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Messages - Entamis

Pages: [1] 2 3 ... 11
1
The Hydlaa Plaza /
« on: August 17, 2005, 02:16:26 pm »
Nah. The Infinite Cat Project is 100x better. :))

2
Wish list /
« on: August 08, 2005, 12:23:48 pm »
Quote
Originally posted by DaveG
If it didn\'t, you could go to the Akkaio post office, take the quest, then kill yourself or double /unstick, and get to the Hydlaa post office much faster and easier.
I believe you won\'t be able to \'travel\' this way in the future, so it shouldn\'t be a problem.

3
The Hydlaa Plaza /
« on: August 07, 2005, 05:48:55 pm »
Quote
Originally posted by wertigon
Thank you Microsoft for making it nearly impossible to develop cross-platform games. Really. And to think, only yesterday I actually thought there might be a day where I\'ll respect Microsoft as a company.
Are you surprised? They\'ve been doing it for ages. M$\'s policy is to make their products incompatible with anything else, because it makes it hard to switch to competing products. And the harder it is, the better for M$. Why do you think they want software patents so badly?

4
General Discussion /
« on: August 07, 2005, 05:23:26 pm »
Sorry, I tried to show up, but the client refuses to obey me after the last update ?(

5
Wish list / Confirmation when uploading a character
« on: August 05, 2005, 05:11:07 pm »
A confirmation window at the end of character creation or moving the \'upload\' button somewhere else would be nice.
WHY?
Because I think it\'s too easy to hit the \'upload\' button by accident by clicking on \'next\' too many times. I did it and lost my migration stuff, because I was stupid enough to delete my character without even thinking about it.  :rolleyes: Oh well, I hope the next wipe will come soon. :P

6
The Hydlaa Plaza /
« on: July 26, 2005, 12:42:55 am »
Quote
Originally posted by Phinehas
I can\'t find a decent site for Gothic, everything\'s German or something. It also seems a bit... dark for my tastes.
I haven\'t finished it yet, but so far it isn\'t darker than most games. You can always play the demo to see if you like it.

@Efflixi: I don\'t think so. But hi anyway :)

7
The Hydlaa Plaza /
« on: July 25, 2005, 02:55:28 pm »
Hooray for quote pyramids! ;)
Quote
Originally posted by Phinehas
Actually, I wasn\'t aware of the existence of this game. It looks promising, too bad it\'s not mmo. Still though, I must try it out...

You\'ll have to wait some time for Oblivion. Until then you may try Gothic - I think you will like its combat system. Still not MMO, though.

8
The Hydlaa Plaza /
« on: July 06, 2005, 04:26:59 pm »
HOORAY! :D
\"We buried a bad law and did so without flowers\" - Eva Lichtenberger, a member of the parliament from Austria\'s Green party
Finally, we\'ve been waiting for it for so long!

@Wired: La-i-n

9
The Hydlaa Plaza /
« on: July 04, 2005, 05:46:34 pm »
About the chkTp() function...
Notice that after int a=0; the code within if is only executed if the string is empty, so for a non-empty string the function always returns 3.
if(line[strlen(line)]) doesn\'t make sense (it always passes 0 to if). Delete it and just write return 2; after the for loop.

DELETED: Sorry for misleading you, and thanks Androgos for poining it out :rolleyes: I shouldn\'t post anything without checking it first...

You really should learn to debug your own programs - you won\'t be able to code anything otherwise.

10
Newbie Help (Start Here) /
« on: July 04, 2005, 01:23:51 am »
Not only, the gate which leads to Ojaveda is called the north gate by some NPCs.

11
Newbie Help (Start Here) /
« on: July 03, 2005, 09:58:30 pm »
The camera is facing south-east (roughly).

12
The Hydlaa Plaza /
« on: July 03, 2005, 01:54:33 am »
You can\'t do 2 comparisons at a time like that:
Code: [Select]
(48 <= impLine[i] <= 57)
You should instead write:
Code: [Select]
(48 <= impLine[i]) && (impLine[i] <= 57)
In the same manner:
Code: [Select]
(impLine[i] == 101 || 94 || 46 || 32)
should be written as:
Code: [Select]
(impLine[i] == 101) || (impLine[i] == 94) || (impLine[i] == 46) || (impLine[i] == 32)
There are more errors but I\'m going to sleep now.. I\'ll help you tomorrow. It\'s a small program so it won\'t hurt if you rewrite it completely. I suggest that you begin with the most basic functionality and don\'t add more until you checked it works. You can also place cout\'s all around the program to check where exactly it fails (or use a debugger if you know how).

EDIT: Oh well, I don\'t have time today either. I\'ll do it soon(TM).

13
Wish list /
« on: July 02, 2005, 01:42:09 pm »
I have 800 Mhz and I\'m okay
Loading at night and playing at day!


Seriously, many modern games don\'t even try to run on my comp. PS does. So I\'m happy. :D

14
The Hydlaa Plaza /
« on: July 02, 2005, 12:06:51 am »
It\'s very slow on my connection. I know, it\'s hard to make this kind of game without using more advanced technologies. If you implemented moving several tiles at a time it would help - it\'s the only thing I can think of to improve this.

15
The Hydlaa Plaza /
« on: June 27, 2005, 07:48:24 pm »
Seytra sums it up very nicely.
Quote
Originally posted by Kiva
Patenting software isn\'t as bad as some might think, and it doesn\'t have anything to do with patenting thinking (I mean, come on).

Yes it does. The only thing you need to create software is your brain. Your work is protected by copyright and nobody can steal it from you.. except using patents. With software patents you can write a program and then get sued for it! You may end up not having rights for your own program!
Quote
Like I said, if anyone here actually bothered inventing something, you\'d realize how convenient a patent is. If you do that the easy way by patenting first and then sueing everyone who touches your product, or the hard way by not patenting and letting someone else do it, and then you get sued by them, that\'s entirely your choice.

I\'m a programmer so I\'m directly affected by software patents. Software patents are a threat for me, nothing else. And as long as I\'m not a millionaire there is NO WAY I could patent anything.

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