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Messages - Jrout

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PvP,PK and Thieving /
« on: May 31, 2003, 09:10:17 pm »
Ah, didn\'t think about that. Hrm, Bakers/etc could start with some stuff to keep them from having to leave town for a while. Also they can just make friends, and have people volunteer(yea right) to help them out, or pay them back later sort of thing.

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PvP,PK and Thieving /
« on: May 31, 2003, 03:15:45 am »
I do agree with Darkanans view, with the fighters maybe being able to go out for bakers/crafters/etc to be able to get the raw materials they need. Then the baker/whatever can pay them off in a trade. I just think maybe anything Outside of towns/villages/outposts/etc should be PK, kind of like what you are saying about having caravans protect the bakers/etc if they want to travel. The baker could also hire some kind of fighter to defend him also and escort him, or a group of fighters. Ah, you could have like Merchant guilds. Where a crafter/baker/etc can go to hire help in any pk means. Then you could have your evil* pkers that would try to kill bakers/etc repeatedly attempt to kill the caravan, which if the baker/etc hired a good one or alot would probably not be messed with.

(I was brainstorming, why its not in a paticular order).

3
PvP,PK and Thieving /
« on: May 31, 2003, 02:58:43 am »
I think PKing should be left open. Even in towns, but NPC\'s and other players could pitch in to help stop them. This adds to roleplaying, and gives more diversity in what a player can do. They could be a thief, a murderor, some kind of evil wizard, etc. Opening up PK alows alot of possiblities, I play NeverWinter Nights alot and on most servers you can PK anywhere, but people will help you out if you get mugged(robbed). This would also open up some kind of kingdom thing, you could start in different locations or have different spawn spots to choose from throughout planeshift. Then say you opposed some town, you could get your clan(or a small army, number of friends/ppl with same view towards the town) and attempt a raid. My 2 cents :).

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