Author Topic: new intro movie  (Read 1648 times)

rosmerelmer

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new intro movie
« on: August 11, 2005, 10:50:46 am »
hi.
i like planeshift, but i think it needs some more merchandising
and intro\'s and well, just more stuff around the actual game.
thats why i want to make a new intro movie starring:
an enki
a kran
and an ylian

the camera will start watching the ylian, in this case it\'s harnquist smithing at his house. the camera will softly move it\'s view to the nearest tree were we see an enki climbing towards the top and watching over hydlaa. (extra: the the enki jumps out and lands on the neck of an pterosaurus kind of animal that flies away towards the temple of laanx, where the camera falls in the tower, ending in the middle of the dungeon.(or the camera will just switch to the dungeon)
the camera will fly trough some tunnels to end up by a kran fighting with a big monster.(ulbernaut, tefusang, just a monster) that will be the end when the letter PLANESHIFT slowly fade trough the image.

all of this will be armature animations, but most of the content and models is already there, maybe with to small textures, but we can fix that.

for that there needs to be a cal3d exporter to blender. i only know about an importer but never heared of an exporter.

i don\'t know if this is way to ambitious, or even possible, but if you want to work, just post and come with new/other ideas.
« Last Edit: August 11, 2005, 10:52:20 am by rosmerelmer »

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dying_inside

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« Reply #1 on: August 17, 2005, 06:28:13 pm »
hmm sounds intresting. i think however that the anki should not jump onto an animal instead maybe have the camera follow his view  into a scene of  the kran battleing with a monster.
why : becuase  someone could take the animal thing the wrong way and instantly think that  thy will be aable to fly away into the skies on a petrosuar hehe.  an you know that somebody will.

AryHann

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« Reply #2 on: August 18, 2005, 09:01:54 am »
What do you mean with the need of a cal3d exporter TO Blender?

I know - I have used - that there is a cal3d exporter FROM Blender, but probably you meant something else. Can you help me understand it better?

Thanks,
AryHann

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rosmerelmer

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« Reply #3 on: August 18, 2005, 10:44:30 am »
well, you said it: i only have blender so i need useble formats..
the models need to be in .obj or .blend(or anything blender can import)
or else this project can\'t go anywere.(do you know any progams that use cal3d for modeling/animating?)
and if it\'s gonna be realized we can change the script of course..

if you have really cool photoshop tutorials don\'t be afraid to pm me!

AryHann

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« Reply #4 on: August 18, 2005, 10:55:16 am »
Ok, now I understand.

I don\'t think it exists any importer in Blender from cal3D as there is not from 3d Studio max.
The models realized for PS are anyway realized in 3D Studio Max (at least, those characters ones, from what I know) and for obvious reasons (the license) they are not available.

You could maybe try to use viewmesh from CS applications, but I am afraid it will not be good for the purpose of your idea.
AryHann

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rosmerelmer

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« Reply #5 on: August 18, 2005, 03:24:25 pm »
so what we now need is the green light from talad/dev\'s who decide over the licence....

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Kosh_Dukai

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« Reply #6 on: August 23, 2005, 04:36:00 pm »
I also miss a CS2Blender (or cal3d to Blend in this case) converter :(

So many map bug fixes or alternative animations could be submmited by this facility. :/   ...well, but a license is a license.

Anyway, one possible middle-way solution would be you trying to stage something like an intro by capturing it \"live\" from PS.

You can try to stage it with a group of players on the official Laanx server using your computer (and char) as the camera (in 1st person view) turning the Name/Guild labels off if you like, keeping all the floating windows closed and the main menu bar minimized (the arrow thing).
You could keep in touch with the \"actors\" through IRC so not so spoil your view.

Another option would be, if you have the machines and a LAN to do it: Run your own psserver with the available maps. 3 Actor chars \"ingame\" would need 3 psclients running plus a forth char acting as the Camera. Being live, you need at least one more person to help you at 2 to 3 computers in a LAN to do it.

hmm... I know this is nothing close as to your original idea but... \"staged\" (or not) live video captures of Planeshift have already happened before, like the marriage ceremony of Lordbug and Lady Agara \"video footage\".

One problem is that now (0.3.011) we can\'t use Zoom Out/In :(   ...even if only in 3rd person view.
« Last Edit: August 23, 2005, 04:42:21 pm by Kosh_Dukai »

rosmerelmer

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« Reply #7 on: August 28, 2005, 03:58:32 pm »
ok. i was already searching \'where is that zoom button  i want a map\'

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Gentar

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« Reply #8 on: September 06, 2005, 12:37:18 am »
I think that the intro would be great and all; however, is it really what the game needs at the moment? I for one, would much rather have a more functional game with more models and skills and actions sooner than an intro. Basically, ithink that most developmental energy should be put forth to the functionality and completeness of the game rather than an unnecessary addition.

However, it would be a great thing to add with the final release.

Neryam

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« Reply #9 on: September 06, 2005, 10:06:05 am »
I agree with gentar..
I think more scenes could exist, mabye an army nearing a castle (In seige wars) and mages summoning a demon and stuff like that. :D
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XanWing

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« Reply #10 on: September 06, 2005, 09:49:37 pm »
we don\'t have castle seige and we can\'t summon deamons

Madouc

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« Reply #11 on: September 09, 2005, 07:43:52 am »
Quote
Originally posted by Gentar
I think that the intro would be great and all; however, is it really what the game needs at the moment? I for one, would much rather have a more functional game with more models and skills and actions sooner than an intro. Basically, ithink that most developmental energy should be put forth to the functionality and completeness of the game rather than an unnecessary addition.

And that\'s exactly why some non-developers were going to create this.

But it would be nice to stick to realism a bit. Don\'t fool people into thinking you can actually to all thise cool things while in-game they can\'t.

Then again, you can always program a sequence of events and make some sort of bot of your character.
Or even reprogram the camera movements to create the flying idea.

Just my two nibbles.

Chaotic mind, chaotic mind, where did i hide the point of what i was telling.....