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Fan Art / Re: Forath's 3D Models
« on: August 23, 2010, 06:32:52 pm »
Catlemur, they are for whatever you want them to be. I was thinking more of an outlaw, hunter, bounty hunter, anything where you think it'll fit.
Derula, good points, thank you for spotting those, I hadn't even spotted them myself
I shall go over the models and make them thinner. I'm not sure exactly what the engine can handle but I know in blender, which I use, you can use fluid simulation to create a realtime piece of cloth, although it does use quite a bit of CPU power. The apron on this picture was made with a bartender/waiter more in mind than a chef, as waiters and the like have waist level aprons. However, it can easily have an identical model that's higher for chefs, good point. Lastly, the cord. On the back the two shoulder chords join together where there would be somekind of fitting to the jacket. However it would be alot easier and more practical for the person to have a waist cord, I'll add that.
Thanks again for the comments people, I'll keep modelling and editing and we'll see what happens from there.
Derula, good points, thank you for spotting those, I hadn't even spotted them myself
I shall go over the models and make them thinner. I'm not sure exactly what the engine can handle but I know in blender, which I use, you can use fluid simulation to create a realtime piece of cloth, although it does use quite a bit of CPU power. The apron on this picture was made with a bartender/waiter more in mind than a chef, as waiters and the like have waist level aprons. However, it can easily have an identical model that's higher for chefs, good point. Lastly, the cord. On the back the two shoulder chords join together where there would be somekind of fitting to the jacket. However it would be alot easier and more practical for the person to have a waist cord, I'll add that. Thanks again for the comments people, I'll keep modelling and editing and we'll see what happens from there.


