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Messages - ezek

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1
Technical Help: Problems BEFORE entering the game /
« on: May 15, 2003, 03:30:53 am »
[root@bang-box planeshift]# ./psclient-bin
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
Warning: Failed to load `pssound\'; use \'-verbose\' argument for details.
Warning: Failed to load `pssound\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'planeshift.sound.soundmanager\'
crystalspace.canvas.glx2d: Opening GLX2D

crystalspace.canvas.glx2d: Creating Context

crystalspace.canvas.glx2d: Video driver GL/X version (direct renderer)
crystalspace.canvas.glx2d: Visual ID: 21, 24bit TrueColorn
crystalspace.canvas.glx2d: Frame buffer: 32bit
crystalspace.canvas.glx2d: R8:G8:B8:A0,
crystalspace.canvas.glx2d: level 0, double buffered
crystalspace.canvas.glx2d: Depth buffer: 24bit
crystalspace.canvas.openglcommon: OpenGL renderer: GeForce4 MX 420/AGP/SSE/3DNOW! (vendor: NVIDIA Corporation) version 1.4.0 NVIDIA 43.63
crystalspace.canvas.openglcommon: Using windowed mode at resolution 640x480.
crystalspace.graphics3d.opengl: read config for \'nvGeforce\' from /config/glnvgf.cfg
crystalspace.graphics3d.opengl:   Optional Clipping: NNP
crystalspace.graphics3d.opengl:   Required Clipping: 0Pp
crystalspace.graphics3d.opengl:   Outer Clipping: PZ0
crystalspace.graphics3d.opengl: ... using GL_ARB_multitexture
crystalspace.graphics3d.opengl: Using multitexture extension with 2 texture units
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_compression
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_combine
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_ARB_vertex_program
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_combine
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_EXT_texture_filter_anisotropic
crystalspace.graphics3d.opengl: ... not using GL_NV_vertex_array_range
crystalspace.graphics3d.opengl: ... using GL_NV_vertex_program
crystalspace.graphics3d.opengl: ... using GL_SGIS_generate_mipmap
crystalspace.graphics3d.opengl:   Maximum texture size is 2048x2048
crystalspace.graphics3d.opengl:   Super lightmaps: max_size=256x256 num=1 16 64 64
crystalspace.sound.software: Software Sound Renderer selected
crystalspace.sound.oss: SoundDriver OSS selected
opening audio device: Device or resource busy
crystalspace.sound.software:   Playing 44100 Hz, 16 bits, Stereo
crystalspace.sound.software:   Volume: 1
Mounting maps: dungeon hydlaa podium temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
planeshift.application.client: No iSoundManager plugin!
planeshift.application.client: Failed to init app!
[root@bang-box planeshift]#


rebuilt ps from the cvs and the sourceopening audio device: Device or resource busy
<----- that was cause of xmms it still crashes with xmms closed


2
Technical Help: Problems BEFORE entering the game /
« on: May 14, 2003, 05:59:55 am »
[root@bang-box planeshift]# ./psclient-bin
WARNING: could not load plugin \'crystalspace.documentsystem.xmlread\'
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
crystalspace.canvas.glx2d: Opening GLX2D

crystalspace.canvas.glx2d: Creating Context

crystalspace.canvas.glx2d: Video driver GL/X version (direct renderer)
crystalspace.canvas.glx2d: Visual ID: 21, 24bit TrueColorn
crystalspace.canvas.glx2d: Frame buffer: 32bit
crystalspace.canvas.glx2d: R8:G8:B8:A0,
crystalspace.canvas.glx2d: level 0, double buffered
crystalspace.canvas.glx2d: Depth buffer: 24bit
crystalspace.canvas.openglcommon: OpenGL renderer: GeForce4 MX 420/AGP/SSE/3DNOW! (vendor: NVIDIA Corporation) version 1.4.0 NVIDIA 43.63
crystalspace.canvas.openglcommon: Using windowed mode at resolution 640x480.
crystalspace.graphics3d.opengl: read config for \'nvGeforce\' from /config/glnvgf.cfg
crystalspace.graphics3d.opengl:   Optional Clipping: NNP
crystalspace.graphics3d.opengl:   Required Clipping: 0Pp
crystalspace.graphics3d.opengl:   Outer Clipping: PZ0
crystalspace.graphics3d.opengl: ... using GL_ARB_multitexture
crystalspace.graphics3d.opengl: Using multitexture extension with 2 texture units
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_compression
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_combine
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_ARB_vertex_program
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_combine
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_EXT_texture_filter_anisotropic
crystalspace.graphics3d.opengl: ... not using GL_NV_vertex_array_range
crystalspace.graphics3d.opengl: ... using GL_NV_vertex_program
crystalspace.graphics3d.opengl: ... using GL_SGIS_generate_mipmap
crystalspace.graphics3d.opengl:   Maximum texture size is 2048x2048
crystalspace.graphics3d.opengl:   Super lightmaps: max_size=256x256 num=1 16 64 64
crystalspace.sound.software: Software Sound Renderer selected
crystalspace.sound.oss: SoundDriver OSS selected
block_size: 8192
crystalspace.sound.software:   Playing 44100 Hz, 16 bits, Stereo
crystalspace.sound.software:   Volume: 1
Mounting maps: dungeon hydlaa podium temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
crystalspace.font.freefont2: Could not open fontfile /fonts/ttf/arial.ttf!

        loading definitions file /planeshift/gui/psgui.def...
        load successful (0 windows, 1 skins loaded.)
aws-debug: setting up global AWS palette...
aws-debug: finished palette setup.
Segmentation fault

heh not a good sign

Pages: [1]