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Messages - Pelinal

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1
General Discussion / Re: NPC voiceovers!
« on: July 08, 2009, 06:16:46 pm »
Boring ... boring ... uuhm ... Aldaaren! :D

Lol, this may seem stupid, but Aldaaren is very close to Alderaan which is a planet in the Star Wars Universe  :whistling:

Too close maybe

2
General Discussion / Re: Mechanics for Roleplaying?
« on: April 21, 2009, 11:42:08 pm »
I guess that if you haven't practiced something for a long time, the skill level will decrease, but as it happens in real life, when you start doing it again, it comes back quick.
It depends.  I think this is less true when you were at a high degree of competency before you fell out of practice.

One solution might be to make the benefits of each level nonlinear.  So the raw difference between level 2 and level 3 is less than the raw difference between level 3 and level 4.  It would be like compound interest.  So someone might drop from level 50 to level 49 in the same time someone would drop from level 5 to level 4.  The person who dropped to level 49 lost a lot more skill than the person who dropped to level 4, even though they both fell by only one level.

Yes, I agree, but relearning should also take less time as higher you are.

3
General Discussion / Re: Race Poll
« on: April 21, 2009, 11:23:52 pm »
Nolthrir Male

4
General Discussion / Re: Mechanics for Roleplaying?
« on: April 21, 2009, 11:22:48 pm »
I guess that if you haven't practiced something for a long time, the skill level will decrease, but as it happens in real life, when you start doing it again, it comes back quick.

So for someone who hasn't played an instrument, this is easily verifiable, but to some (and to me) if you start playing it again, you won't take the same time to relearn as you did to learn.

Implementing this would add to realism, and thus IMO add to RPing possibilities.

To a instrument player, it wouldn't matter that much, as he could practice a little again to relearn it.

But to a person that suddenly only has a bow and some arrows in combat, and hasn't used them in a long time, then it will make the difference.

5
General Discussion / Re: Who is "the PlaneShift player"?
« on: April 21, 2009, 11:09:30 pm »
He is someone that completely changes (or tries to change) his personality before entering the game, and after do it, they enter it as if they were just entering another city, but adapts to the Medieval and Fantasy that are characteristics of the game.

This is IMO the definition of the perfect Planeshift player  :)

6
Wish list / Re: Stat Cap Proposoal for the Future
« on: October 16, 2008, 12:45:32 am »
But people change in mind and body through their life.

You could dream to be a knight when you'r young and play with sticks and swords, but later when you see that real swords hurt, you may want to stay away from battle and hit with an arrow or magic spell.

Or you can find in the middle of your life that you have a hidden talent.

Think again, would you like being a true warrior, then realise that's not rly what you want, and you want to change and for that have to start a whole new character?  :-X

7
Newbie Help (Start Here) / Re: Eating problems
« on: July 26, 2008, 04:50:46 pm »
Hm yes, quite funny then  :whistling: lol Thanks

8
Newbie Help (Start Here) / Eating problems
« on: July 26, 2008, 04:39:43 pm »
Is it a bug or my Ylian can't eat peeled nor cored apples, or grilled meat or a pile of grilled meat? Can't eat scrambled eggs either nor bread slices or pieces, nor pie slices. I only ate apples and bread until now, haven't tried pies or fresh meat, but I suppose I can't either  :-X

9
The Hydlaa Plaza / Re: Kittens are always cute.
« on: July 25, 2008, 06:01:08 pm »
Who awesome pics XD  \\o//

10
General Discussion / Re: Maces
« on: July 25, 2008, 03:49:08 pm »
Pros:

Maces are cheap ... at least the simple variants.

Maces are bountiful. Read: you can still buy all variants from NPCs, unlike most other weapons.

Fighting with maces is easy to learn. Most of them don't have a sharp edge or piercing direction so you don't have to worry much about how to hold it. I believe this is reflected in-game or is at least in the skill description.

Maces do more damage against Kran and heavy armor, like many others have said.

Maces just have that barbaric look going for them. Yes this is a roleplayer advantage! :P



As for the discussion of weapons vs armor. In my humble opinion it should be something like this:

- slashing weapons most effective against light armor
- piercing weapons most effective against medium armor
- blunt weapons most effective against heavy armor

As far as I know there is no piercing variable on any weapon yet, though we do have piercing weapons like daggers, sabres and longswords. Also I think that axes should to become a combination of blunt and slashing, just like the claymore. The warhammer and spiked mace variants should be a combo between piercing and blunt.


Very well said!  \\o// \\o// \\o//

11
General Discussion / Re: Customization after updates...
« on: July 24, 2008, 05:07:46 pm »
Yeah but at this time it isn't necessary. I only mean for your character's looks. When further updates come like diferent faces, beards etc... there should be something like that

12
General Discussion / Customization after updates...
« on: July 24, 2008, 03:35:47 pm »
Ok, blame me if this was already posted but I didn't find it. And I used the search option, though I'm human and may have missed lol.

So what I'm asking is if there will be a sort of one time customization in your character's looks after updates. What I mean is, I just created my first character, an Ylian, his face doesn't look bad to me, he has white hair (though I know or at least heard it's a bug and hair colors are coming soon) and he has a beard, and I would like to make him a bit more pale. I know all this will take time to come, but when it comes I'll still have my ugly look while others have great ones.  X-/  So I'm asking if there will be a one time customization when such improvements come so that players won't have to make a new character to make him look good as they want and therefore won't lose all their work they already had.  :whistling:

If you haven't thought of that then I'm suggesting something like that would come up  :)

13
Wish list / Re: Bury and Dig Treasure commands
« on: July 24, 2008, 01:19:10 pm »
It's a really good idea I think. Would put some thrill in the game. And the archeology skill too  :lol:

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