Author Topic: [OOC] planning of a magic festival  (Read 10723 times)

Xenon

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[OOC] planning of a magic festival
« on: August 25, 2008, 09:11:30 pm »
Hi guys!

We all know that the current magic system of PS is a bit bugged and far away from being as usefull as weapons in fighting, so there's a huge balance problem.

Nevertheless I like magic and I want to organize a magic festival. With your help if you want!

So for the events it consists of I thought of the following five points so far.

- Opening
- Glyph market
- Presentation of the six ways of Yliakum by experts (which I have to find first, feel free to apply!)
- Magic tournament
- As closing a picnic where everybody can talk about magic stuff

So what I want from you is any ideas about it, especially:

- Additions (any further events?)
- Rules for the tournament (I already have some ideas, but I'm interested in what you think)
- Ideas and presenters for the presentations

Maybe we can get a very nice festival organized and held, which could then animate the devs to work on the magic system a bit more ;-)

Regards!


Vannaka

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Re: [OOC] planning of a magic festival
« Reply #1 on: August 25, 2008, 11:05:44 pm »


We all know that the current magic system of PS is a bit bugged and far away from being as usefull as weapons in fighting, so there's a huge balance problem.



I'd have to disagree with that... both because i am a naysayer and because i've seen a single mage kill 5 maxed sword fighters with no trouble.  Cool idea though with the magic tournament, I don't see that very often.  (although in such a tournament you may as well just compare levels instead of fight, because for magic that's about what it boils down to)
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Sen

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Re: [OOC] planning of a magic festival
« Reply #2 on: August 25, 2008, 11:14:22 pm »
I love the idea of the event  :sorcerer:

Let's not get this thread into another "How strong is magic" discussion but into a thread that leads to the event

Sen
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Tuxide

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Re: [OOC] planning of a magic festival
« Reply #3 on: August 25, 2008, 11:30:14 pm »
We all know that the current magic system of PS is a bit bugged and far away from being as usefull as weapons in fighting, so there's a huge balance problem.

Off topic:

Thought I would say that if anyone can read C++, compile and set up psserver, and wants something easy to do, then I have some work that needs to be done for writing some documentation on the progression manager (the thing that handles the spells) and I don't have the time I need to do it myself.  It is true that progressionmanager.cpp is borked, but by doing this more people can understand how it currently works.

Jarexia

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Re: [OOC] planning of a magic festival
« Reply #4 on: August 26, 2008, 04:15:39 am »
I think it`s a great idea. I`ve got a load of glyphs to sell off...and could do with picking up some knowledge.
(You could always get some to write spell-realm lists and the like in books to sell too...)

Zan

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Re: [OOC] planning of a magic festival
« Reply #5 on: August 26, 2008, 09:25:17 am »
I'd suggest a nice RP/mechanics mixed tournament. The point is to use the existing game mechanics, spells, glyphs and everything your character possesses but adding a bit of color to the fights with nice roleplay. Because you only use existing magic there will be no arguments over uberpowerful imaginary spell effects. Only the effect of the real spell and the damage it gives counts.

Instead of a high paced duel it'd use a turn based casting system that allows for descriptive writing and interaction between the mages.

This could be organised together with your regular tournament so people can choose what appeals to them the most.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
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Giorn Kleaver, Miner.

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Xanthan

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Re: [OOC] planning of a magic festival
« Reply #6 on: August 26, 2008, 09:49:34 pm »
I think the magic festival is a great idea.  I've no other ideas to add, only enthusiasm!

Cheers,
Xarthen/Xanthan

Ajorr

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Re: [OOC] planning of a magic festival
« Reply #7 on: August 28, 2008, 03:58:03 pm »
Now, I like this idea.  Im going to have to remember to watch out for this one.  There's lots and lots of things that can be done at festivals!  Story-telling of planeshift magic history or even individual mages discussing what makes magic special to them, the chance to perhaps get tips from the masters you find, whoever they may be, contests related to magic (possibly like a trivia or raffle of some sorts), and lots and lots of excitement and enthusiasm!

I really like festivals and all kinds of events, they are their own separate stories, and let's hope this one gets recorded as a good one :)

Xenon

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Re: [OOC] planning of a magic festival
« Reply #8 on: September 02, 2008, 03:43:23 pm »
Okay guys, the server is offline, I wonder why there are no more posts here yet, but however it's nice that some already like the idea and post their thoughts about it.

What you can really help me with is the following:

Presentations: I need all information you find about magic (the six ways etc.) of PS, if you have some good information (from your log of talking to an NPC, or the location of a book about magic) please send it to me in a private message, so that not everybody can already read it before the actual event.

Tournament: Suggestions about the rules used in the tournament would be very nice. It's as already has been written difficult to make a fair tournament and not simply comparing levels. So basically my plan to that was that there are multiple classes of mages and the highest realm of one of the six ways. So class one would be the absolute beginners, class 8, those who maxed their CW up to 150. Any suggestions about the rules of the tournament are very welcome. I thought for example of the prohibition of healing spells and health potions, but allowance of mana potions.

About Zan's idea of an RP tournament: That's also something very nice we can add. However we would need rules for this one to, so everyone, especially Zan, is invited to think about rules. How shall the winner be determined? A jury? How shall a jury rate the fighters/mages? A lot of details to clear here!

So come on everybody and write about your thoughts! Regards!

Vannaka

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Re: [OOC] planning of a magic festival
« Reply #9 on: September 02, 2008, 03:52:04 pm »
Is it just me, or does anyone else have issues sparing your opponent's life when using magic? when I'm casting as quickly as i can it doesn't always bring up the "would you like to kill ur oppononent" message thing.
Censorship FTW.

Xanthan

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Re: [OOC] planning of a magic festival
« Reply #10 on: September 02, 2008, 09:06:25 pm »
With respect to the tournament, I'm simply interested in an environment where we can try out spells in a non-hostile PvP environment.  I have yet to duel with magic (or indeed much at all).  Hopefully the sparing-your-opponents-life option will be working!

Xenon, I (and many others I expect) have big lists of spells and glyphs, but no way to compare them without posting spoilers.  In the context of RP, it seems to me the sharing of this information is affected by the game mechanics.  On the one hand, it is hard to research it all at this point.  It's only practical to find it all out by sharing.  On the other hand, it being hard to get makes it currency of a sort, and so there's incentive to keep it secret.  Now, normally this is handled in PS with guilds sharing info. internally.  However, magic has been so limited in the past that many of us have joined other guilds.  How do we all feel about this issue in general, as a society of magic users?

The problem with compiling "secret" information for the festival comes down to "how are we supposed to discuss it openly if it's secret?"  And if we are planning to make it all public in the festival, why bother keeping it secret in the first place?

We probably need to figure out what is going to be revealed in the presentations.  E.g.
1) What all the spells are and details about what they do, realms they are in, etc.  This seems safe.
2) What are the glyph combos for the spells.  Fine by me, but others will consider this a spoiler.
3) Where to get the glyphs.  Definitely a spoiler, but personally I have no problem with magic users sharing in-game hints on this.


Xanthan

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Re: [OOC] planning of a magic festival
« Reply #11 on: September 02, 2008, 09:07:32 pm »
Other magic to consider for presentations besides glyphs and spells:

1) Potions.  I have a big list of these and what they do.
2) Weapons.  Some weapons are magic, and it is not always obvious.  Again, big list.
3) Rings.  There are several magic rings now.

Other things?

Xenon

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Re: [OOC] planning of a magic festival
« Reply #12 on: September 02, 2008, 10:24:00 pm »
Xanathan: Oh well, I didn't really want to go into the details of the game mechanics in the presentations, I thought of them to be more of the RP sort so information about the ways:

* what does it stands for
* fortitudes
* weaknesses
* which ways it acts in concert with, which not
* a demonstration of some spells (could be 3: a low, middle and high realm one)
* maybe also which glyphs exist (but not how to get them, that's really spoiler!)
* etc., or let's say, other information I get to hear

I like the idea about adding information about potions, magic weapons and rings, if you have any ideas what exactly to do here, please contact me either here or via private message.

Vannaka: The issue is known to me (I already died once because of that), so I'll add the "no killing" to the rules, so that everybody has to take care about how often he hits his spell keys... if you don't hammer on them and cast the spells one bye one, this bug won't happen hopefully (at least I never had it!)

nedoko

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Re: [OOC] planning of a magic festival
« Reply #13 on: September 04, 2008, 02:19:12 am »
3) Where to get the glyphs.  Definitely a spoiler, but personally I have no problem with magic users sharing in-game hints on this.
By hints, I think only hints like "I believe (magic NPC name here) has a few of those (insert name of rare glyph here) glyphs. Help him and he may give one of offer  one for sale! If thats not what you meant by hint, tell me.

Xanthan

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Re: [OOC] planning of a magic festival
« Reply #14 on: September 04, 2008, 03:05:49 am »
That's what I meant.  Player characters specializing in magic will naturally want to find glyphs, but presumably won't want the game spoiled.