i dont think crystal space supports this feature, but something along the lines of dynamic polygonal damage to the payer model would be interesting.
kinda like actually having a hole in you after being shot by a sheaf arrow that would go away with a cure light wounds, just like it would in real life. (hmm... cure light wounds... real life... problem there... ^_^)
or, losing a limb. same idea. i dont think enough rpg\'s have that feature. just remember back to jedi knight 2, if you set the value a little higher for dismemberment, you can actually cut your opponents in _half_ if you hit them right.
also, level damage would be entertaining. think red faction. i know that could get a little rediculous, but it certainly would make waging war against another nation/city interesting.