be able to save books in a .txt file and search through them. Looks like that feature is gone now. To me that means that the books are unusable. I don't know if other people will do it, but I'm not scrolling through thousands lines of text to find the one I'm looking for. My suggestion is to either introduce a search feature in the books in game or go back to being able to save books in .txt files.

Thanks

3
Looks like it had to do with system wide install. I installed in the home dir and now everything is fine. Thanks

4
Linux Specific Issues / psclient hangs on initial screen in Ubuntu x64
« on: April 24, 2009, 01:54:19 am »
I can't even get to the login screen. I see the initial graphic and that's where it hangs. When I run it from terminal i see the following error:

crystalspace.maploader.parse.library:
  Could not open library file 'lightmaps.cslib' on VFS!
Thu Apr 23 19:42:49 2009, <src/common/paws/pawswidget.cpp:692 Load SEVERE>
Thu Apr 23 19:42:49 2009, Widget PaperDollView Setup Failed
Thu Apr 23 19:42:49 2009, <src/common/paws/pawswidget.cpp:783 LoadChildren SEVERE>
Thu Apr 23 19:42:49 2009, Failed to load child widget
Thu Apr 23 19:42:49 2009, <src/common/paws/pawsmanager.cpp:752 LoadWidget SEVERE>
Thu Apr 23 19:42:49 2009, Widget CharPickerWindow failed to load pawsCharacterPickerWindow
Thu Apr 23 19:42:49 2009, <src/common/paws/pawsmanager.cpp:693 LoadWidget SEVERE>
Thu Apr 23 19:42:49 2009, Could not load child widget in file /this/data/gui/charpick.xml

Here's the Ubuntu version:
$uname -r
2.6.24-23-generic
$uname -m
x86_64

I tried registering at the bugtracker site but still waiting for the registration code. If anyone has any idea how I can get the game going I'll be very thankful.

Thanks

5
Server Status / Re: Server down 05/19/08
« on: May 20, 2008, 09:53:05 pm »
Sorry, but I really have enough of your insults.

Oops, Sorry Kaityra!!! For whatever reason I though you and Raa were the same person.
Sorry didn't mean it... I've deleted it from my post. Please remove it from yours too.

6
Server Status / Re: Server down 05/19/08
« on: May 20, 2008, 09:40:41 pm »
Oh, shut up. It'll be up when it's up.

I usually don't bother responding to this kind of comments but you just don't know when to stop.
So what if I asked the same question again. "There is no stupid question, only a stupid answer."  If people are asking the same question over and over again what does that tell you? That they are annoying or that they would really like a more meaningful answer to their question?
Judging by what you've posted here I guess you go for annoying... well aren't you a smart one...
I personally think rudeness is a lot more annoying than someone asking the same question. A lot more!!!



7
Server Status / Re: Server down 05/19/08
« on: May 20, 2008, 09:06:09 pm »
I certainly do not mind posting information about the status of the server. It is fine to post if the server is up or down. I'm pretty sure that the devs will try to bring it up again as soon(TM) as possible if it should be down.

 \\o// You're cracking me up Kaityra! We know when the server is down, there is no point posting about that. You can go to http://laanx.fragnetics.com and see if it's up or down... or just start the client. By status, I mean not just up/down, but something about what's going on. Something like "Hi Everyone, we're doing X, Y, and Z. We expect the server to be back in X hours. If for whatever reason we're unable to bring it up within this time frame we'll post an update here."
It take a few seconds to write a post but people appreciate when they are kept in the loop. Get it?

8
Server Status / Re: Server down 05/19/08
« on: May 20, 2008, 05:01:07 pm »
Not asking once after a certain time would be dishonest.

I'm pretty sure that the devs are aware that there are quite a few players out there who enjoy this game and are eager to play. We should show our interest in the game by discussing the game in the forum, by taking part in polls and by writing bug reports and suggestions for improvement. We shouldn't express it by annoying devs with question such as "when will it be up" or "when will it be ready". The only answer you will receive to these kind of questions is: Soon(TM).

I think you're missing the point here. Nobody is trying to annoy anyone. Just asking for a simple note in the forums that gives some kind of status when the server is down. Out of common courtesy to all the "eager to play" players out there. I don't think that's too much to ask for. Why have the "Server Status" section if not to give updates during downtimes?!?!

9
Server Status / Re: Server down 05/19/08
« on: May 19, 2008, 10:27:10 pm »
*eidit* You can watch this site for updates on the server being up.

http://laanx.fragnetics.com/

Yes, but this only tells you if the server is up or down. I just thought that if the server is down for so long then probably somebody is updating something. It did give a message to check back in 5 min... :-) If something is being updated a note in the forums would have been nice, instead of having us sitting and waiting around clueless of what's going on.

10
Server Status / Server down 05/19/08
« on: May 19, 2008, 09:35:29 pm »
The server's been down for over an hour now. Any idea when it's coming back up?

Thanks

11
I'm kinda new to linux, so I'm sorry if this sounds too noobish but I have to run "metacity --replace" every time before i start the game. There's gotta be a way to have this configured so it sticks. Does anyone know how to do that?

Thanks

12
This resolved my flickering issue. Thanks for the post  :thumbup:

13
Works fine for me. I was able to summon a pet and get it to follow me around for a bit without anything bad happening.

14
Can we use our pets now? The message when the game starts still says not to, but I think the issue has been resolved, no?

Thanks

15
Yeah, I think we just finally fixed it.

Yup, it works now.

Thanks

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