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Messages - Lejon

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1
Technical Help: IN GAME bugs (after loading world) /
« on: December 28, 2004, 11:40:40 am »
As far as I can see, the major \"bug\" of this game is the lack of lamer-filter.....

2
General Discussion /
« on: December 25, 2004, 10:12:40 am »
Also missing the Linux Client binarys :(

3
General Discussion /
« on: November 30, 2004, 02:41:23 pm »
I would like CB as a xmas perssent :)
And sens we (here in sweden) celebrate xmas the 24th of december, I say the 24th december :)

4
General Discussion /
« on: November 29, 2004, 12:40:46 pm »
Quote
Originally posted by Cirque
I just did some in depth searching and came up with this. It could still be wrong though but it looked legit.

Melting point: 1414 ?C, 2577 ?F

Boiling point: 2900 ?C, 5252 ?F


Encording to TI-32 Plus SE\'s Periodic table of eliments.
Silicon (Si) has a Melting point of 1414?C
and a Boiling point of 3265?C (in one atmosphares preasure, other words, at sealevel)

5
General Discussion /
« on: November 29, 2004, 12:15:54 pm »
I would guess it means that thay hope that thay will not encounter any diffcult buggs or other problem that would make ther cristmas unhappy and delaying release of CB.

6
The Hydlaa Plaza /
« on: November 23, 2004, 02:38:16 am »
And the point of this thred was?

Also..
If I was to play GW... It would be quite expencive..
Lets see..
The pruchase of the Game.. I would guess $40-60
Oh yes! aperently I need MS Windows also.. $200-400(?)
And with that I also need an anivirus program, is that is suposed to run long enugh to actualy be able to play some, $$$
Nah, I think I skipp that... The rest of you (who will play GW) I wish you a very good time :)

7
General Discussion /
« on: November 15, 2004, 10:06:52 pm »
If posible, I will aim for Shaman like...
But that realy depends..

8
General Discussion /
« on: November 04, 2004, 01:21:22 am »
Very sorry about the repeated posts. Please excuse me.
I will not do it agin.

ArcaneFalcon, that was a very compleet explination :)
My fysics-math is a litle rusty to, so I thank you for that declaration, from wich I can see is correct.
And no, I didn\'t actuly not know that thats how thay actuly do it in EQ, as I mostly levitate when I jump. and I actuly didnt think thay would take such huge accuresy in calculating the fallingdamage in a game.

9
General Discussion /
« on: November 03, 2004, 05:27:53 am »
Quote
Originally posted by Seytra
Quote
Originally posted by Lejon
Yes ofcourse I know that, today ther is no perfect code.
Ther maby was back at ASM for what today is simple tasks.
But untill the programs make/debug/improve programs, it will never get perfect agin.

I think this is a myth. I don\'t consider ASM to be some inherently superiour language that magicly makes any program written in it perfect. No, it is my impression that, regardless of the language you code in, you\'ll end up with the same percentage of bugs and non-optimised code if you take into account that you can more easily create more complex programs when using higher-level languages. Therefore, if you write a VI clone in ASM, I\'d actually expect way more bugs in it than if you code the same thing in C++.

Also, it is my impression that compilers have gotten reasonably good at optimising code, considering the myriad of different processor types and extensions out there even for the x86 platform. Maybe a coder who is extremely familiar with one architecture will be able to produce code that is more optimised for that platform, but I also think that the coding time will be way too big for any serious program to consider a pure ASM approach.

ASM still has it\'s merits, but as everything else, it\'s not some \"universal way to the light\", so to speak.

I however must acknowledge that I have only basic knowledge of and experience with ASM, so maybe I\'m wrong on this. OTOH, if I were completely off, ASM would be in greater use I think, so...

Anyway, back on-topic, I think that the /spawn command will be in CB as well to avoid this, at least in the early stages. It\'s still alpha, after all. Maybe you\'ll have to message a GM to /spawn you to avoid abuse.


It was not my intention to add to another fare OT.
And I think you have missunderstod me quite much.
I wrote that _maby_ a ASM aplication that did what today is considered a very simple task. Could be perfect code. (note MABY)

However you are right, to write a game or any aplication of todays standard would generate so much code that the human factor would add to MANY more bugs.

My point was only that as long as the human factor is involved, ther will never be a perfect code today.

10
General Discussion /
« on: November 03, 2004, 05:18:00 am »
Ok, I have read the whole thred now, cus I realy suffer with u, and dont want to repeat another (stupid) question.

In a MMORPG that I play, ther is a \"con\" system (consider)
with wich you can estimate how hard a mob or other oponent will be to beat in battle. However that con-system only goes on the level diff.
A more realistic con system would be a calculation, of AC, HP, Resistence, and so one wich would give a \"hardyness level\" that the con-system will show the diff on.

So to the actual question.

Q1: Will CB have a con system, about how will it work. (alt. will it come later?)?

Q2: I consider a advanced factionsystem to be of most importance to give a high RP-feeling. Will you make much effort in this area?

Q3: And last, a fast simple question. Will ther be more defined classes than Magic and Melee?

11
General Discussion /
« on: November 03, 2004, 04:21:42 am »
Quote
Originally posted by Desnonroth
Even after a long debug, it is almost impossible to make the game code perfect. I hope, that I won\'t get stuck in some... ...unwated places... But I expect and prepare myself to meet some bugs along with CB...


Yes ofcourse I know that, today ther is no perfect code.
Ther maby was back at ASM for what today is simple tasks.
But untill the programs make/debug/improve programs, it will never get perfect agin.

I believe in the opensource worlds advantage of actuly fixing buggs faster than the capitalistic companys dose. So I will not expect more buggs than in any other techpreview :)

12
General Discussion /
« on: November 03, 2004, 04:13:54 am »
Quote
Originally posted by rorian
Man, I can just see training now..

Trainer: \"On your marks, get set, FALL!\"
*10 noobs jump off ledges like lemmings*
*9 noobs drink health pots, one goes to get ressurected*

Trainer: \"AGAIN!\"


ROTFLOL!

You have never played EQ have you?

It is suposed to be very hard to rais that skill!
You only get skillrais like one time in a 100 or 1000 falls in EQ.
Only that the \"cat-race\" starts the character with 50 in that skill for a reasson I think all can understand?
I play a such, that is now lvl 51 (70 maxlvl) and I only have 51 in safe fall. How hard it even might be to believe, that system actuly works..
And I see no reasson to neglect a working system, unless one has a better one.

13
General Discussion /
« on: November 03, 2004, 03:56:18 am »
Quote
Originally posted by Desnonroth
I will probably be stuck in battle in some arena due to a bug...


LoL, how optemistic :)
Dont you have any fate in the devs debugging work? ;)

I will explore it all and when the game come to that stage, advance in my own speed :)
And will always help others in need, aslong as thay are not some jackass...

14
General Discussion /
« on: November 03, 2004, 03:51:43 am »
Quote
Originally posted by Boldstorm
The one problem I see with this is that falling damage doesn\'t work like this in real life. Damage is more on a curve then a straight line.

If you fall from 10 meters and it half kills you, it wouldn\'t take 20 meters to kill you but more like 15 meters (just using this as an example). Also I don\'t think a 5 meter fall would take 25% of your health since either.

I think falling damage needs to have more of an exponetial factor to it.


On second though..
You can easy reach your \"goal\" of how much the damage outcome will be with a linare model, just that you dont make the angel on the line 45?.

Byt I still agree that a grade 2 or 3 equation would be a more realistic sulution, under the unrealistic surcomstanses that a RPG realy is.
But ther is still the question.
How much calculating power should you alow the fallingdamage to take?
Its not like only ONE person on the server will take fallingdamage at one moment. atleast not when the server gets populated enugh.
I am asuming that it needs to be a serverside sulution on ALL damage, to avoide thouse damn cheaters..

15
General Discussion /
« on: November 03, 2004, 03:33:10 am »
Quote
Originally posted by rorian
You might also want to consider player level in the fall damage..   No level 1 player is going to think it\'s very fun when a 2m fall kills them, while a level 10 player only loses 2%hp..  so should it be normalized to a % of health?

I\'m quite sure that the fall-damage will have to be tweaked quite significantly.  What about sliding down slopes, or hitting a scrub halfway down a cliff?   Is damage calculated when you hit the scrub, then again when you hit the ground?   Does fall-height get reset when you hit the scrub?

Also, should there be a cap on maximum hp lost?   In DAoC, for instance, you would lose up to 99% from one fall (or, if the fall was extreme, 100%, but this required a huuuge falling distance), so it was still quite hard to die from one silly mistake.

Also, how would you train for ths \"safe-fall\" skill?   Jumping off ledges like a lemming?  :P


Hmm.. now lets see... to have the fallingdamage be a %age of the HP is a good ide!

The \"Safe fall\" skill I took from EQ (wich I am a adict to) and yes, it actuly works like that to raise the skill, well and with a limited number of trainingpoints per level.
And it actuly works quite well I think.
And that the Safe fall is trained by falling is quite realistic to me.
As you would in reality would get experience on how to land safe, major by practising it. and a minor part would be knolage of how to fall safe as u lern in the sport Judo.

And what do u mean by Extrem fall?
It would seam quite strange to me, if a non experienced character didnt die from like a 30m fall. Unless he was very lucky.

And to calculate all surounding factors, would ofcourse make it more realistic. But somewher u need to draw the line.
Afterall, what is most important to use the server/PCs calculating power for?

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