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Messages - seiki

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1
General Discussion /
« on: November 18, 2004, 03:31:44 am »
google is your friend. so is open source. \\m/

2
General Discussion / yeah!
« on: November 06, 2004, 05:52:07 pm »
i check the main ps site every month or two, always keeping the progress in a corner of my mind. i checked just today and saw the massive updates since august. excellent. :)

just figured id say it now, with cb being close and my feelings of appreciation intensified...

YOU GUYS ROCK! \\m/ keep it up! i cant wait for the .03 release!

*gives a cookie to each of the ps people* :)

3
Wish list /
« on: December 29, 2003, 06:40:02 pm »
jeeze, i have the topic up for a half second and theres two replies. :)

yeah, i know its a very resource intensive thing to do, and thus its rarity. but still. ^_^ fun stuffs.

4
Wish list / damage to player model
« on: December 29, 2003, 06:27:30 pm »
i dont think crystal space supports this feature, but something along the lines of dynamic polygonal damage to the payer model would be interesting.

kinda like actually having a hole in you after being shot by a sheaf arrow that would go away with a cure light wounds, just like it would in real life. (hmm... cure light wounds... real life... problem there... ^_^)

or, losing a limb. same idea. i dont think enough rpg\'s have that feature. just remember back to jedi knight 2, if you set the value a little higher for dismemberment, you can actually cut your opponents in _half_ if you hit them right.

also, level damage would be entertaining. think red faction. i know that could get a little rediculous, but it certainly would make waging war against another nation/city interesting.

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