Alright, first keep in mind that I haven\'t finished reading the thread yet, but I just wanted to make a point, which may have already been made. Look at the main site, almost every section of the site about the mechanics of the game imply that it will have roleplaying as its primary focus, even the intro. The majority of the people in this community have read the site to some degree and have apparently liked the idea, so even though you do not like the idea, others obviously do. Also, another point; regarding the numbers you like so much, I may be wrong about this, but it is my understanding that Planeshift will not have levels in the traditional sense or numbers to guage your 1337n3s5 on. It will include skills that you can develop, like in real life. If you want to get good at chopping wood, then practice it alot, or have someone teach you techniques. It works this way with anything else too, if you want to get stronger, then excersize your muscles; if you want to be a good cook, then cook often, read a cook book, or learn from a another cook... that kind of idea. Also, a third (and final) point: Yes, many of the activities in Planeshift could be done in real life, but in real life there is machinery and modern equipment to help us and new and more efficient processes... some trades are no longer existent, some are changed, some never existed and are only part of Planeshift. Plus, look how many people there are in the real world, and look how many people are in Planeshift\'s world. In Planeshift\'s world, it will likely be much easier to become a signifcant part of the economy. In one game I used to play, I was a ranger living by myself in a forest with animals, trading chopped lumber, foraged/hunted food, and other things with people for useful items. Could I do this in real life? Probobly not. Just my 2 cents, once again, I apologize if I\'m ressurecting a dead topic, or making duplicate points, but I have yet to finish reading the thread.