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General Discussion /
« on: August 20, 2003, 03:17:23 pm »
in answer to what to do with the experience bonus from a group, why not just boost the rate at which you gain experience in a group by 20% or whatever? This way you would still use the specific skill xp system, and be able to incorporate group xp without just lumping it into an unusable pile.
For example, 2 characters are in a battle with and average MOB. Each gets a boost in the rate at which he gains xp for using his skills. There could be a flat experience boost based on the difficulty of the MOB and the threat of the situation (far from town, more enemies nearby, etc.) This flat boost could be divided between the members of the group, depending on their skill level.
This would cover the problem of how to handle larger groups of pc\'s, as well as that of what the group xp bonus actually accomplishes.
For example, 2 characters are in a battle with and average MOB. Each gets a boost in the rate at which he gains xp for using his skills. There could be a flat experience boost based on the difficulty of the MOB and the threat of the situation (far from town, more enemies nearby, etc.) This flat boost could be divided between the members of the group, depending on their skill level.
This would cover the problem of how to handle larger groups of pc\'s, as well as that of what the group xp bonus actually accomplishes.




