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Messages - Zakynthos

Pages: [1] 2
1
PvP,PK and Thieving /
« on: November 04, 2003, 01:55:27 am »
Haven\'t you people ever heard of PK level restrictions? Cripes.  (It doesn\'t necessairly have to be level-based either, there\'s always a statistic you can base it on).

With no PvP, roleplaying and such CAN be fun if the gameplay allows it.  If the gameplay isn\'t very well made, it gets real boring, or real annoying, really fast.  No one can deny that having PvP implemented will have no problems along with it.

Therefore I conclude that, the universe will always be chaotic and there\'s no escaping it, so have it, and suck it up spineless people, or don\'t have it, and hope you have some reaaaal long stories to talk about.

2
PvP,PK and Thieving /
« on: November 04, 2003, 01:47:30 am »
Or set in stone an exact number of guilds that can exist?  Or at least exist per region of the game? (So lets say, 2-4 guilds per city).

The guilds could be disbanded, leadership can be overthrown, but the actual number of guilds would remain very constant.

3
PvP,PK and Thieving /
« on: November 04, 2003, 01:42:15 am »
*crosses fingers* Come oooon guild hall sieges... :)

4
PvP,PK and Thieving /
« on: November 04, 2003, 01:36:52 am »
How would the guild wars start?  A rough game of cards or insults directed to people\'s family members?

I\'m not going to spend much time at this at all, because there will never be a 100% satisfied player base when it comes to the subject of PvP (or Anything really).

I actually don\'t know what the specific genre plan is for PS.  But there wouldn\'t be a PvP discussion forum if there weren\'t any plans for PvP at all.  Theres many approaches to it and they have already been stated.  Full PvP, Arena PvP, Optional PvP, Character Selection (PvP or not PvP permanently).

Let\'s face it, if this game is aiming for realism, full PvP is the most realistic aspect with a controlled system.

I could walk up to any of you and shoot you with my shotgun, but it\'s not like there are no consequences for doing so.  You have to make people AFRAID to attack other players, so only the bravest (or the people with the lowest IQ\'s) attempt it.  The NPC Guard idea is already used, already suggested, and always capable.  But usually it\'s not well enforced in games, and it\'s never much good once characters start getting really strong, (and they just beat around the law like ragdolls).

I salute you if you can single-handedly stage a riot against an entire city\'s law force. ;)

5
Wish list /
« on: November 03, 2003, 09:34:02 pm »
Definitely a little tag added onto the weapon description for whoever made it.  But you wouldn\'t have to have a certain skill level for it.  If you\'ve trained to become a blacksmith you should gain your recognition as one immediately, if anything.

6
Wish list /
« on: October 31, 2003, 10:04:48 pm »
When you die, you fall to the ground, your corpse becomes a lifeless object there.  (Possibly a bit smelly after a while).

Your spirit \'ascends\' (or \'decends\') to a spirit world, where you must somehow cleverly escape to get back to your body in the physical world.

Your physical body would be an embodiment of your spirit, ie, your character is the same in both worlds.

This could give the biggest penalty of them all, an annoying journey out of the spirit world.  So learn not to die you little newbies ;)

Seriously though, this could even open up new horizons with other races.  (An entirely spirit world race?  Able to channel their energies and appear in the physical world.)

Sorry, it\'s halloween, maybe I\'m just in the fever.

7
Wish list /
« on: October 26, 2003, 11:34:22 pm »
That\'s easily possible.  They could have the normal general weapon categories:

Dagger
Short Sword
Long Sword
Great Sword
Exotic Sword

Then from there blacksmith\'s can create a certain aspect and colour of the weapon.  Ie, curves, spikes, edges, barbs, reinforcing, etc.

So Mr. Blacksmith can make a standard dagger, add a curve on the blade, and two spikes on the hilt, and you have...

A curved dagger!  (With two spiikes) :p

There has to be limitations.  You can\'t make a long sword composed of 100 spikes.  The availible adornments should be organized into slots.

8
Wish list /
« on: October 24, 2003, 09:27:18 pm »
I sort of like that idea.  Coupled with being not an incredible magic user or an insane melee fighter, thanks to \'Balance at Work.\'

You could use a light magical incantation to imbue fire damage onto your staff.  When you enter a melee battle, each hit you connect could add a little \'burn\' to your victim, ie minute fire damage.

So if you\'re normally doing 10 damage per swing with your staff, the enchanted staff does 10 damage + 1-3 fire damage, it would add up and become effective.

9
Wish list /
« on: October 24, 2003, 09:19:46 pm »
Quote
Originally posted by ForteX
nice idea for the blood thing. But You would need a VERY resistent sword, since they do get damaged as far as I know. Reparing it often would be another option, perhaps cheaper. But you could always have some peanut sword lol (b@stard!!!)


Yeah since there will be durability, you\'ll have to spend a fair bit of money repairing your sword.  But it\'s worth having a completely unique weapon, isn\'t it?

10
Wish list /
« on: October 24, 2003, 06:32:11 pm »
That\'s a bit rhetoric Goji, an assassin properly trained with daggers or katars could hit so rapidly you can\'t follow it with your eyes.

Also, the staff should not have *extra* modifiers to make the person wore down or tired.  Every weapon will wear someone down just as fast, or faster than a staff.  Combat in general would have modifiers for wearing the combatants down.

The way the PS system looks now.  There would be a martial arts proficiency including staff use, and staff use as a magical weapon.  Therefore, you would have to sacrifice skill points in both areas, (and possibly lack in both areas later on), if you want it as magic power and melee power.

11
Wish list /
« on: October 24, 2003, 02:56:56 am »
It could be taken to another level..

Why not instead of you having to be online to manage a store, you set up the store, give it the necessary inventory (or raw materials or whatever), and it runs itself.  You only need to login every while to check on it and make sure it\'s fully stocked?

Yes no?

12
Wish list /
« on: October 24, 2003, 02:51:45 am »
Yes, you can block while dual wielding, otherwise any sword duels would be _very_ short.  It\'s called parrying.

If this turns out anything like d&d, or Neverwinter, it will have all the different weapon and defensive combinations.  Sword and shield, dual-wielding, and of course the lovely double-bladed swords, dire maces, and double-bladed axes yes? =)

13
Wish list /
« on: October 24, 2003, 02:48:05 am »
All these ideas are great, and I agree with a good staff system.  However:

The heavy duty weapons should be MUCH better at dealing out physical damage, no matter how \'incredible quarterstaves are in melee movies,\'  this isn\'t even a movie.  It\'s a game where there are different races with no doubt super human strength swinging metallic weaponry that weighs probably hundreds of pounds. =P

You guys seem to want a staff that focuses and enhances magic, while at the same time being a deadly melee weapon.

What about a greatsword?  Big slow and only really hurts when it connects?  There has to be balance, if you want to get so realistic, then all the archers will win, in real life no one is going to deflect a speeding arrow with their quarterstaff, and they can\'t wield a shield.  Even if they got lucky somehow, a competant archer can fire off arrows rather fast no?

Magical enhancer or melee weapon, not both.  Unless you give all other weapons equally strong capabilities.

14
Wish list /
« on: October 23, 2003, 11:05:46 pm »
Make the user decide what the staff does.  They can have the ability to focus magic power OR be used as a decent melee weapon, but not both.

Rabid Psychotic Super Casting Wizards that own warriors in melee, hurray!

15
Wish list /
« on: October 21, 2003, 11:23:36 pm »
Yeah I do.

His name is Zakynthos. :)

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