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Messages - Iamthom

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1
Newbie Help (Start Here) / Re: Planeshift Population
« on: September 05, 2006, 01:46:11 am »
really? This game is requires very very low specs. My last computer which was a 551mhz P3 with a 32mb ATI video card and 256mb RAM ran it just fine. Sure, it was a lot better when PS was in the MB stage, but it still ran.  :lol:

2
Technical Help: Problems BEFORE entering the game / Re: File copy error
« on: August 25, 2006, 06:30:29 am »
or run your task manager (CTRL ALT DEL) and end all PS processes.


p.s. sorry about caps there, i hit caps lock by accident and dont feel like fixing it  :lol:

3
Fan Art / Re: PS is a SELLOUT
« on: August 24, 2006, 07:47:06 pm »
Just the consequent exaggeration of josePhoenix' (already forgotten) fan-art contest "PlaneShift and your world".

Definitely much better than mine...

ah, i didnt get a chance to see that thread. Kinda makes me sad now that i wasnt being original lol. I love how you got a line of people though, very nice.

4
Fan Art / PS is a SELLOUT
« on: August 24, 2006, 09:21:38 am »
I cant believe it either, but earlier today, I come out of my house, looking for a nice refreshing beer at the tavern...but WHAT!?!?  :o



Happy meals and Burgers (most likely made of Rat meat found in some back alley nonetheless).


I thought, maybe ill just go relax and maybe start a conversation with the local blacksmith; that cutie Harnquist....
 :o



What is happening!?  :@#\


Ive given up on this world.
Other sightings:


I believe I have found the Mcdonalds Headquarters.



Ah! So thats where that leads to!  :sweatdrop:


Hehe, talk about boredom at 3am in the morning  :lol: Uh. All this Mcdonalds stuff, copyrighted by Mcdonalds. (so i dont get in trouble in any way?) Whats funny though, since I turned all apple meshes into this mcdonalds sign, it was veeeery clear to see where somebody may have left some apples around. I picked up 20 on a rooftop, do not know who left them there  ;D Ok I think I am done for the night. My girl's sleeping by herself, she wont be happy if I dont come to bed soon  :whistling:

5
Newbie Help (Start Here) / Re: Moving character to a new account...
« on: August 23, 2006, 08:46:25 pm »
new characters do not start with 100 tria. At least not when I made my other char. The only way to get those first tria is by doing the simple quests that do not require buying/mining.

6
The Hydlaa Plaza / Re: I miss you all terribly
« on: August 22, 2006, 04:37:17 am »

Oh phew. At last, a couple of guys who will understand why I find it amusing to read an, "I'm still alive" post by someone I've never heard of, only to have it answered by many others I've never heard of. I mean, I was around for more than a year, and I didn't even start an, "I've missed you all so much" post when I got back. Yeesh.

Btw, hi guys. :D

oh i definitely remember you as well. I was around back in MB. Milden was my name. Nice to see you back.

And back on topic: Although I dont know who exactly you are, I hope your capaciters (of the flux kind?) work out for you and we can all see you back ingame.

7
give us more info. Are there any error messages, did you follow closely the install instructions located in the sticky, etc?

One big question, did you install the patch?

8
yes, only camera.xml and not camera_def.xml, or both!

green=go
red=no

 :lol:

9
Fan Art / Re: Z's stuff
« on: August 21, 2006, 12:43:13 am »
ah, such a shame. I really recommended you look that up one day. There are plenty of good free tutorials online, very easy and simple to use as well. Trust me, you will be glad you learned how to in the end.

Also, if its the 2d part of texturing that you have trouble with, go for photo-realistic textures. Take pictures of objects like rust, bolts, wood, bark, metal, anything. Hell, use google if you need to. Then you can usually make a nice blend of cutting and pasting, blurring, and painting in a program like photoshop or the gimp.

If you want to learn and ever need any help, there are plenty of modellers here that im sure are willing, especially myself.  :)

10
The Hydlaa Plaza / Re: Comments on "Faces Behind the Players"
« on: August 20, 2006, 12:18:12 pm »
lol, you mean other than total emo?  :P And baldur, think of the children! Its me Milden!

p.s. "m", not "rn", even though remarkably the same.

11
The Hydlaa Plaza / Re: More Faces Behind the Players
« on: August 20, 2006, 11:50:48 am »
at the zoo, such an ugly little bugger we found  :lol: :



and ive been known to wear a little eyeliner before....(for gf mostly)
http://img.photobucket.com/albums/v193/Iamthom/tom010.jpg


I dont really have any other pictures, not recent anyway. I used to have blonde hair in the back though lol
(http://img.photobucket.com/albums/v193/Iamthom/210512840_l.jpg  you can see a little!  :innocent:)

12
Wish list / Re: to recognize sacks
« on: August 20, 2006, 10:38:24 am »
and if you are infact color blind, this would go for anyone, i give you our deepest sympathies, you may now have to open your sacks, take notice if that rotting monster is actually result of death(red target) or bad hygene, and make sure it goes health, mana, physical, then mental.  :lol: Labels would be a good idea though, not just because of the color blind, but also just a personal preference.

13
Fan Art / Re: Z's stuff
« on: August 20, 2006, 10:21:41 am »
im guessing you have trouble or little experience with uwv mapping? That makes me sad because thats definitely what makes a model, not to mention, what I find the most fun.

Very very nice backpack though. I love it.  :love:

14
Development Deliberation / Re: Strange Exportation Error (3ds max)
« on: August 19, 2006, 10:55:37 pm »
i have. Ive gottent the problem fixed a long time ago but no where does the guide tell you what to do with certain error reports.

one example, even though the object is already an editable mesh, you must add another editable mesh modifier to the end of all of it inorder to properly export

15
In-Game Roleplay Events / Re: Scavenger Hunt
« on: August 19, 2006, 06:42:55 am »
im just now noticing this, but if any spots are left open, im in for sure.

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