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Messages - Betelgeuze

Pages: [1] 2
1
Technical Help: Problems BEFORE entering the game /
« on: February 01, 2005, 09:22:19 pm »
it only has 1 server!

2
Technical Help: Problems BEFORE entering the game /
« on: February 01, 2005, 01:49:18 pm »
I have the same problem

3
Technical Help: IN GAME bugs (after loading world) /
« on: February 01, 2005, 01:36:33 pm »
I also want to know what the last update did.

4
Fan Art /
« on: July 19, 2004, 11:42:47 am »
I like ur style! :D

5
Fan Art /
« on: July 18, 2004, 01:06:33 pm »
Duh, its fake :p

6
Fan Art /
« on: July 13, 2004, 09:49:31 pm »
lets start a dutch guilde! ;)

7
General Discussion /
« on: July 12, 2004, 10:19:40 am »
is it a new town?

8
Fan Art /
« on: July 09, 2004, 05:01:53 pm »
lol


a new and \"real\" CB screenshot  *;););)*


9
General Discussion /
« on: July 08, 2004, 11:35:33 am »

11
Fan Art / Screenshot
« on: July 07, 2004, 06:09:27 pm »
A new CB screenshots!




...
;)

12
Fan Art /
« on: May 31, 2004, 02:28:48 pm »
I didn\'t make the renders

http://www.planeshift.it/pics_renderings.html

edit:



A new Ylian skin:

http://pics.xs.to/pics/1.png
http://pics.xs.to/pics/undead.jpg

(art => textures => races => mylian)

13
Fan Art /
« on: May 31, 2004, 11:33:43 am »

14
Fan Art /
« on: May 30, 2004, 11:15:58 pm »
Thanks :D

Quote
that\'s it?

Sorry its the first time im modding voor PS, atm its the only thing I can :(

New leading screen:
http://pics.xs.to/pics/loading2.png

Past it in the Planeshift map (art => backdrop) and rename it to \'loading\'.


edit:

A new but simple kran skin:
http://pics.xs.to/pics/2.PNG
Past it in the Planeshift map (art => textures => races => nkran)

15
General Discussion /
« on: May 30, 2004, 08:35:48 pm »
cool stuff:

- added collision detection system to the engine and the player.

- Fixed one error with combat.  The target was not registering as an
  iDisconnector so if the target quit in the middle of combat it would
  crash the server.


- Fixed GM GUI for new access levels
- Added Invisible button on GM GUI
- Added Kill Player button on GM GUI
- Added Unmute player button on GM GUI
- Added Move player Up / Down button on GM GUI
- GM GUI now doesn\'t request player list directly when loading all windows
- GMs level 4 can make themselves invisible by /invisible and /visible commands
- Implemented /npc command - GMs can create NPCs.
(GM = Game master I think)

- removed old particle based spell effects from the client in preparation
  for moving effects to common and beginning the effect editor

- Added server logging to pickups/drops and looting.
- Fixed an error in the info message on looting rolls.

- Added a spire and explosion effect obj, (explosion is buggy atm)

- Spells can be marked as \"offensive\" in DB. Casting of such spells is checked against PvP rules.

- Fixed trade skills bugs.  Skills are now being practiced and quality assigned to resulting item.
  Also garbage items will now be created when item quality is zero.

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