My reasons for wanting PvP and for not wanting PvP has nothing to do with people e-mailing me or whining about anything. It has to do with game scope.
Would it be fair if I can have you killed 1000 times cause I have game cash, or that you can kill a crafter as often as you want cause he is a crafter and you are a warrior?
The scope of this game is very broad, so broad that allowing grief play is not in it.
Now, there can be games that limit their focus to environment and PvP and such?but should they focus as much time on crafting and gathering when in the end it is all about combat?
In a way I am saying you need to focus what the game is about. Or it is just unplayable in all it?s facets.
If it was one death and you are gone?then yes we could really have all the PvP and such cause if you are a Pker there will be people that hate you and kill every incarnation of you. but for that we have FPS?s
So you have to really wonder about goals and what effects something has on society. And then limit possibilities to suit the flavor of the game.
If we all had cars where if you hit another car, cyanide is released, I guaranty less accidents and less auto deaths as well. People would all drive slow and make sure that all the stuff on their car is working correctly.
But we have a world where death is temporary?and there are few things that will be worse then death?so it?s not really ?death? as we think of it. It is more like a penalty box.
In the real world, if we had no nations or laws?if you kill my wife, I will hunt you down and kill you.
Or I will hire a group to kill you. I would get trackers and the whole bit. But in the real world?killing someone is pretty easy, finding him is harder.
Online both are difficult. So it becomes imposable to expect any morality online cause life has no value.
Some games would be really cool that way, in PS there is a lot of effort going into society building, and morality will be enforced with code.