Author Topic: Linux Howto  (Read 34676 times)

ezek

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« Reply #30 on: May 15, 2003, 03:30:53 am »
[root@bang-box planeshift]# ./psclient-bin
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
Warning: Failed to load `pssound\'; use \'-verbose\' argument for details.
Warning: Failed to load `pssound\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'planeshift.sound.soundmanager\'
crystalspace.canvas.glx2d: Opening GLX2D

crystalspace.canvas.glx2d: Creating Context

crystalspace.canvas.glx2d: Video driver GL/X version (direct renderer)
crystalspace.canvas.glx2d: Visual ID: 21, 24bit TrueColorn
crystalspace.canvas.glx2d: Frame buffer: 32bit
crystalspace.canvas.glx2d: R8:G8:B8:A0,
crystalspace.canvas.glx2d: level 0, double buffered
crystalspace.canvas.glx2d: Depth buffer: 24bit
crystalspace.canvas.openglcommon: OpenGL renderer: GeForce4 MX 420/AGP/SSE/3DNOW! (vendor: NVIDIA Corporation) version 1.4.0 NVIDIA 43.63
crystalspace.canvas.openglcommon: Using windowed mode at resolution 640x480.
crystalspace.graphics3d.opengl: read config for \'nvGeforce\' from /config/glnvgf.cfg
crystalspace.graphics3d.opengl:   Optional Clipping: NNP
crystalspace.graphics3d.opengl:   Required Clipping: 0Pp
crystalspace.graphics3d.opengl:   Outer Clipping: PZ0
crystalspace.graphics3d.opengl: ... using GL_ARB_multitexture
crystalspace.graphics3d.opengl: Using multitexture extension with 2 texture units
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_compression
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_combine
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_ARB_vertex_program
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_combine
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_EXT_texture_filter_anisotropic
crystalspace.graphics3d.opengl: ... not using GL_NV_vertex_array_range
crystalspace.graphics3d.opengl: ... using GL_NV_vertex_program
crystalspace.graphics3d.opengl: ... using GL_SGIS_generate_mipmap
crystalspace.graphics3d.opengl:   Maximum texture size is 2048x2048
crystalspace.graphics3d.opengl:   Super lightmaps: max_size=256x256 num=1 16 64 64
crystalspace.sound.software: Software Sound Renderer selected
crystalspace.sound.oss: SoundDriver OSS selected
opening audio device: Device or resource busy
crystalspace.sound.software:   Playing 44100 Hz, 16 bits, Stereo
crystalspace.sound.software:   Volume: 1
Mounting maps: dungeon hydlaa podium temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
planeshift.application.client: No iSoundManager plugin!
planeshift.application.client: Failed to init app!
[root@bang-box planeshift]#


rebuilt ps from the cvs and the sourceopening audio device: Device or resource busy
<----- that was cause of xmms it still crashes with xmms closed

« Last Edit: May 15, 2003, 03:32:10 am by ezek »

lester

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reply to ezek
« Reply #31 on: May 26, 2003, 05:12:30 pm »
maybe your problem can be solved simply with \'adduser ezek audio\'?

Thorben

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« Reply #32 on: May 27, 2003, 07:17:22 pm »
I have a problem with the compilation of the source package \"planeshift-0.2.010FullSourceAndArt.tar.gz\". The error listing says the following:
C++ ./out/linuxx86/optimize/plugins/aws/skinlex.o
cc1plus: Invalid option `-Wno-unused-function\'
cc1plus: Invalid option `-Wno-unused-label\'
plugins/aws/skinlex.ll: In function `int awslex(yystype *)\':
plugins/aws/skinlex.ll:98: warning: label `find_rule\' defined but not used
plugins/aws/skinlex.ll: At top level:
plugins/aws/skinlex.ll:908: warning: `void * yy_flex_realloc(void *, unsigned int)\' defined but not used
plugins/aws/skinlex.ll:391: warning: `void yyunput(int, char *)\' defined but not used

    g++ -c -o ./out/linuxx86/optimize/plugins/aws/skinlex.o -Wall -Wno-unknown-pragmas -mcpu=pentiumpro -march=i686 -I/usr/local/include -fno-exceptions -Wno-unused-function -Wno-unused-label  -Iplugins/aws -I./include -I. -I./include -I./plugins -I./apps -I./libs plugins/aws/skinlex.cpp

...failed C++ ./out/linuxx86/optimize/plugins/aws/skinlex.o ...
...skipped aws.so for lack of skinlex.o...
...failed updating 1 target(s)...
...skipped 1 target(s)...

What should I do?

Thorben

acraig

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« Reply #33 on: May 27, 2003, 07:40:28 pm »
I\'m working on a \'complete\' build guide that should hopefully answer many of these questions.  I\'m also working on a script that well do everything that you will need.  Script will:

  • Download Jam
  • Download and build the correct version of CS from CVS
  • Download and build the correct version of CEL from CVS
  • Download and build the correct version of PS from CVS
  • Download the updated art


So if you can wait a few days I will have this ready.  I will also need some people to test this as well.  Since I\'m doing this on RedHat 9 I\'m not sure how well it will work on other platforms.

If somebody wants to volueenteer to help test/improve this then post what OS you are using and I can get a list and improve the instructions and build script.
----------
Andrew
"For all I know, she's lying, everyone's lying; welcome to the Internet"

Thorben

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« Reply #34 on: May 27, 2003, 07:48:29 pm »
Could you make your script executeable as non-root too? I would love that due to security reasons.

I am running Debian, and of course I volunteer as a beta tester, no matter if you have to run it as root or not. But please give us a script and not a binary :-)

Thorben

acraig

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« Reply #35 on: May 27, 2003, 08:03:59 pm »
Yes. It will be a non-root script,  it\'s almost ready.  I\'m just trying to figure out how to handle errors from the CVS server at the moment.  Sometimes it fails and it screws up my script :)
----------
Andrew
"For all I know, she's lying, everyone's lying; welcome to the Internet"

Thorben

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« Reply #36 on: May 27, 2003, 08:08:56 pm »
hmm, doesn\'t the cvs command end with an error, if the server fails? just put in a \"die\" or sth. btw: du you use perl or sh as interpreter?

Thorben
« Last Edit: May 27, 2003, 09:16:29 pm by Thorben »

bort

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« Reply #37 on: May 29, 2003, 03:53:18 am »
well, i hope the script is ready soon, cause there were like 30 things wrong when i tried to install planeshift on linux.  i\'ll wait and hope that your script will work on Red Hat 8.0 as well. :D

acraig

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« Reply #38 on: May 29, 2003, 04:37:19 am »
Please see this thread
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Andrew
"For all I know, she's lying, everyone's lying; welcome to the Internet"

Darthvim

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« Reply #39 on: June 01, 2003, 12:24:56 am »
doesn\'t work

here is my error... i searched the forum but i didn\'t find any thing which could help me

darthvim@linux:~/games/planeshift> sh psclient
Warning: Failed to load `gl3d\'; use \'-verbose\' argument for details.
Warning: Failed to load `gl3d\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'crystalspace.graphics3d.opengl\'
aws-debug: Couldn\'t find iGraphics2D plugin!!
psclient: No 3d driver (iGraphics3D) plugin!
darthvim@linux:~/games/planeshift>

Darthvim

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« Reply #40 on: June 01, 2003, 10:28:15 am »
i donwloaded the compiled binarys from your site ...

mercy

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Same error here
« Reply #41 on: June 01, 2003, 02:23:52 pm »
Hi there...

Same error, found no hint what to do about it, either...

mercy@blubber:~/Entpack/planeshift> ./psclient -verbose
Warning: Failed to load `gl3d\'; use \'-verbose\' argument for details.
Warning: Failed to load `gl3d\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'crystalspace.graphics3d.opengl\'
aws-debug: Couldn\'t find iGraphics2D plugin!!
psclient: No 3d driver (iGraphics3D) plugin!
mercy@blubber:~/Entpack/planeshift>


Could someone give me a clue?

Metheorn

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Me too
« Reply #42 on: June 03, 2003, 11:14:11 am »
I have also the same problem on crystalspace.graphics3d.opengl

PIII 733
Mandrake 9.1
NVidia Gforce2 MX


I\'ve then downloaded Crystal, and their app \'walktest\' work corrrectly on my system.

Thanks for your help

Pycelle

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« Reply #43 on: June 05, 2003, 11:18:46 pm »
bash: jam: command not found


whats this mean???

and how do i fix it???

Metheorn

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« Reply #44 on: June 06, 2003, 09:31:47 am »
Jam is a programme as \"Make\".

You can find jam at : http://public.perforce.com/public/jam/index.html