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Messages - Kazorn

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1
Technical Help: IN GAME bugs (after loading world) / Two unrelated bugs
« on: December 28, 2004, 02:48:48 pm »
i got two bugs to report, i found the first a few days ago, and reported it on irc, but as i found the second bug a few minutes ago and reported it on irc, moogie said i should go to the forums, so here i am with both bugs

First, i lent one of my glyphs to a friend, but noticed how i, after having saved the spell could still cast it without the glyph, we tried this several times, it always worked...

Second, I have suceeded mining every single try almost a hundred times in a row, this can\'t be normal...

2
Technical Help: IN GAME bugs (after loading world) /
« on: December 27, 2004, 03:29:59 pm »
...or linux which outclasses winxp or 2000, i\'m on fedora 2 probably the slowest of all distros, still everything takes under a minute to load...

3
Technical Help: IN GAME bugs (after loading world) /
« on: December 27, 2004, 02:56:46 pm »
happened to me too... i had 3598, traded 2936 and had 70 afterwards...

4
General Discussion /
« on: December 26, 2004, 02:33:24 pm »
to gain xp theres currently ONLY combat... the devs will add more ways to gain it later, but currently only combat, then when you get enough xp you get lessons which you can spend with trainer npcs to improve your skills i believe and to increase spell dmg of that spell i think you need int and blue way

5
Technical Help: IN GAME bugs (after loading world) /
« on: December 25, 2004, 11:19:15 am »
I can\'t write anything in the lists, nor can i choose stats or skills...
i can only choose name, parents name, parents fame, race, gender, and time of birth on my char:(

i\'m on slackware... built planeshift from cvs and downloaded the art... is there anything more that has to be done?

6
General Discussion /
« on: December 20, 2004, 11:01:56 am »
actually i think some dev mentioned that it will be something like 100:1 (meaning i would get around 2 tria instead of almost seven thousand)

also, i only got a ring of the past on my past char, am i allowed to transfer it somehow? or would that be considered cheating since my new char only had time to collect 15 rubies (worth 880 tria)...

7
Wish list /
« on: December 11, 2004, 12:59:34 pm »
Quote
Originally posted by Seytra
Quote
Originally posted by sashok20
No matter how you twist it, events are suppose to be something quick and fun from time to time.

Yes, they are. But they also are something that fits the overall story and setting, including the general style of the game. I don\'t see an event like this fit the PS style. I also don\'t see how it would be acceptable story-wise.
The essence of your proposal is this: whoever gets the disease is supposed to try to break into a city and infect as many people as possible, and this is considered \"fun\", right?
I\'m not even going to argue on the moralistic point as I think this is fairly obvious, but I\'m going to argue on the RP point. These are things that would be done in-character, so while there indeed may be some ruthless evil and plainly sick character(s) who might actually do such a thing and even consider it \"fun\", these will not be many. Certainly, any somewhat sensible character (and definitely any \"good\"-aligned char) will not do any of this. Therefore, either they just wait until the plague is over if they have gotten infected, or would help the city. Therefore, there would be only very few chars who would actually participate in this (IMNSHO highly questionable) \"fun\", and everyone will need to find some RP explanation for it. If a lawful good paladin tries to have some \"fun\" in this way, then this will be part of his RP background, and I surely will consider them \"evil\" from that point on. I\'m not going to act as if nothing happened.
To sum it up: it would be either something for very, very few people, or force almost everyone to trash RP and thereby invalidate everything anyone has been striving for.
Quote
Originally posted by sashok20
I am not suggesting this would be everyday thing, but you are just biased my friend.

Yes, I am biased against the whole \"disease\" idea, because I can\'t see it add to gameplay. Still I believe that my post wasn\'t without reason.
Quote
Originally posted by sashok20
If I described the event without the \"roleplay\" taste that you enjoy so much, I apologize, let somebody who has more imagination dress it up for you in pretty pink skirt, little girl.

The most RP-oriented reason for the scenario you described that I can see would be biological warfare, and I don\'t want that in PS. I can see other scenarios, like real plagues, but I don\'t really see any gameplay benefit in these. It\'s just like the server randomly selecting accounts to delete. I don\'t think any character should be affected by anything that they don\'t choose by themselves.
Quote
Originally posted by sashok20
edit: ps. I really enjoy real roleplay as well, not to confuse anyone... If I\'m dead wrong, just suggest it, don\'t be so blunt biased

Again, I don\'t actually have the impression that I\'m too biased to have a point or two.
Quote
Originally posted by sashok20
Alright I tend to agree, finally somebody who is not a little whining girl answered with logic.

Well, you seem to have taken my comments personally. They weren\'t meant personally, though. I simply don\'t like the idea, regardless of who proposes it. Even if Talad himself would propose it, I\'d not move by an inch.
Furthermore, I find my reply to not be whining and also to be logical, though taking your proposal at face value (i.e., focusing on the special scenario described by you), simply because the other possible scenarios have been discussed on the other thread already (therefore there would have been no reason to re-propose them).
Hence, there is no need for insults.

I can\'t really see any problems with diseases if implented in a good way, I don\'t really understand how getting diseases from NPC\'s and mobs ruins rp, plague events won\'t have to be giving diseases to random acounts, but rather increase the number of mobs spreading the disease, increase the chance of geting the disease from a particular mob, or give the disease to an npc that many players visit... and grief can be taken care of by not alowing player to player spreading... also it makes the healer job alot more important...

8
Wish list /
« on: December 11, 2004, 12:39:00 pm »
...there are no orcs in yliakum, and likely not zombies either, the devs thinks they are overused, and also the devs have stated that the best way not to get your quest in is to post all about it on the forums...

9
Wish list /
« on: December 10, 2004, 03:26:41 pm »
Quote
Originally posted by Seytra
Quote
Originally posted by sashok20
Obviously for fun reasons the plagued players will want to spread it in big towns, but here\'s where the other players will come in.  The town guards will close town doors in front of plagued players, the healty players will have access to attack plagued players in town area (no looting allowed)  When the plagued player is killed, he/she is revived instantly with healthy status.  


Can it get any worse than this? This idea is by far the one I hate most, of all previously proposed ones. :tdown:

First, this is lightyears from anything that even remotely mighht be called \"roleplay\", and also \"realism\". If anything, it is like \"capture the flag\" in FPS environments, and isn\'t justifiable in any RPG. :tdown:
Also, if players actually found it amusing to spread the plague, and others to keep battling hordes of \"funny\" players, then this would totally ruin the RP environment and the immersive feel of PS that everyone else is striving to create. :tdown:

If this will ever be implemented, then PS is a complete failure. :tdown:


I\'m afraid I\'ll have to agree with seytra, such a way of implenting it ruins realism and rp and prolly alows more grief as there will be \"plague killers\" that just do it to annoy the plagued people, and if there won\'t be any disadvantage for dieing with plague, then people go die instantly or use cheesy tactics (get plague, hit strong-ass creature alot, get killed by the creature, be revived instantly, and then attack the now severly damaged strong-ass creature)
Quote
Originally posted by Meach2
Plague events would suck... Im talkin bout.... Lets say theres a \"Giant Death creature from the black lagoon\",   This creature is pregnant, or infected with parasites.  You cut the creatures stumach open, at this time.. Its childeren pop out in their evil larvae form and latch onto your back, sucking nutrients and blood out of you... since the creature is in the middle of your back you cant get it off!, cut this bugger and it poisons you, hence you need a healer....   Same sorta system for a disease/ virus... VIRUS\'S:  Permanent (dont wana get one!)  diseases, cureable.. parasites... you can get them off yourself, but will poison you if you do, so best to goto a healer.

I\'m against any permament disadvantage that doesn\'t give any advantage, it will lead to characters being abandoned if they get too many viruses, and thats not how it works in reality either... so thusly i think this is stupid.

i think, just as i posted in the old thread, that diseases should always be curable somehow, and that they should only go from monster and possibly NPC\'s to players to prevent grief...

10
Wish list /
« on: December 09, 2004, 04:03:35 pm »
yeah, and it would give healers as well as blue way mages more to do...

11
General Discussion /
« on: December 09, 2004, 04:00:57 pm »
Quote
Originally posted by Under the moon
Very well, I concede.  In fuzzy terms, alchemy is a science.  But it does not apply to the study of creatures or bugs.  Which PS is going to need if anyone is to know how to kill the One Eyed Flying Purple Kran Eater, or what the color of the Fengar Beetle is that heals instead of poisons.

A person who studies creatures would be able to record their behaviors and stats and sell this info to other players.

doesn\'t dur\'ok already do that?

and yeah, alchemy, and healing are sciences, but only a very small part of it, theres still alot of scientist jobs missing...

but, since its only for MB i sugest we restart this discusion when we know what jobs there is in CB...

12
Newbie Help (Start Here) /
« on: December 04, 2004, 10:32:43 am »
you will need a complete new download...

13
General Discussion /
« on: December 01, 2004, 04:39:57 pm »
ok... finaly went throught all the questions, and didn\'t find this

Q: will loot be idiotic and unlogical in CB, like a dragon dropping a chainmail, a dog a sword or a rat a hammer? (i know those creatures won\'t be in planeshift, those are just examples)

14
General Discussion /
« on: November 24, 2004, 02:44:11 pm »
Quote
Originally posted by Seytra
Quote
Originally posted by Adeli
Firstly, Sorry Androgos, but this doesn\'t work. More than more than six?
Quote
6*many = A lot ( More than > 6 yeah


Actualls it does work, because \"more than six\" is \"seven or more\", and \"more than seven or more\" is \"at least eight\". At the other end of the scale, it might be \"more than infinite\", which will become \"infinite or more\", which will simply be \"infinite\", so it is OK. :P


actually, more than more than six can be 6.3 or something like that, it doesn\'t have to be at least 8, in fact it can be 6.00000000000000001...

/me imagines what it is like to cast half a spell

/me goes to try to figure out how its simple kran brain could figure that out...

15
The Hydlaa Plaza /
« on: November 22, 2004, 03:58:22 pm »
never underestimate how far M$ can go when there is money to save...

oh, and did you know that M$ programs parts of windoze with HP-unix?

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