Originally posted by Seytra
Originally posted by sashok20
Obviously for fun reasons the plagued players will want to spread it in big towns, but here\'s where the other players will come in. The town guards will close town doors in front of plagued players, the healty players will have access to attack plagued players in town area (no looting allowed) When the plagued player is killed, he/she is revived instantly with healthy status.
Can it get any worse than this? This idea is by far the one I hate most, of all previously proposed ones. :tdown:
First, this is lightyears from anything that even remotely mighht be called \"roleplay\", and also \"realism\". If anything, it is like \"capture the flag\" in FPS environments, and isn\'t justifiable in any RPG. :tdown:
Also, if players actually found it amusing to spread the plague, and others to keep battling hordes of \"funny\" players, then this would totally ruin the RP environment and the immersive feel of PS that everyone else is striving to create. :tdown:
If this will ever be implemented, then PS is a complete failure. :tdown:
I\'m afraid I\'ll have to agree with seytra, such a way of implenting it ruins realism and rp and prolly alows more grief as there will be \"plague killers\" that just do it to annoy the plagued people, and if there won\'t be any disadvantage for dieing with plague, then people go die instantly or use cheesy tactics (get plague, hit strong-ass creature alot, get killed by the creature, be revived instantly, and then attack the now severly damaged strong-ass creature)
Originally posted by Meach2
Plague events would suck... Im talkin bout.... Lets say theres a \"Giant Death creature from the black lagoon\", This creature is pregnant, or infected with parasites. You cut the creatures stumach open, at this time.. Its childeren pop out in their evil larvae form and latch onto your back, sucking nutrients and blood out of you... since the creature is in the middle of your back you cant get it off!, cut this bugger and it poisons you, hence you need a healer.... Same sorta system for a disease/ virus... VIRUS\'S: Permanent (dont wana get one!) diseases, cureable.. parasites... you can get them off yourself, but will poison you if you do, so best to goto a healer.
I\'m against any permament disadvantage that doesn\'t give any advantage, it will lead to characters being abandoned if they get too many viruses, and thats not how it works in reality either... so thusly i think this is stupid.
i think, just as i posted in the old thread, that diseases should always be curable somehow, and that they should only go from monster and possibly NPC\'s to players to prevent grief...