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Messages - Hamled

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1
The Hydlaa Plaza /
« on: September 24, 2003, 09:51:18 am »
I wouldn\'t call steam \"evil\" or \"the spawn of the devil\", it\'s just that VALVe seriously underestimated the amount of activity they\'d get...

One would think that\'d be hard, being that they probably have all of the stats from the WON servers.... and with sooooo many examples of bad launches due to interest underestimates, but no, they still mess it up.

2
The Hydlaa Plaza /
« on: September 24, 2003, 09:48:10 am »
There are quite a number of C++ tutorials out there, just try a whole bunch, some are more comprehensive than others. Your best bet though, is to get a book, because many of the more complicated (yet fundamental) aspects of C/C++ are not covered in the tutorials. Also, if you\'re interested in creating 3D engines or working on them (although with Crystal Space, why would you want to......heh), try nihil.gamedev.net

3
Wish list /
« on: September 23, 2003, 09:29:42 am »
Pubs serve the purpose of bringing together 3 or 4 strangers together for a wild adventure..... ahhh D&D

4
Wish list /
« on: September 23, 2003, 09:28:23 am »
Definitely a good idea. I really liked the way UO handled it, you could choose any skills you wanted, without any restrictions, but you couldn\'t become a master of everything.

5
General Discussion /
« on: September 23, 2003, 09:24:36 am »
I think that Planeshift is definitely worth it, but the atmosphere here is a little slow.... I would really like to see more people getting interested in building parts of the world on their own... THere was a City wishlist thread, and I see lots of people with ideas for cities... Why don\'t we work on creating layouts and architectural designs for them? Or create some quests....

Planeshift is an open-source, free project, and I think it could really benefit from the help of the entire community working to develop the content. We have so many more people than any MMOG dev team pretty much, and I think if we all put our resources togther, we could collaborate to make Planeshift the best MMOG ever.

So instead of just saying \"Lets wait for the next release\", lets help make the next release 10x bigger in scale and depth :)


PS - If any good concept artists want to help put my design idea for Yliakum City on to paper, I would greatly appreciate the help :)

6
General Discussion / World building
« on: September 23, 2003, 04:50:06 am »
I was wondering what programs were used to build the world maps... Looking at them they seem to be in some sort of xml style. I was wondering, also, if there were any tools out for converting to this format?

7
General Discussion /
« on: September 23, 2003, 03:02:33 am »
Will CB support all or most of the things that the new CS engine can do, like bump mapping and shadows?

8
General Discussion / Urban Adventures
« on: September 22, 2003, 10:40:11 pm »
I think that Planeshift has the chance to tap into one of the things that isn\'t seen in many RPG games, and that I, personally, would absolutely LOVE to see. Where there\'s a lot of action in cities, rather than out in the wilderness. If you\'ve ever read any of Raymond E. Feist\'s books concerning Jimmy the Hand, you know what I\'m talking about. I think that cities should be used as a place of adventure, not just a place to restock on supplies, or socialize at the tavern.

The reason I think that Planeshift would be a good candidate for this sort of adventure is that Yliakum is a closed environment. A lot of the space could be taken up by a vast city, which would emphasize gameplay in urban areas.

9
Wish list /
« on: September 22, 2003, 10:00:01 pm »
What about monsters that are affected by their proximity to the Azure sun crystal? As you go up in levels they gain strength, or perhaps they\'re affected by different types of crystals that spawn in certain areas...

10
General Discussion /
« on: September 22, 2003, 09:50:38 pm »
I have a server which I could use to host a server, it\'s on a very good connection in the US...

11
Wish list /
« on: September 22, 2003, 09:49:20 pm »
My original thoughts on how the area of Yliakum would be structured is to have the poor areas with peasents and farmers living on the first several levels. And then progressively the social class would get higher as you went down to the 7th and 8th levels.
I thought perhaps on the 7th and 8th levels, inside special domes or something, would live the Octarchs, and several of the wealthiest merchants.
The first through 3rd levels would mainly be farm land with small hamlets throughout. After that the levels are mostly urban, with the main city existing on the 4th and 5th levels, where most of the merchants do their trade. (Farmers would come down from their levels to buy supplies from time to time).
On the 6th level would mainly be the housing for the merchants who are rich enough to live outside of the city, but not quite rich enough to live on the 7th and 8th levels.

12
Wish list /
« on: September 22, 2003, 09:43:36 pm »
Name: The Edge
Population: All races
Services: Most any that an adventurer would need. Blacksmith, healer, crystal merchants.

Level: Above the first level

Description: The Edge is a city set as close to the Azure sun as anyone dares to go. It mainly draws adventurers who seek to find hordes of crystals that might drop from the sun, and even a few who seek to be enlightened by the power of the crystal.

Architecture: The city is covered in a huge protective dome which reflects most of the light away. Other than that it\'s generally an average looking \"human\" town, although there are sections which cater to just about every race.

13
General Discussion /
« on: September 22, 2003, 09:34:28 pm »
What I got from the overview was that Yliakum was the entire stalagmite, which was pretty much a huge city (with some interpersed rural farmland) that is comprised of 8 levels...

14
General Discussion /
« on: September 22, 2003, 01:24:46 am »
After further investigation, I found it... nevermind :)

15
General Discussion / Server Source Code
« on: September 22, 2003, 01:23:43 am »
I read somewhere on the boards that the server code was open source, which was going to be my original question. My question is now, where can I get the server source code.

I downloaded the 98MB source code & art, but it didn\'t seem to be in there. If it is, could someone point me to the directory which has the code? If not, could someone point me to a link for it?

Thanks

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