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Messages - knightvision

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1
Wish list /
« on: December 07, 2003, 01:51:57 am »
Quote
well if thats true then it wont last long there are two gods and many races racism is inevitable.


Yeah but a lot of players who dont rp probably wont read much into the background story so why would they fight each other for that reason? (I rp by the way)

2
Wish list /
« on: December 06, 2003, 01:33:51 pm »
Did you just rip this idea from World of Warcraft? :D
This idea is like the town halls that wow will have. Each race has their own city.
http://www.blizzard.com/wow/townhall/cities.shtml

3
General Discussion /
« on: December 06, 2003, 05:44:16 am »
People will play it regardless of these sorts of discussions - It is a free MMORPG after all.
The players cant really destroy the game for others. There isnt going to be open PK.
Going by Molecular Blue and the development plan I think that this game will be very popular.
I was giving my personal opinion about trading and it isnt really relevent here. The question was:
Quote
i wsa wondering if i am the only one looking forward to actual lifelike play, like being a talor or some such as that?

So I guess my answer to that would have to be no :D

Ultimately it is up to the individual if they want to spend their time focusing on trade skills.
As long as fighter types can progress just as well withought having to turn to trading I don\'t have a problem.

PS I would like to see an Open PK server for full scale wars. This will probably never happen but I can dream too.

4
General Discussion /
« on: December 06, 2003, 03:20:31 am »
Yeah im all for rp.
I used to play on Fraghaus Krynn server on NWN (http://www.fraghaus.com/).
I played this dwarf named Jorsef Bryorn who was too big for his boots and doing some detective work about a kender who had been doing magic against the laws of the Church of Light.
It was common for me to go around boasting about my exploits in beating monsters and wenching. And my connections to the dwarvish gods. And I constantly refered to the dwarven city Thorbardin which was all but unreachable.
Then I went around smiting monsters and collecting tree branches to fund my adventure.
I teamed up with a human bard and a kender bard. They almost convinced me into becoming a dwarf bard, to make a trio but it didnt really work well in battle :) So I just became a singing fighter dwarf.
Then I lost my tradeskills book and quit because my smithing was so high that I couldnt take going through the whole process again.
In summary rp is cool but trade skills are time consuming. Additionally the amount of time spent on trade skills could be reduced to increase the amount of rping.  I find that there is actually more communication between players who are adventuring together rather than mining, harvesting, smithing etc... How can you talk as much if you have to keep clicking on a rock? If there was some automine feature you could be talking about anything while simultaneously mining. I personally find mining and other trades to go something like this:
- at the start you are asking people for directions and talking. Possibly some rping.
- then you start levelling up and just going back and forth from the mines carrying the load of stuff.
- eventually you are mainly going by yourself to mines, not communicating much unless someone is selling something at the mines.
- end result - loner who spends 90% time mining and smithing and 10% talking to people when they are selling something. Someone asks you to go adventuring - you either ignore them or say \"Im mining\". Damn that\'s fun... not
That doesnt seem like much rping to me.

5
General Discussion /
« on: December 03, 2003, 02:24:28 pm »
I worked in a bakery for 7 months myself. I quit because the early shifts were driving me bananas (I had to get up at 1am). I guess thats partly why I have this thing against baking :) - I\'ve done it IRL and it just isnt my thing.
I can understand people doing it to prepare food for battle, but people getting off on it as the main aspect of their gaming style leaves something to ask about their real social life. The more I tend to drift away from games and have more of a social life and hobbies, the more I just want a  quick fix when I do play a game and that means action thick and fast. I think I have been influenced a lot by the game Enemy Territory. Before this came out FPS\'s were all about killing. But ET introduced the strategic team based style of play, giving players highly specialised and individual roles to play. The medics, engineers, and spec ops roles vastly separate ET from Counter Strike. I think that if this style of play could be applied to RPG battles it would be a highly enjoyable experience. I have heard a lot about shadow bane heading in this direction, and I think it would be cool if Planeshift  eventually adopted that style for battles.
I am probably getting a bit off topic there, obviously I am pro hack n slash, but I still feel there is a need for the Living skills just implemented so that they complement the fighting rather than focusing the game on them.

6
General Discussion /
« on: December 02, 2003, 05:02:49 pm »
I agree with Cthulu.
I think that the trade skills thing takes up too much time in many games when you really want to be advernturing, quests conspiracies wars etc...
People spend hours clicking on a rock to mine, how is this fun? At least in battle you have to make decisions - it is more interactive.
I have played the-game-that-shall-not-be-named and NWN to death and what destroyed them for me was that after the quests were done the only thing left was trade skills and that got repetitive and boring fast.
I would like to see things like cities being raided by monsters and everyone having to defend the city from them.
I think skills are good but it would be better if they just increased as you leveled up instead of having to go to a mine 10000 times to be able to mine a different metal.
People who want to bake bread all the time are sad. What do they get out of this?
I have done this in game-that-shall-not-be-named and it really does get pathetic after a while. You start questioning yourself. \"Why am I wasting so much time on this crap? I want to do something exciting not bake ****** bread on a PC!!!\"
Go knit a jumper or bake a cake in real life. If you just want to chat to people use IM. Why do you JUST want to be a trader? What is the point to this? You want to live in a medieval fantasy realm and bake bread? Hmmmm.... did you miss the part about \"fantasy\"? That means that there are things that arent \"normal\" which you are missing out on because all you do is bake bread. In fact one could argue that you don\'t actually want to play a fantasy game if all you do is bake bread. You want to play a baking game. With other people who like to bake bread by clicking on an oven and walking to a field to get wheat. Exciting!

The fact is that you cant fight monsters and people with axes and swords in real life. That is what makes it entertaining.  Hack and slash is the underlying premise of MMORPGs. Go and read any good Fantasy novel - what is it about? I can bet that the majority of it involves action. If not war between races then espionage and political war to control land. That is what makes a good fantasy story. Look at all of the good ones - Lord of the Rings, Wheel of Time etc... None of these focus on trade skills. It is all about adventure.

7
Wish list /
« on: September 02, 2003, 09:11:35 pm »
The musician skill is already set to be in the game anyway which is good - we will definitely get to be bards. Maybe not a jester but close... now if we could just have the hats...

MWAH HA HA HA

8
Wish list / The Jester Class
« on: September 01, 2003, 09:28:20 pm »
Fantasyfiend has mentioned many of these points (great idea by the way - keep it up), but I think he has a good idea with the Jester class.

I was planning on forming a Jesters guild myself (in name only). I was also thinking to recommend adding Jester hats to the wish list. And then I saw this thread...

I think that the humourous spells thing is ok if implemented with restrictions, and the idea of a bard class, and in particular the Jester class is a great one.

Jester could be a subclass of Bard. The Jester could have a high luck rating (for defence but not offence), and spells (with high chance of success), but be a below average fighter and not good at crafts. Basically a very niche group. There could also be Jester hats & clothes which could only be worn by Jesters. Additionally the Jester clothes could only be purchased in specific places and would be expensive and a great matter of pride to the class.
I think that Jesters would have to be of good or neutral alignment. If they became evil then their spells would take on a more malicious form and they would change to an evil bard & it would take something very hard for them to change back to a Jester (not just alignment - maybe their Karma could shift towards evil at 2x the rate of other classes; making it a challenge to stay part of the subclass). Even in neutral alignment their spells would be weakened.

There would have to be very few incentives for a person to become a Jester besides entertaining people (low levelling speed, etc) which would weed it down to the few who actually had intentions of role playing the class.

The extremely high level Jesters could be given the title Court Jester. And could be entertainers and possibly advisors/spies for the most powerful Guild Leaders.

The Jesters could have two types of tricks (spells):
1. Ones for combat (which would mainly be defensive/illusion type and only available at higher levels)
2. Ones purely for entertainment. To help prevent Jesters being a nuisance the entertaining tricks could only be of these types:
a.) Trick type actions. The Jester Juggles balls, walks on his/her hands (PS how sexy would a female Jester look LOL :D), does a backflip, or does a dance. These could be class specific motions like the regular \'sit on the ground\', or \'nod head\', \'act drunk\' ones\' normally used to spice up chatting, but in this case used for being a public spectacle!
b.) Self inflicted spells lasting for brief periods of time.
Eg: Jester turns himself into a pig. The pig is talking to people! - Funny AND it hasnt ruined anyone elses gameplay. The Jester is almost like a NPC in this way!
c.) Spells that affect other people (only available at high levels), but are easily removed as soon as the PC leaves the vicinity of the Jester. It wears off when they are not near the caster, and they can get on with their quest etc.

There could be some coding to make it that the more people that are within the immediate vicinity of the Jester, that their trick spell mana is heightened, so that they can perform for longer. Kind of like drawing off the positive energy of others (but not literally!). This would mean that Jesters who were actually FUNNY and could keep a crowd, would be able to do their acts for longer.

From lvl 0 character, you would have to reach a certain level before you were even able to perform tricks (spells). This would ensure that only people who wanted to be Jesters and not just rogue type bards would stay with the sub-class.

The Jester could be like the bard and have an instrument (lute etc...) for playing tunes. and when they are in a group (and within the immediate vicinity) they increase the strength of the other members but not their own. This would enable them to travel to their next town (gig) as an asset to the group, but they wouldnt really be suited to questing due to their combat weaknesses.

The very last thing is that the Jester can run fast. And is agile at avoiding flung tomatos... LOL. Being able to run fast helps to add to their mischievous (but not aggressive) character type who will live to joke another day.

Additionally there could be a Jester guild. This would keep the Jesters/Bards together to amuse themselves in times where the public did not welcome their antics. It would also encourage the forming of small groups of Jesters performing as a travelling act. Perhaps busking for money or playing for hire at inns (to attract customers) and castles.

Including the Jester subclass (read class, if the Bard class isnt implemented) would be more in keeping with the fantasy genre as well - cities were a place where the lower classes welcomed public debate and shows to keep their low spirits up.

Some people have been mentioning making PS an original game by giving it things other mmorpgs dont have. Well the Jester class is still up for grabs if you ask me.

If the devs wont consider the Jester class at all, please at least make a bard class and the Jester hats which can only be worn by bards and give them at least 1 extra spell or attribute. I think that mmorpgs are missing this character type. It would really change the feel of the large cities to see someone standing in public and entertaining a crowd of PCs with their tricks and jokes, and maybe even playing silly songs on their lute.

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