1
Guilds Forum / Re: The Immortal Harrow
« on: August 06, 2009, 07:12:08 pm »I didn't bother reading this.
I get in 'cause I'm awesome right?
props. you're the most tenacious troll I've ever seen.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I didn't bother reading this.
I get in 'cause I'm awesome right?
PlaneShift is not attracting a large enough audience.
The relative stasis of the player base is clue enough.
Given the clamour for opening up more of the game content and the claims that this would greatly speed up development, I am a bit puzzled that bugs which exist in the code (which is open to all) aren't being leapt upon and fixed by the community at large. Wouldn't it be best for PS if the community focuses on helping us with these since they are a) ALREADY in open content b) the bugs most likely to be show-stoppers and c) the bugs most likely to be stomped out via a large pool of testing data from players?
I was trying to be discreet about revealing the location of the cave. Its the only one that I know of on that map. I too heard it was called the jade caves or jave cavers but was looking for confirmation because I came accross some conflicting information. I don't recall exact details but I think this info ( library book ) indicated that the jave cave was on a lower level. As I understand the lower levels have not yet been implemented.
I am tempted to make an alt just to join your guild for some good RP, but at the moment I need more training on Akaiddo.
as some can tell you the game is plenty bright, it all depends on your screen and your graphics card and drivers nothing we can do if you have sub-par equipment.Actually, I think this is still strange. OpenGL is a standard. You would expect that if you tell your graphics card using standard commands to make something white, it would be white, no matter what hardware. Sub-par equipment (like my intel chip) might have problems achieving a high framerate, do things like bumpmapping or antialiasing, but white should still be white.
The Age of the Worker is at hand! Capitalists beware!