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Newbie Help (Start Here) / Re: Newbie, Starting Anew
« on: April 06, 2013, 01:11:08 am »
*Points to his nose that has a clothes pin on it.*
And I have an anti smell pin on my nose!
And I have an anti smell pin on my nose!
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It seems that we need more plots and such in PS, but it is rather hard on one person to try and plan, execute, and manage a plot by themselves. If nothing else, people barely have time. So maybe if we turn the process into an open collaboration it might help. If we can find a type of plot that people are willing to support, by taking on roles within it, it is more likely that the plot will actually see the light of day.Just something random. I'm fairly new to the game, but I think it would be interesting. But, this is coming from a newbie so.
So to get the idea started, I have a questionnaire here. Just use the quote button to get the text and formatting below then write in your response under the question. The formatting is there so that the question will not blend into your answer. Answer any or all of it.
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Ok so you want to be a part of a plot. What kind of plot would you like to see and help out in?(i.e. kidnapping, robbing, mage takes over a city, rampant disease, Ball, unexpected twist, a play, an archaeological dig, ect...)Something that involves kidnapping some one from an enemy camp that is outside of the city, and having to keep them from getting broken out of jail.
OK, that's cool, now what kind of characters would you like to see included in a plot and what would you like to play in a plot?(i.e. Nutty, refined but bad goals, thief with a heart of gold, struggling do-gooder, lovesick fool, etc...) Obvisouly the player will be the one doing the kidnapping, along with a few other NPCs who do help. However, you will have to have the obvious ever so bad, "Bad ass", and the traitor who tried to release the kidnapped NPC.
Would a specific type of item catch your interest and make you want to participate? What kind of item then?(i.e. Glowing stones, cursed jewels, ancient artifacts, talking/singing items, items that let you see your "true self", etc...) An item, or a one time use item that will "Upgrade" a single piece of armor/weapon/jewelry/whatever, but is obtainable again, but only once per day or something of the sort.
Ok, we'll see what we can do then. But when do you want the item to appear in the plot? (i.e. from the beginning, let it be revealed later on, never show it only mention it, with the main character, with a side character, with a character no one thinks is important, ect...) Have it mentioned at the beginning such as some one saying something about the item (A random NPC, not the main NPC who would give the quest, but one that might travel with you.). Then obtain it near the end when you defeat some of the raiders trying to get the NPC you kidnapped back, or break into the jail.
Oh wow, speaking of characters, we should probably figure out what roles need to be filled. Which roles do you want the main characters/people directing the plot to occupy? (i.e. traditional:hero, love interest, sidekick, villian; Anti traditional: villian, hate interest, lacky, anti hero; Quirky: loveable goof, snarky sidekick, bumbling villian; Some other combination of stock characters? The main character (you.) will be doing most of the work, and directing where the NPCs will go and such to help aid in the attack/defence of the kidnapped character.
Good, that's plot, characters, and items... but how do we lure people in? (i.e. get everyone in under a pretense, just put it out there as a plot and let people come if they want to, tie it in with another subplot, etc?)Have an event in the middle of the towns with a few NPCs saying they are needing to recruit people to help kidnap a person of importance. This can allow others to join you in your quest as well.
Ok, so lets just say we get everyone in under a pretense, what pretense would work as a suitable cover for the real plot? (i.e. a market, a concert, a more dramatic looking plot, people pretending to be actors and the plot is a new play, an experiment that will eventually go wrong, etc...)
Good, good. That takes care of most of the issues. Now for a crucial question. How long should the plot last? (a day, a few days, a week, a month...<.< *pssht* yeah right... a month.... :p) Anywhere from one hour to three hours. How ever long it takes to kidnap the person of interest. However, the person of interest can also get away, allowing more to be done.
Are there any events from the past that you would like to see players come back and build on?(i.e. alchemy event, RCD events, sickness plots, invasions, etc...)
Almost at the end. Are there some items in particular that you would like to be able to get out of the event. (nothing super special like swords of ulber slaying now., named items, trophies, weapons, RP items, commerative plate sets... 0.O ) Maybe some vanity type items so you could obtain armor, and weapons you can wear to walk around in, in towns and RP.
Is there something specific that you think needs to be done to get people to not only look in on the plot but also to hang around?
Ok finally, you made it. Last, any further thoughts, questions, rants or sillinesses?
*gets out her Wooden Spoon of DOOM(tm) and waves it menacingly*
I'll stop you hooligans yet. Just you wait.
...and to answer your question: Go be a productive and law abiding citizen.
Heh heh ...
Although the physical game itself does not provide a means to rob or pillage, this sort of thing can easily be done via role play. Role play takes a little more thought and a few other players who role play too, but can be terribly satisfying.