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« on: April 05, 2004, 11:16:56 am »
Yeah, I guess shadows will impact rendering a lot, but ... I fo one would rather at least have blobs under the characters and scale down on resolution, sampling or texture detail than not have shadows at all, since it really helps the overall immersiveness - the characters just seem to be more \"there\".
With blobs I mean just that, a round darkening of the floor beneath the model, roughly the models diameter, the way some shooters had them, like Jedi Outcast, Jedi Academy for example. That should not cost too much processing power.
Additional comment on the movie: nice. Really! It really shows progress is being made, and that is something that had been sadly missing around here... I did not like the interface, though, it looked to cluttered (the buttons at the top). I guess it will be possible to skin it, and I have already resolved to do a skin.
My question would be: can you scale it as a whole (so it takes only 50% width of the screen if you have a high resolution), manually I mean (it doesn\'t just stay the same width in pixels, but scales to 100% of the screen width, unless I specify differently)?