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General Discussion /
« on: October 21, 2003, 09:26:47 am »
I want to be a man who uses unarmed combat, a combination of healing/buffing and damage magic, and who can jump and run and move quickly. Any idea on what to call such a man?
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Originally posted by Ravencrowe
They\'d be kinda like albino humans with higher magic ability.

If I am a dark and evil character then the dungeon may be where I built my house and buy my armor and sell my wares?
Originally posted by Vengeance
As far as unsolved puzzles go, I am under no illusion that any puzzle in the game will remain a secret for long, unfortunately.
- Venge
Originally posted by no_dammagE
The easiest way would be to show the character\'s age (in the game). I mean, to show the netto time the Char was playing. This way you can determine how strong or weak the char is.
Just show such a line:
An adventurer since: 3 days (baby char)
And here I mean 3 game days and not 3 calendar days
Originally posted by zaphar
the problem with having instanced dungeons in a game like this is: \"where does the dungeon begin and the rest of the game end?\"
Monsters may be found almost anywhere in the game with the exception of the cities. Are you going to make everything but the cities instanced? That would destroy the community of the game. If not then how do you decide what areas are dungeons and what areas are not. What if an area that would fit the description of dungeon for \"Good\" aligned players actually fits the description of home sweet home for \"evil\" aligned players?
No I tend to think for a game like this one dungeons should be kept in the community. If overcrowding is a worry then you can always set maximum occupancy but instancing I think would begin to turn the game into more of an FPS or Diablo type of idea. You log on find a group and then go off and play by yourselves. Doesn\'t really appeal to me sorry.
err dark elfes known as Drow
and dark dwarfs known as durger
see in AD&D