Author Topic: Forath's 3D Models  (Read 1800 times)

Forath

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Forath's 3D Models
« on: August 22, 2010, 10:49:23 pm »
Hi all,
First off I'd just like to introduce myself. I'm a former Planeshift player and have recently returned to the game. I used to play as Griffen Mernok and am currently playing on Fornath, a chef.
In RPG's, especially those of the online role-playing genre, I like to have many items and clothing to really visually describe your character, rather than relying on descriptions and the small equipable items and clothes in game. Now I really like the fact that Planeshift is open-spource and that it's always growing, but I've noticed that there has hardly been an increase (correct me if I'm wrong) in the number of equipable items and clothing in the game. So I thought I'd model some of the things I'd like to see in game and see what people think.
Obviously these models are not 100% complete and can easily be, and probably will be, edited.
I apologies before hand as I'm not very good with blender. I'm better at the programming side and Game Engine rather than modelling, but hey, here goes.

So, I'll kick things off with a hat and jacket I've always wanted in every game I play  :D



And here we have a lower class chef/bartender suit, needs some touching up but thought I'd upload it and see what people think




[Note: I'll change these to thumbnails when I put my next set of images up to lower the amount of images]
« Last Edit: August 23, 2010, 01:08:51 pm by Forath »

Falcon Avian

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Re: Forath's 3D Models
« Reply #1 on: August 22, 2010, 11:02:11 pm »
I agree, there needs to be more clothing, it's not really making the clothing that's hard, it's implementing it on people that makes it difficult.


I have an ego so large it has it's own gravity. So in short, yes, everything does revolve around me.

Forath

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Re: Forath's 3D Models
« Reply #2 on: August 22, 2010, 11:11:54 pm »
Yeah that is the problem. I would do it myself, to show it on the races but I don't think there's any way of getting access to the models and rigs without being a developer? It's all in the rig really, and sizing. Hats aren't hard really, clothes more so, that's given, although it's not that hard when you put the time in as I've found with some of my game projects.

Falcon Avian

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Re: Forath's 3D Models
« Reply #3 on: August 23, 2010, 12:25:28 am »
I'm assuming it's pretty hard if it takes over a month to get vambraces on a character. Not to mention the game uses an outdated program for the characters.


I have an ego so large it has it's own gravity. So in short, yes, everything does revolve around me.

bloodedIrishman

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Re: Forath's 3D Models
« Reply #4 on: August 23, 2010, 05:57:47 am »
Forath you've got my support. Lookin' forward to seeing some of your funky duds in game.  ;D


Forath

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Re: Forath's 3D Models
« Reply #5 on: August 23, 2010, 01:14:39 pm »
Thanks for your interest, bloodedIrishman, always nice to have support :)

Falcon Avian, I'm going to presume that's including the logic to aquire and equip the item aswell, which does take a bit of time. However the current clothing seems to be almost purley texture based, apart from the helmets and the chainmail belt whereas clothing like this jacket for example is dynamic, which obviously adds a bit of life into the characters and gives something nice to look at. 
Seems to me the graphics are going to come after the engine and scripting, as there is alot of that with all the skills and crafts. But either way, the team are doing a great job, I do congratulate them.

Catlemur

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Re: Forath's 3D Models
« Reply #6 on: August 23, 2010, 03:03:35 pm »
Is the jacket made for S. Holmes of Planeshift?

derula

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Re: Forath's 3D Models
« Reply #7 on: August 23, 2010, 03:45:49 pm »
Yes, we definitely need more clothes. Especially those you suggested ;) The hat looks awesome, only one thing: why is the cloth about an inch thick? That looks somewhat disturbing in my eyes. (Yes I know you have to make a solid object, but look at e.g. Dermorian (female) clothing, seems to work there) That's not also for the coat and apron, but also the belt (a bit) and the drapery.

Another thing, I think the apron should cover more of the upper body than the legs, as this is where the splatters from cooking go. (At least if he's not cooking on the floor) And also: the apron needs another cord at the waist to stay in place.

I hope that helps a bit :)

Forath

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Re: Forath's 3D Models
« Reply #8 on: August 23, 2010, 06:32:52 pm »
Catlemur, they are for whatever you want them to be. I was thinking more of an outlaw, hunter, bounty hunter, anything where you think it'll fit.

Derula, good points, thank you for spotting those, I hadn't even spotted them myself :P I shall go over the models and make them thinner. I'm not sure exactly what the engine can handle but I know in blender, which I use, you can use fluid simulation to create a realtime piece of cloth, although it does use quite a bit of CPU power. The apron on this picture was made with a bartender/waiter more in mind than a chef, as waiters and the like have waist level aprons. However, it can easily have an identical model that's higher for chefs, good point. Lastly, the cord. On the back the two shoulder chords join together where there would be somekind of fitting to the jacket. However it would be alot easier and more practical for the person to have a waist cord, I'll add that.

Thanks again for the comments people, I'll keep modelling and editing and we'll see what happens from there.