cool stuff:
- added collision detection system to the engine and the player.
- Fixed one error with combat. The target was not registering as an
iDisconnector so if the target quit in the middle of combat it would
crash the server.
- Fixed GM GUI for new access levels
- Added Invisible button on GM GUI
- Added Kill Player button on GM GUI
- Added Unmute player button on GM GUI
- Added Move player Up / Down button on GM GUI
- GM GUI now doesn\'t request player list directly when loading all windows
- GMs level 4 can make themselves invisible by /invisible and /visible commands
- Implemented /npc command - GMs can create NPCs.
(GM = Game master I think)
- removed old particle based spell effects from the client in preparation
for moving effects to common and beginning the effect editor
- Added server logging to pickups/drops and looting.
- Fixed an error in the info message on looting rolls.
- Added a spire and explosion effect obj, (explosion is buggy atm)
- Spells can be marked as \"offensive\" in DB. Casting of such spells is checked against PvP rules.
- Fixed trade skills bugs. Skills are now being practiced and quality assigned to resulting item.
Also garbage items will now be created when item quality is zero.