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Messages - Grigori

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1
PlaneShift News and Rules / Re: New trainers!
« on: January 19, 2011, 05:00:27 am »
Weren't max levels of stats supposed to be different for different races?
no
Why? Start levels are different different races have different abilities and stats.

2
PlaneShift News and Rules / Re: New trainers!
« on: January 18, 2011, 07:08:47 pm »
Weren't max levels of stats supposed to be different for different races?

3
General Discussion / Re: Expanding canon
« on: January 10, 2011, 04:20:37 am »
Speaking about books:
As for Knowledge Seekers' books, it is sad such initiative doesn't work.
But speaking about books, can we by books expand canon + semi-canon if we cannot add books to the library? Many try to write books inside PS and sell them (sometimes giving for free).
There problems they meet are:
a) only author can copy book. For that he/she/kra must save it to file and load file to empty book. If you are not the author you cannot save book text to a file.
b) it is difficult to spread your book, as probably nobody will help you to spread it, and while you are online, you could give it to really few people.
c) for most books quality is really low. No, seriously, I don't want to offense the public, but it is so. Most books are written in bad English, or they are not interesting (biography of your character is not others want to read unless your are REALLY famous :D), or they are against the canon. Strange thing is the same is true for newspapers. I remember only one really good one - the Herald.

We have wiki on ezpcusa, but few visit it or even know it exists :) In fact it has interesting language projects, that are already implemented in the community. Words "dovoy" or "kga" can be heard often nowadays. But that's all.
On forum, where there are lots of players and devs, we have fanfiics of poor quality.

How could we start the process of constant improving of player-made books and spreading hem?

4
General Discussion / Expanding canon
« on: January 09, 2011, 07:30:52 pm »
Hello everyone.
I am one of those who has been in Yliakum for few years and for that years we all have seen little of story change. New locations, new NPCs, few new quests, but "canon" for RP is still the same. I am not here to find out who is guilty, but what to do to change it.
Let's examine, what is canon:
1) Information on planeshift site: history, races, etc. Oh, it hasn't been changed since Talad knows when.
2) Character creation hints. The same.
3) NPC quests. Some new quests were added to let us see ordinary life of people of Yliakum. That's great stuff, great stuff. But is it possible to fulfill all the quests? I mean, should one AVOID roleplaying before he/she/kra learns how to do it by quest solving?
4) Books inside game. Amazing, they haven't been changed for years too! I remember Knowledge Seekers announced they would publish some books from volunteers to the library, but in fact none was added.

All of it (1-4) can be changed by devs only. And they do it sloooowly. :(

We should find new (or maybe old) ways of
1) creating semi-canon info.
2) testifying it. We shall decide whether or not it corresponds to canon and other semi-canon.
3) forcing devs to add it to canon :D
4) advertising that info to people to convince them to roleplay it.

And for that tasks are there any suggestions?

5
General Discussion / Re: Discussion about removing PP from PlaneShift
« on: April 03, 2010, 12:01:51 pm »
Well, now one needs progressive points and practice points to improve skills. How about leaving only practice points?

6
Technical Help: IN GAME bugs (after loading world) / Re: Log in crash
« on: December 15, 2009, 04:19:07 pm »
Similar problem. What is the server of the IRC channel?

7
General Discussion / Re: Pre-release of PlaneShift 0.5 and ChangeLog
« on: December 05, 2009, 06:00:47 pm »
As it was some time ago with 0.4.02, the current RC distribution for win32 appears to be broken. One shall run pslaunch.exe with "--repair" in order to get art/materials.zip Just to try to get it. 150 mb and download such big file always fails :(

Could you guys repack the distribution with normal files?

8
General Discussion / No Amdeneir in 0.5
« on: December 02, 2009, 01:26:25 am »
Why? :'(

9
General Discussion / Re: Wipe y/n?
« on: November 16, 2009, 05:23:24 am »
You have a cupboard, now that cupboard only stores food, every week you do your shopping and put your food into the cupboard, some of the food goes off and starts to smell, by your scenario you leave the mouldy, smelly rotten food inside the cupboard and just stop buying food. Personally I'd prefer to clean the cupboard out and change my shopping list than just leave the cruft in the cupboard and try to work around it.
No. It is in your scenario you just burn the house where the cupboard is located.
I'd prefer to clean what is dirty and not destroy the rest. Like I said bad items could be just changed to piles of dust.

Wiping entire database is like healing headache with guillotine.

10
General Discussion / Re: Wipe y/n?
« on: November 15, 2009, 12:37:38 pm »
91 items are buggy as there is a sorta of shift in the columns, before those items even crashed everyone in sight of who used them. (note there are probably countless ones in addition to these 91 bugged for other reasons, like items with a script which is missing etc)
the db is full of missing pet cross references
some items aren't anymore supposed to be called in a certain way but til they are removed they stay there,
there are some named gold ring which aren't supposed to be there at all and are due for deletion
money item glitches
Database only stores data. It is the program that interprets the data. If item has missing script or other way is corrupted, the program could just change the item to pile of dust.
Have you ever found out what caused such item to appear? If not, then the buggy program will create that shit again in new database.

11
General Discussion / Re: Wipe y/n?
« on: November 15, 2009, 06:19:37 am »
Why the hell would we need that wipe? I am here for year and I remember absolutely no bugs with database. Really.

NPC server has no bugs. It is itself one big bug.

Magic is buggy.

Battle system is buggy.

3D engine that makes people stick is  buggy.

Database is not.

12
General Discussion / Re: Concerning our beloved deities
« on: October 30, 2009, 11:29:39 am »
In new character creation dialog it is mentioned what professions are associated with certain deities.

13
General Discussion / Re: NPC voiceovers!
« on: July 15, 2009, 04:44:10 am »
It is being organised, just follow the instructions on the howto page, all accents and both sexes are welcome just match your sex to the npc and click record :)

Once again:

_WHAT RL ACCENTS ARE NEEDED FOR WHAT RACE OF NPC?_

Nothing about it is written on linked pages just yet.

14
General Discussion / Re: interracial families
« on: July 02, 2009, 01:14:01 pm »
As for biology what I understand from "Important medical facts" is
1) Klyros and Kran can't have hybrid kids. They can only adopt them.
2) All other can have halfbreeds. The kid inherits race of one of the parents. Or Diaboli and Elf can have Ynnwn kid.

More intresting is social aspect of it, especially for Kran and Klyros. Klyros' life is short if to compare with others. So marrige of Klyros and for example Elf will result in couple with no children and probably Klyros will pass away first, in some sense having wasted his/her life leaving no children.  His/her wife/husband will have a long life ahead with possibility to have offspring in next marriges.

So most like Klyros somewhat dislike idea of crossracial marriges for their kind.

And for Kran... Well, since they are asexual it is... complicated...

I don't think any other prejudges are strong in Yliakum, or if they are then they are more about religion (if Laanx-worshipper marry Talad-worshipper, their children will be raise in faith of which god?).

15
General Discussion / Re: Death of an Atheist
« on: May 27, 2009, 06:16:09 am »
If to follow current setting, then...

Atheism should have nothing with permadeath, but penalty for death should be greater for atheists.

It can be teleporting to random location (including sky), again death during reviving (fun indeed) or just greater effect of Dakkru's curse - 2 hours instead of 30 min and stat reducing not by x2 but by x3 for example.

The main problem is how to define that character is atheist. Character creation is bad definer. CHARACTER CAN CHANGE RELIGION DURING GAME. Faction points are not good also IMHO - there are many quests for Laanx, and they are all done for reward not for RP but there are few for Talad, and few if any for Xiosia.

Maybe it should be right of players to define who of them is not dedicated enough worshipper? Say, religion guilds ask GMs to set atheism penalty for specific players.

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