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Development Deliberation / Re: Game engine and open source, a target to aim for. What defines the game engine
« on: November 30, 2008, 11:10:49 pm »
To clarify,, The reference to hurd is just a example. I am not saying make something like hurd but rather a reference to the approach.
So referring to a game base combined with a layer approach so the hard like guts will be like a game kernel or components that do not change by description. And the reference to a hurd like layer more like a added layer of things that can and may change. Also not thinking of anything pertaining to rewrite the game engine rather modifying. So any reference to hurd like is just a reference not the desired results.
guess a simple example would be say having a combat system where the core has the core guts and may load a different module pertaining to what he is armed with say a different file for say a sword or a bow as the systems are a bit different where there may be the long attack range set with this module. Hopefully this might allow say for a firearm in a different aspect.
But more importantly as this was based on the fact that Planeshift is about developing a game engine would be what can we do now with little work or disturbance to game engine development.
So referring to a game base combined with a layer approach so the hard like guts will be like a game kernel or components that do not change by description. And the reference to a hurd like layer more like a added layer of things that can and may change. Also not thinking of anything pertaining to rewrite the game engine rather modifying. So any reference to hurd like is just a reference not the desired results.
guess a simple example would be say having a combat system where the core has the core guts and may load a different module pertaining to what he is armed with say a different file for say a sword or a bow as the systems are a bit different where there may be the long attack range set with this module. Hopefully this might allow say for a firearm in a different aspect.
But more importantly as this was based on the fact that Planeshift is about developing a game engine would be what can we do now with little work or disturbance to game engine development.
crush damage to the monster.