Imagine this scenario.
Devs spread a message that in some area X there\'s rumors of a plague. This area could be a scorched land of undead for example or some abandoned village with bunch of rats. Now, people who stumble on that area will have a change to get sick by this plague. If they get sick their names become red or their character turns slightly red or ther\'s a little message about their heads \"Plagued\".
The point of the even is not to see everyone dies(in fact nobody dies from plague itself), but to see how the plague will be prevented. Obviously for fun reasons the plagued players will want to spread it in big towns, but here\'s where the other players will come in. The town guards will close town doors in front of plagued players, the healty players will have access to attack plagued players in town area (no looting allowed) When the plagued player is killed, he/she is revived instantly with healthy status.
This even could last up to 3 hours. NPCs could get plagues so they could be attacked as well, but revived healthy instantly in same position.
I believe this could be fun to see how the town will prevent plagues. It\'s fun, no need for cures, actually dying from the plagues etc. Maybe there could be antidote, but that\'s not the point in this event as I described.