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In-Game Roleplay Events / Re: [OOC] planning of a magic festival
« on: September 02, 2008, 10:24:00 pm »
Xanathan: Oh well, I didn't really want to go into the details of the game mechanics in the presentations, I thought of them to be more of the RP sort so information about the ways:
* what does it stands for
* fortitudes
* weaknesses
* which ways it acts in concert with, which not
* a demonstration of some spells (could be 3: a low, middle and high realm one)
* maybe also which glyphs exist (but not how to get them, that's really spoiler!)
* etc., or let's say, other information I get to hear
I like the idea about adding information about potions, magic weapons and rings, if you have any ideas what exactly to do here, please contact me either here or via private message.
Vannaka: The issue is known to me (I already died once because of that), so I'll add the "no killing" to the rules, so that everybody has to take care about how often he hits his spell keys... if you don't hammer on them and cast the spells one bye one, this bug won't happen hopefully (at least I never had it!)
* what does it stands for
* fortitudes
* weaknesses
* which ways it acts in concert with, which not
* a demonstration of some spells (could be 3: a low, middle and high realm one)
* maybe also which glyphs exist (but not how to get them, that's really spoiler!)
* etc., or let's say, other information I get to hear
I like the idea about adding information about potions, magic weapons and rings, if you have any ideas what exactly to do here, please contact me either here or via private message.
Vannaka: The issue is known to me (I already died once because of that), so I'll add the "no killing" to the rules, so that everybody has to take care about how often he hits his spell keys... if you don't hammer on them and cast the spells one bye one, this bug won't happen hopefully (at least I never had it!)