Author Topic: Ingame Mailing System  (Read 1955 times)

rumblebelly

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« Reply #15 on: May 15, 2004, 06:45:43 pm »
well i\'m going to bring this post back alive for a brief moment
i would like to see a mail system where you could send mail to someone offline and they would get the messege the next time they log into the game  :D
if man didn't take chance's the moon would still be made of cheese  8)

tygerwilde

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« Reply #16 on: May 15, 2004, 10:05:26 pm »
actually I think a mailing system would be not only cool, but simple. you could have a \"mailbox\" at your house. when you want to mail an item or a letter, you put it in the mailbox, then a window pops up with a textbox where you type in the name of the recipient. then the \"mail\" is put into said persons houses mailbox, or if they don\'t have a house, it could go to a post office, most likely the post office would be in the city closest to the physical location of the player. or perhaps, the player can assign himself an address, a specific post office where he\'ll pick up his mail.
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DepthBlade

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« Reply #17 on: May 15, 2004, 10:09:44 pm »
My thread lives again muhahaha!! I like your idea rumblebelly it would make communication that much easier and that is very important \"COMMUNICATION\"

tygerwilde

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« Reply #18 on: May 16, 2004, 06:45:11 pm »
hehe, yeah, but MY idea would allow for transfer of items as well :P
« Last Edit: May 16, 2004, 06:45:28 pm by tygerwilde »
we are the music-makers, we are the dreamers of dreams - Gene Wilder as willy wonka

Johnny Depp\'s a poser to the throne. No one will ever play the part as well as Gene Wilder

Danok

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« Reply #19 on: August 04, 2005, 08:19:32 am »
I actually think that the \"mail\" aspect of this idea becomes critical (at least to RP in-game) as we start getting into more complex relationships in the world.

Consider inter-guild relations, where particular members are the emmisaries of their respective guilds. Whether for alliance or for war, how else are these two going to contact each other if they happen to be 12 time-zones apart in Real Life?  Their only fallback would be out-of-game forums or e-mail, which I suppose would be workable but certainly not ideal in a game where the objective is an immersive IN-game Rp experience.

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The Dragon Council

Valbrandr

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« Reply #20 on: August 04, 2005, 08:37:23 am »
I agree.  In wow I loved the mail system.  It makes it a little easier to get ahold of people instead of PMing them on the forum or whatever.  Not sure how hard it is to set up but it would be nice to have.

DeathsAngel

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« Reply #21 on: August 07, 2005, 09:11:52 pm »
Yeah the WoW mail system could be great. It was well done.  You pay to send letter (depending on the size, if u put item and money). And when the person connect (after a delay) he receive his things :)

Yep a good idea that must not be forgotten.

DaveG

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« Reply #22 on: August 07, 2005, 09:34:57 pm »
Wow... this thread won\'t die, will it.  :P

Whatever...

I think in-game mail is a must have, at this point.  Not everyone is on at the same time, or even awake at the same time.

Without houses yet, you\'d have to get them on login, unfortunately.
Quote
Originally posted by DeathsAngel
You pay to send letter (depending on the size, if u put item and money).

I agree, I think some sort of 5 tria stamp should be required, higher for packages.

I think this along with a warehouse for storing items, are both very much needed features.

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steuben

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« Reply #23 on: August 07, 2005, 10:12:33 pm »
a good idea never dies. it just keeps getting reborn.

i like the idea. but, i sense a non-trivial system.

maybe something patched into the registration e-mail address? and only sendable from the char select screen. and works kind of like tells, but not in real time. when you try to send the message a window would pop up that says if the char is currently in game. proceed with mail.

at least in first interation.
« Last Edit: August 07, 2005, 10:13:40 pm by steuben »
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Seytra

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« Reply #24 on: August 07, 2005, 11:00:11 pm »
Quote
Originally posted by steuben
maybe something patched into the registration e-mail address? and only sendable from the char select screen. and works kind of like tells, but not in real time. when you try to send the message a window would pop up that says if the char is currently in game. proceed with mail.

Hmm, why drag the char selection screen in? Why not make it like /tell? Like have a /mail command that pops up the inventory and a mini-inventory like with /trade (and, while you\'re at it, add the money to the mini-inventory screen :) ), with the addition of a name field of the one to send it to. No reason to indicate if the adressee is online or not, because that isn\'t IC and also can be accomplished via /tells, and isn\'t really important, anyway.

It would then store the items / message / money in an outbox style secondary inventory for the sender.
Now the problem is what to do when the receiver doesn\'t have sufficient space / weight capacity to hold the stuff. Sending back can\'t be done since meanwhile the sender might get more stuff to have the same problem, so the only way would be to check beforehand, thereby removing the option of having a delay in the delivery.

Except, and this would rock: have a central location in the major locations. In RP, we already assigned the post office to Jayose. After all, the drawers look like mail boxes.
So then people could go to their local post office and check their inbox, removing the capacity problem.
You can even make the delivery quick if you send it in the same post office the person will be checking it out, taking a lot longer when the offices differ, with a distance that can easily be calculated.

The sender thus would need to send the message / items / money to a player name and a post office, like Hydlaa, Magicshop or Ojaveda. This could very easily be migrated to houses once they are implemented. In fact, this way needs to remain an option even then, because of the people who don\'t own a house, for whatever reason. Like post boxes IRL.

DaveG

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« Reply #25 on: August 07, 2005, 11:37:07 pm »
Hmm... I see a good idea for a player job here.  You could just go to the nearest post office, and ask for an inter-town mail delivery job.  Grab a full inventory of packages, then off to the other town to deliver them.  To prevent cheating though, the package items given for the quest should be \"destroyed\" and vanish on death (or double /unstick).

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Seytra

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« Reply #26 on: August 07, 2005, 11:52:53 pm »
Quote
Originally posted by DaveG
To prevent cheating though, the package items given for the quest should be \"destroyed\" and vanish on death (or double /unstick).

Hmm, why would it? After all, the FAQ says that it is intentional that you get your items back when leaving the DR. Why would this be differrent with quest items?
But yeah, this might be a good thing to have players do. Though care must be taken in determining of whether to allow thieving.

Char1 decides to send mail. 10000000 tria.
Char2 does the quest and is given a package

Scenario 1: Char2 cannot look at the package, and it cannot be sold. The delivery job yields 5 tria per parcel. Char2 eventually delivers the parcel, at a random time.

Scenario 2: Char2 can examine the package, sees it\'s contents and immediately needs to decide whether or not this is sufficient to corrupt their morale. 5 tria vs 10000000 tria.

Scenario 3: Char 2 either doesn\'t get the package or doesn\'t get to look at it because Char1 used an option to indicate \"safe dlivery\". Like it is done in other games, thieving should have to be agreed upon but you get a malus if you don\'t. Like you have to pay a higher price for all packages you send for a while (to remove option to only pay safe for valuable packets).

steuben

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« Reply #27 on: August 07, 2005, 11:55:28 pm »
Quote
Hmm, why drag the char selection screen in? Why not make it like /tell?


kind of for the utility aspect.

items would still have to be picked up at the post office, and messages with items attached. but any messages could be picked up at the char select screen.
« Last Edit: August 07, 2005, 11:57:48 pm by steuben »
may laanx frighten the shadow from my path.
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DaveG

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« Reply #28 on: August 08, 2005, 03:02:33 am »
Quote
Originally posted by Seytra
Quote
Originally posted by DaveG
To prevent cheating though, the package items given for the quest should be \"destroyed\" and vanish on death (or double /unstick).

Hmm, why would it?

If it didn\'t, you could go to the Akkaio post office, take the quest, then kill yourself or double /unstick, and get to the Hydlaa post office much faster and easier.

The other option is to just make the quest one-way, and have some sort of different quest available at the Akkaio post office.  The Akkaio quest could be to deliver a package to an NPC on Oja road, or something.  (aka, in the middle, so you can\'t cheat)

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Entamis

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« Reply #29 on: August 08, 2005, 12:23:48 pm »
Quote
Originally posted by DaveG
If it didn\'t, you could go to the Akkaio post office, take the quest, then kill yourself or double /unstick, and get to the Hydlaa post office much faster and easier.
I believe you won\'t be able to \'travel\' this way in the future, so it shouldn\'t be a problem.