I agree with Ravencrowe. It doesn\'t really make any sense just having everything affect overall experience and suddenly become really good in something you never even practice. Lets stick with the saying \'Practive makes perfect.\' Even if there is no such thing as perfect, you still get better. Levels simply mean the overall skills, and can be very misleading too. In That Game, for example, people are playing as \'Pures,\' only training in strength and end up killing things 5 times their own level. So levels don\'t really mean much to me.
I like the ability to check on other players statitstics. While the idea of just having to right-click on a player to check their stats is pretty good, but I also agree with introducing trickery and deception in. Of course, it\'s not \'nice,\' but it does create some interesting results. Perhaps, like Wedge said, there could be an independent ability to check up on the stats of the player as well as monsters. However, there could also be a trickery option to decieve others, but I\'m not sure how that will work. Should it be an independent skills with other options? Sould it be part of an existing skill? Should the scoutign ability have more advantages than just checking on the stats of a player or monster? Will anyone actaully answer these questions?