Author Topic: Diseases, viruses transfered from monster  (Read 1266 times)

Meach2

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Diseases, viruses transfered from monster
« on: December 06, 2004, 06:45:44 am »
It would be pretty cool to have certain diseases / virus\'s / bacteria that is spread by certain more deadly/ harder monsters... potions/ healers could perhapse cure it... and these diseases / virus\' / bacteria alters your stats.. and continues to get worse as time proceeds.

Cyberchu

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« Reply #1 on: December 06, 2004, 09:17:57 am »
That idea was mentioned here http://www.planeshift3d.com/wbboard/thread.php?threadid=11235&boardid=11&styleid=3 among other ideas.

(just a point although I beleive that this topic deservers a thread of its own)
Under construction

It is through suggestions and critisisms that we improve our ideas

Remember to

sashok

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« Reply #2 on: December 06, 2004, 05:39:15 pm »
well not to revive old thread and to continue this one, since it\'s been started.  This is awesome idea.  GM Events such as plagues could be cool too.

Seytra

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« Reply #3 on: December 06, 2004, 09:06:47 pm »
I wouldn\'t call 21.11.2004, 09:51 anywhere near old. And a thread can be deleted it it\'s redundant. And my stance on this subject hasn\'t changed since the \"old\" thread, and may be summed up by this: :tdown:.

sashok

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« Reply #4 on: December 06, 2004, 11:12:23 pm »
I apologize :D for calling your thread old.  It\'s very youthful actually and has many more days, maybe even months to live.  dear mods, this thread is new and inexperienced, it needs to be cut off

Seytra

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« Reply #5 on: December 07, 2004, 11:22:15 pm »
ROFL!
The \":tdown:\" was intended as summary of my stance towards the diseases idea, though. :)
The sudden change of what I was talking about was misleading indeed. The other thread isn\'t mine, btw..

Adeli

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« Reply #6 on: December 08, 2004, 04:42:32 am »
Heh, Seytra someone revived the discussion we firmly put to death. I was the only serious advocate for disease, and I ended up conceding defeat. This thread sould be killed.

I like Red Jelly Beans!

sashok

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« Reply #7 on: December 08, 2004, 11:41:42 pm »
Naah, plague events are cool, whathu talking about

Kazorn

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« Reply #8 on: December 09, 2004, 04:03:35 pm »
yeah, and it would give healers as well as blue way mages more to do...
Kazorn is no more... the lemurs time has finaly come

sashok

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« Reply #9 on: December 09, 2004, 04:13:43 pm »
Imagine this scenario.  

Devs spread a message that in some area X there\'s rumors of a plague.  This area could be a scorched land of undead for example or some abandoned village with bunch of rats.  Now, people who stumble on that area will have a change to get sick by this plague.  If they get sick their names become red or their character turns slightly red or ther\'s a little message about their heads \"Plagued\".

    The point of the even is not to see everyone dies(in fact nobody dies from plague itself), but to see how the plague will be prevented.  Obviously for fun reasons the plagued players will want to spread it in big towns, but here\'s where the other players will come in.  The town guards will close town doors in front of plagued players, the healty players will have access to attack plagued players in town area (no looting allowed)  When the plagued player is killed, he/she is revived instantly with healthy status.  

This even could last up to 3 hours.  NPCs could get plagues so they could be attacked as well, but revived healthy instantly in same position.  
I believe this could be fun to see how the town will prevent plagues.  It\'s fun, no need for cures, actually dying from the plagues etc.  Maybe there could be antidote, but that\'s not the point in this event as I described.

Merdarion

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« Reply #10 on: December 09, 2004, 06:12:51 pm »
Don\'t forget Poisons!
I want to be a flame, to crumble to ash, but never ever burnt.

I want to rise higher, rise up to the heavens, but sink, just sink down deeper and deeper into nothing,

I want to be an angel, a chosen, a devil, but I am just a creature that ever wants what it wont get.


Seytra

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« Reply #11 on: December 09, 2004, 10:29:47 pm »
Quote
Originally posted by sashok20
Obviously for fun reasons the plagued players will want to spread it in big towns, but here\'s where the other players will come in.  The town guards will close town doors in front of plagued players, the healty players will have access to attack plagued players in town area (no looting allowed)  When the plagued player is killed, he/she is revived instantly with healthy status.  


Can it get any worse than this? This idea is by far the one I hate most, of all previously proposed ones. :tdown:

First, this is lightyears from anything that even remotely mighht be called \"roleplay\", and also \"realism\". If anything, it is like \"capture the flag\" in FPS environments, and isn\'t justifiable in any RPG. :tdown:
Also, if players actually found it amusing to spread the plague, and others to keep battling hordes of \"funny\" players, then this would totally ruin the RP environment and the immersive feel of PS that everyone else is striving to create. :tdown:

If this will ever be implemented, then PS is a complete failure. :tdown:

sashok

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« Reply #12 on: December 10, 2004, 04:17:38 am »
No matter how you twist it, events are suppose to be something quick and fun from time to time.  I am not suggesting this would be everyday thing, but you are just biased my friend.  If I described the event without the \"roleplay\" taste that you enjoy so much, I apologize, let somebody who has more imagination dress it up for you in pretty pink skirt, little girl.

edit: ps. I really enjoy real roleplay as well, not to confuse anyone... If I\'m dead wrong, just suggest it, don\'t be so blunt biased
« Last Edit: December 10, 2004, 04:22:06 am by sashok »

Meach2

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Plague events? Pfft.
« Reply #13 on: December 10, 2004, 05:31:56 am »
Plague events would suck... Im talkin bout.... Lets say theres a \"Giant Death creature from the black lagoon\",   This creature is pregnant, or infected with parasites.  You cut the creatures stumach open, at this time.. Its childeren pop out in their evil larvae form and latch onto your back, sucking nutrients and blood out of you... since the creature is in the middle of your back you cant get it off!, cut this bugger and it poisons you, hence you need a healer....   Same sorta system for a disease/ virus... VIRUS\'S:  Permanent (dont wana get one!)  diseases, cureable.. parasites... you can get them off yourself, but will poison you if you do, so best to goto a healer.

Kazorn

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« Reply #14 on: December 10, 2004, 03:26:41 pm »
Quote
Originally posted by Seytra
Quote
Originally posted by sashok20
Obviously for fun reasons the plagued players will want to spread it in big towns, but here\'s where the other players will come in.  The town guards will close town doors in front of plagued players, the healty players will have access to attack plagued players in town area (no looting allowed)  When the plagued player is killed, he/she is revived instantly with healthy status.  


Can it get any worse than this? This idea is by far the one I hate most, of all previously proposed ones. :tdown:

First, this is lightyears from anything that even remotely mighht be called \"roleplay\", and also \"realism\". If anything, it is like \"capture the flag\" in FPS environments, and isn\'t justifiable in any RPG. :tdown:
Also, if players actually found it amusing to spread the plague, and others to keep battling hordes of \"funny\" players, then this would totally ruin the RP environment and the immersive feel of PS that everyone else is striving to create. :tdown:

If this will ever be implemented, then PS is a complete failure. :tdown:


I\'m afraid I\'ll have to agree with seytra, such a way of implenting it ruins realism and rp and prolly alows more grief as there will be \"plague killers\" that just do it to annoy the plagued people, and if there won\'t be any disadvantage for dieing with plague, then people go die instantly or use cheesy tactics (get plague, hit strong-ass creature alot, get killed by the creature, be revived instantly, and then attack the now severly damaged strong-ass creature)
Quote
Originally posted by Meach2
Plague events would suck... Im talkin bout.... Lets say theres a \"Giant Death creature from the black lagoon\",   This creature is pregnant, or infected with parasites.  You cut the creatures stumach open, at this time.. Its childeren pop out in their evil larvae form and latch onto your back, sucking nutrients and blood out of you... since the creature is in the middle of your back you cant get it off!, cut this bugger and it poisons you, hence you need a healer....   Same sorta system for a disease/ virus... VIRUS\'S:  Permanent (dont wana get one!)  diseases, cureable.. parasites... you can get them off yourself, but will poison you if you do, so best to goto a healer.

I\'m against any permament disadvantage that doesn\'t give any advantage, it will lead to characters being abandoned if they get too many viruses, and thats not how it works in reality either... so thusly i think this is stupid.

i think, just as i posted in the old thread, that diseases should always be curable somehow, and that they should only go from monster and possibly NPC\'s to players to prevent grief...
Kazorn is no more... the lemurs time has finaly come