I\'ve got a few ideas to kick around.
I want to see aging of characters and death

No character should be able to live forever!
I also like the idea of not being able to tell the exact abilities of a creature. Perhaps after you have killed it and have a vetinary skill you can find out?
I don\'t like picking costume, I think costume should be picked up as you progress or created.
A tricky problem I\'ve seen, is balancing of the game for hardcore and casual gamers. I suppose for this game it may not be as much as a problem as many more would be RPing. So the people who don\'t care about \'level\'s and \'grinding\' just don\'t and those that do, do. I don\'t know..
An idea for quests which I\'ve already voiced and Venge has thrown in my face is one for in game quests writers. They team up with a programmer and write. Much like radio ad makers who storm up 30 in an hour and such. Anyway.. they sit in the game and write them out and people come to them for them. The programmer has some dev tools to help him achieve functionality quickly, CASE tools and such... Sure, the quests are alot less frequent .. but eh.. it SOUNDS like an alright idea to me, even though totally impractical.
Billy