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Messages - Madouc

Pages: [1] 2 3 ... 6
1
Development Deliberation /
« on: September 28, 2005, 04:59:25 pm »
:)
changing 6 lines of code also made planeshift compatible with the latest CVS of CS en CEL :P

(i\'m already running tortoise CVS :) )

2
Development Deliberation /
« on: September 28, 2005, 03:51:09 pm »
the guide on laanx doesn\'t specify a date.

how do i get the dated versions?

3
Development Deliberation / Build problem
« on: September 28, 2005, 03:07:48 pm »
i\'ve downloaded all the latest CVS files

CS complies allright,
cel compiles allright,
only psclient won\'t build.
it stops with the following errors:
Code: [Select]
------ Build started: Project: apppsclient, Configuration: Debug Win32 ------

Compiling...
psengine.cpp
\\dev\\planeshift\\src\\client\\psengine.cpp(251) : error C2259: \'psCal3DCallbackLoader\' : cannot instantiate abstract class
        due to following members:
        \'csPtr iLoaderPlugin::Parse(iDocumentNode *,iStreamSource *,iLoaderContext *,iBase *)\' : pure virtual function was not defined
        with
        [
            T=iBase
        ]
        ..\\..\\..\\CS\\include\\imap\\reader.h(50) : see declaration of \'iLoaderPlugin::Parse\'
\\dev\\planeshift\\src\\client\\psengine.cpp(1052) : error C2259: \'psEffectManager\' : cannot instantiate abstract class
        due to following members:
        \'csPtr iLoaderPlugin::Parse(iDocumentNode *,iStreamSource *,iLoaderContext *,iBase *)\' : pure virtual function was not defined
        with
        [
            T=iBase
        ]
        ..\\..\\..\\CS\\include\\imap\\reader.h(50) : see declaration of \'iLoaderPlugin::Parse\'
pscal3dcallback.cpp
\\dev\\planeshift\\src\\client\\pscal3dcallback.cpp(53) : error C2635: cannot convert a \'iBase*\' to a \'iMeshFactoryWrapper*\'; conversion from a virtual base class is implied
        ..\\..\\..\\CS\\include\\csutil\\scf_interface.h(108) : see declaration of \'iBase\'
        ..\\..\\..\\CS\\include\\iengine\\mesh.h(751) : see declaration of \'iMeshFactoryWrapper\'
\\dev\\planeshift\\src\\client\\pscal3dcallback.cpp(53) : error C2039: \'GetMeshObjectFactory\' : is not a member of \'iBase\'
        ..\\..\\..\\CS\\include\\csutil\\scf_interface.h(108) : see declaration of \'iBase\'

Build log was saved at \"file://h:\\dev\\planeshift\\mk\\visualc7.1\\psbuild\\debug\\apppsclient\\BuildLog.htm\"
apppsclient - 4 error(s), 0 warning(s)


i\'ve already double and tripple checked my paths.
i only have set my cel - lib path to \'h:\\dev\\cel\\out\\debug\\libs\\\' because \'h:\\dev\\cel\\msvc\\debug\\libs\\\' dousn\'t exist

4
Development Deliberation /
« on: September 15, 2005, 02:50:20 pm »
Quote
Originally posted by darkw00t
We need more maps for the game obvisously for the skills in the future update though we don\'t need it that much now also go to pssetup and keep maps loaded helps a lot but yeh maybe they should keep maps loaded before you change though they tell you about it
[offtopic]
ghe, took me three reads to extract the meaning from the sentence above. :P
[/offtopic]

5
Fan Art /
« on: September 09, 2005, 07:43:52 am »
Quote
Originally posted by Gentar
I think that the intro would be great and all; however, is it really what the game needs at the moment? I for one, would much rather have a more functional game with more models and skills and actions sooner than an intro. Basically, ithink that most developmental energy should be put forth to the functionality and completeness of the game rather than an unnecessary addition.

And that\'s exactly why some non-developers were going to create this.

But it would be nice to stick to realism a bit. Don\'t fool people into thinking you can actually to all thise cool things while in-game they can\'t.

Then again, you can always program a sequence of events and make some sort of bot of your character.
Or even reprogram the camera movements to create the flying idea.

Just my two nibbles.

6
General Discussion /
« on: August 11, 2005, 07:58:49 am »
that only worked for people who played the previous version called Molacular Blue (MB)

if you\'ve only played Cristal Blue (CB) you won\'t get anything back.

7
General Discussion /
« on: August 09, 2005, 09:04:16 am »
hmm.. i\'m an Enki and i only started in ojaveda at first login

8
Wish list /
« on: August 02, 2005, 11:17:13 pm »
Quote
Originally posted by DaveG
I think the progression point system is too useless...  :P

PP should go away.  Training at NPCs would only be done as an apprentice period for new skills.  After that, skills would just progress naturally with use.  More advanced training for some skills could be done at certain NPCs, for a fee, to advance faster.


=> Here\'s a link to the thread where we came up with this <=

could not agree with you more

9
General Discussion /
« on: August 02, 2005, 11:00:46 pm »
Quote
Originally posted by DaveG
Quote
Originally posted by Madouc
By the way, why shouldn\'t they let people migrate manually from the current CB database?

Too much stuff is FUBARed... to many people with money/items from exploits... people with level 200 in Red Way from dark red potions... glitched characters from the broken character creation stuff... etc... etc... etc...

don\'t get me wrong, i mean just the basic character, not the stats, items or money.

or just character names.. that should get rid of bugged characters

10
Wish list /
« on: August 02, 2005, 10:58:41 pm »
May i introduce in this (somewhat aged) threat:

I think the current Progression Point system is too general.

I think points gathered killing something should only be usable for leveling up in strength or sword (or whatever weapon was used to kill)
But not to gain progression in mining for example.

11
General Discussion /
« on: August 02, 2005, 09:55:20 pm »
I (as being an \'oldbie\' or whatever) don\'t care for christal->tria conversion, but i would like to continue to play my character and a rememberance would be nice (aka \'the ring of the past\').
So that\'s why i think the migration should happen.

By the way, why shouldn\'t they let people migrate manually from the current CB database?
This would also get rid of non-used accounts.

12
Wish list /
« on: August 02, 2005, 09:01:23 pm »
okay, altough this threat is about PC training i would like to add the question:
What about self teaching?
If i do something in real life i learn from doing something releatedly.

13
General Discussion /
« on: August 02, 2005, 08:10:05 pm »
Quote
Originally posted by Othila Fedhu
Quote
Originally posted by John_Thazer
Quote
Originally posted by Othila Fedhu
Didn\'t want to start a new thread (and annoy everyone!) so thought I\'d just add on here.

I\'m a noobie too, so hello everyone *waves* and please be fairly nice to me.


Welcome. It\'s a good change for a new player to actually think and not start his own thread...:D


Why, thank you!  I aim to please .

:D Just wondering what your occupation will be ingame :] ;)
But welcome to wonderful Universe of Bugs... eh... Planeshift

14
General Discussion /
« on: August 02, 2005, 07:25:43 pm »
Quote
Originally posted by DaveG
Quote
Originally posted by Eolius
Quote
Originally posted by pigottsm
oay thanx guys, and one more thing, some people are saying they will start with tria, how is this possiable if they delete the accounts?


This have been covered in this thread before but here it goes again:
Before the Chrystal Blue release there was the Molecular Blue release.
The migration from MB to CB alowed the players to keep they\'re money. The same migration step will alow characters from MB to start with money.

Yes, the point is, they\'d need to have the old db lying around somewhere.

By the sound of it het propably do have it lying around there somewhere in the backseat.

And i also do hope they keep the migration process open for a longer time than a week this time around.
Quote
Originally posted by Eolius
Quote
If the current characters are incompatible, how come the old MB characters can still be \"migrated\"?


I guess it is only an inventory migration, that was the answer i got from a GM when asking this question.

Well last time it was only an account migration. Only the character name was tansferred.
And a conciderable amount of tria\'s :D and \"the ring of the past \" (or whatever they called it)

15
General Discussion /
« on: August 01, 2005, 05:38:32 pm »
yeah :D
or we\'re pinging the server to death :))

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