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Development Deliberation /
« on: September 28, 2005, 04:59:25 pm »
changing 6 lines of code also made planeshift compatible with the latest CVS of CS en CEL

(i\'m already running tortoise CVS
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------ Build started: Project: apppsclient, Configuration: Debug Win32 ------
Compiling...
psengine.cpp
\\dev\\planeshift\\src\\client\\psengine.cpp(251) : error C2259: \'psCal3DCallbackLoader\' : cannot instantiate abstract class
due to following members:
\'csPtr iLoaderPlugin::Parse(iDocumentNode *,iStreamSource *,iLoaderContext *,iBase *)\' : pure virtual function was not defined
with
[
T=iBase
]
..\\..\\..\\CS\\include\\imap\\reader.h(50) : see declaration of \'iLoaderPlugin::Parse\'
\\dev\\planeshift\\src\\client\\psengine.cpp(1052) : error C2259: \'psEffectManager\' : cannot instantiate abstract class
due to following members:
\'csPtr iLoaderPlugin::Parse(iDocumentNode *,iStreamSource *,iLoaderContext *,iBase *)\' : pure virtual function was not defined
with
[
T=iBase
]
..\\..\\..\\CS\\include\\imap\\reader.h(50) : see declaration of \'iLoaderPlugin::Parse\'
pscal3dcallback.cpp
\\dev\\planeshift\\src\\client\\pscal3dcallback.cpp(53) : error C2635: cannot convert a \'iBase*\' to a \'iMeshFactoryWrapper*\'; conversion from a virtual base class is implied
..\\..\\..\\CS\\include\\csutil\\scf_interface.h(108) : see declaration of \'iBase\'
..\\..\\..\\CS\\include\\iengine\\mesh.h(751) : see declaration of \'iMeshFactoryWrapper\'
\\dev\\planeshift\\src\\client\\pscal3dcallback.cpp(53) : error C2039: \'GetMeshObjectFactory\' : is not a member of \'iBase\'
..\\..\\..\\CS\\include\\csutil\\scf_interface.h(108) : see declaration of \'iBase\'
Build log was saved at \"file://h:\\dev\\planeshift\\mk\\visualc7.1\\psbuild\\debug\\apppsclient\\BuildLog.htm\"
apppsclient - 4 error(s), 0 warning(s) Originally posted by darkw00t[offtopic]
We need more maps for the game obvisously for the skills in the future update though we don\'t need it that much now also go to pssetup and keep maps loaded helps a lot but yeh maybe they should keep maps loaded before you change though they tell you about it

Originally posted by Gentar
I think that the intro would be great and all; however, is it really what the game needs at the moment? I for one, would much rather have a more functional game with more models and skills and actions sooner than an intro. Basically, ithink that most developmental energy should be put forth to the functionality and completeness of the game rather than an unnecessary addition.
Originally posted by DaveG
I think the progression point system is too useless...
PP should go away. Training at NPCs would only be done as an apprentice period for new skills. After that, skills would just progress naturally with use. More advanced training for some skills could be done at certain NPCs, for a fee, to advance faster.
=> Here\'s a link to the thread where we came up with this <=
Originally posted by DaveGQuoteOriginally posted by Madouc
By the way, why shouldn\'t they let people migrate manually from the current CB database?
Too much stuff is FUBARed... to many people with money/items from exploits... people with level 200 in Red Way from dark red potions... glitched characters from the broken character creation stuff... etc... etc... etc...
Originally posted by Othila FedhuQuoteOriginally posted by John_ThazerQuoteOriginally posted by Othila Fedhu
Didn\'t want to start a new thread (and annoy everyone!) so thought I\'d just add on here.
I\'m a noobie too, so hello everyone *waves* and please be fairly nice to me.
Welcome. It\'s a good change for a new player to actually think and not start his own thread...
Why, thank you! I aim to please .
Just wondering what your occupation will be ingame :] 
Originally posted by DaveGQuoteOriginally posted by EoliusQuoteOriginally posted by pigottsm
oay thanx guys, and one more thing, some people are saying they will start with tria, how is this possiable if they delete the accounts?
This have been covered in this thread before but here it goes again:
Before the Chrystal Blue release there was the Molecular Blue release.
The migration from MB to CB alowed the players to keep they\'re money. The same migration step will alow characters from MB to start with money.
Yes, the point is, they\'d need to have the old db lying around somewhere.
Originally posted by EoliusQuoteIf the current characters are incompatible, how come the old MB characters can still be \"migrated\"?
I guess it is only an inventory migration, that was the answer i got from a GM when asking this question.
and \"the ring of the past \" (or whatever they called it)
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