Author Topic: 3D Graphics usage for magic eye/map  (Read 700 times)

Omni-Tom

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3D Graphics usage for magic eye/map
« on: November 11, 2008, 10:03:58 pm »
 Hi Guys.

 Thought of something interesting for the game, I noticed this on some games where you fly around the map out of game. But generally you can fly up and look down on the map. Not sure if it is possible but I was thinking of having say a spell or item to do certain things such as scrying or magic eye.

 The magic eye would generally allow a player to say cast magic eye or use a item to use magic eye. The player would then kind of be in the magic eye in that would kink of be up in the air looking down on the area he is in. One problem is that his char would still have to be on the ground and be seeing the ground from up in the air.

 Scrying may be similar where a char would sitting in a area and be seeing through a magic ball where he can move and look around at higher than run speeds but could be limited in the range from the character.

 Kind of got thinking about this as it uses what is there all ready in a different manner that fits into rpg elements.

Gravemind

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Re: 3D Graphics usage for magic eye/map
« Reply #1 on: November 12, 2008, 05:13:55 am »
it...... sounds...... plausible..... that mages of the Azure Way should have some kind of remote viewing powers.... would probably involve mind and eye glyphs
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'

khoridor

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Re: 3D Graphics usage for magic eye/map
« Reply #2 on: November 12, 2008, 06:47:15 am »
Yes, let's spy places in which we don't have access. And let's "fly" over maps without borders.  :)
I'm not saying this wouldn't be a nice feature, but it's seems way too advanced for the current engine. Simpler scrying could be considered first, such as zoomed sight and hearing.