Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sensotaka

Pages: [1] 2 3
1
General Discussion /
« on: November 29, 2005, 06:44:13 am »
Short and sweet, I decided to call my companion \"Tomo\"... :)

2
Wish list / Wishing Well
« on: November 27, 2005, 10:58:04 am »
Ok...had a thought about something that might be fun...a wishing well (yes, I did a search and did not find anything). Maybe it could occasionally grant 1 of 3 wish choices or somethiong similar. What characteristics the devs would give to it are open for discussion but it would give ppl something to do, act as a focus point for gatherings and pretty up the landscape a bit.

3
General Discussion /
« on: November 05, 2005, 11:12:58 pm »
In a word...AWESOME !!!

The graphics crew really outdid themselves...and overall IMO it is a fantastic expansion. I can\'t wait for more development.

Some issues brought up do have merrit though:

1. Though the DR should by it\'s very nature be dark and gloomy, it should never be black. A player should always be able to see enough to pick up clues to use for his situation. Blindness is as previously stated, not fun. If a section is destined to be black, then a light source should be available in the area to take and use for illumination (as in a lit torch on the wall?).

2. The exit portal? Too easy, too hard, too prone to /tell\'s...a simple answer, MOVE IT. Make a few different portals and activate only one of them randomly for a specified time, then randomise again and so on. Not only will that make it a little more difficult without becoming insanely hard, but it will prevent /tell style shortcuts. (another thing about the portals, it would be nice to have your re-entry point randomised too. Thus the fast way back (/unstickx2) abuse would also deminish.

3. Need to have more DR specific creatures (both good and evil) and DR use only weapons to disincorporate them in required (can\'t say kill for the undead can we...lol).

SensoTaka Kishu        
\"...I would rather die with honor than live with shame...\"  

4
General Discussion /
« on: October 26, 2005, 09:36:57 am »
I must also commend the PS team (this includes the Devs, the GM\'s and all the other contributors). They have built and continue to update a truly awe inspiring world and allow us to use it for free.

It is easy to critisize them for delays, bugs and such, but that is all part of the development process. Bugs come with the territory as any programmer will tell you. New features seldom work right the first time, especially with something so complex as the PS world.

However instead of being supportive and understanding, often they have been the subject of unwarrented complaints by ungrateful, impatient people. I for one wish to raise my voice in thankfullness to and support of each of them.

SensoTaka Kishu      
\" I would rather die with honor than live with shame...\"  

5
General Discussion /
« on: October 25, 2005, 07:44:40 pm »
An appendium to the Code Duello posts...

It should be noted that neither the origional Code Duello nor the Defenders Code Duello previously posted necessarilly required the death of a participant. Honor is satisfied if one or the other yeilds at any time durring the course of a duel and at such time the duel was formally ended with the shaking of hands.

If the attack was continued after this point or one participant attacked another after the duel was over, it was considered dishonorable (and usually resulted in termination of the offending participant by BOTH seconds).

Note: seconds (generally close and trusted friends) were often employed to ensure proper conduct by dueling participants, prevent interference by outsiders  and to act as witnesses.

SensoTaka Kishu : Defenders Banneret      
\"I would rather die with honor than live with shame...\"

6
General Discussion /
« on: October 25, 2005, 06:50:18 am »
In support of a code of honorable conduct, I offer the Defenders Code Duello as it is currently written. It is a product of several guild leader\'s attempts to civilize dueling (see: an invitation to all guild leaders). Perhaps it will spark a bit of interest in the specifics of such a code.

Note: it assumes the agrieved is intent on dueling to restore his or her honor and therefore does not cover the use of preduel formalities or other methods (such as the use of an apology) to settle disputes. Such things are thought to be normal courtesy.

SensoTaka Kishu : Defenders Banneret      
\" I would rather die with honor than live with shame...\"    
Note: in this context, \"defender\" refers to the being that is on the defense, not to a specific guild.


The Defenders Code Duello
Rules For Honorable Duelling

1. All communications concerning the duel are to be made in person and using the \"/say\" communication window so that others in the area may hear the conduct of the potential duelists.

2. In a formal duel, the rules should be gone over immidiately before the duel begins so that both parties fully understand them and agree to any variations.

3. No duelling in the plaza or any tavern at all, or anywhere that is well populated. (Unless by a prearranged audience)

4. A verbal challenge is made by the challanger or agrieved party giving (a) reason for challenge, (b) weapons preferred (including fists), (c) whether magic should or should not be used, (d) the prefered time and place of the event.

5.The defender may countermand the challanger\'s choice of weapons, the challangers choice concerning the use of magic and / or choice of time and date without damage to his honor. The challenge is then verbally accepted or declined by the defender.

6. When the conditions discussed in (b), (c) and (d) have been met, the duel should begin (assuming that the challange is accepted immidiately). Both the challenger and the defender should place themselves at a convenient length facing each other.

7. At an agreed signal, from a 3rd party if possible, the duel will begin.

8. If you use the PvP system for your RP fights, then any form of exploitation is not allowed. Commodities like shortcuts may be used for convenience, but not for speed.

9. For training purposes duelists should go to an empty room in the arena or away from areas which are busy, where parties can challenge each other as much as they wish. (This may suit those who like to fight each other for fun). In the case of multiple continuous practice sessions, a verbal challange is necessary only at the beginning of each session.

Note: it has ben suggested that the pit in the DR be used as a training area.

7
General Discussion /
« on: October 24, 2005, 08:10:48 am »
At Lady Verrliit\'s request and for those interested, I present the origional \"Code Duello\" (Dueling Code). It covered affairs of honor between gentlemen both in Europe and America (particularly in the south) and was used extensively until dueling was outlawed.

Most affairs of honor were settled at a place generally agreed on for such matters (like the \"Dueling Oaks\" in New Orleans) and perhaps it would be a good idea to have a place similar in the realm reserved for such matters of honor.

Should members of the realm choose to civilize dueling, I suggest that they adapt this code and use it as a model. Bear in mind though that the Code Duello was used only by men of honor. To those who have no honor it was worthless.

(see also: PIP\'s POLL)

SensoTaka Kishu : Leader of the Defenders

The Code Duello, covering the practice of dueling and points of honor, was drawn up and settled at Clonmel Summer Assizes, 1777, by gentlemen-delegates of Tipperary, Galway, Sligo, Mayo and Roscommon, and prescribed for general adoption throughout Ireland. The Code was generally also followed in England and on the Continent with some slight variations. In America, the principal rules were followed, although occasionally there were some glaring deviations.

Rule 1. The first offense requires the first apology, though the retort may have been more offensive than the insult. Example: A tells B he is impertinent, etc. B retorts that he lies; yet A must make the first apology because he gave the first offense, and then (after one fire) B may explain away the retort by a subsequent apology.

Rule 2. But if the parties would rather fight on, then after two shots each (but in no case before), B may explain first, and A apologize afterward.

N.B. The above rules apply to all cases of offenses in retort not of stronger class than the example.

Rule 3. If a doubt exist who gave the first offense, the decision rests with the seconds; if they won\'t decide, or can\'t agree, the matter must proceed to two shots, or to a hit, if the challenger require it.

Rule 4. When the lie direct is the first offense, the aggressor must either beg pardon in express terms; exchange two shots previous to apology; or three shots followed up by explanation; or fire on till a severe hit be received by one party or the other.

Rule 5. As a blow is strictly prohibited under any circumstances among gentlemen, no verbal apology can be received for such an insult. The alternatives, therefore -- the offender handing a cane to the injured party, to be used on his own back, at the same time begging pardon; firing on until one or both are disabled; or exchanging three shots, and then asking pardon without proffer of the cane.

If swords are used, the parties engage until one is well blooded, disabled, or disarmed; or until, after receiving a wound, and blood being drawn, the aggressor begs pardon.

N.B. A disarm is considered the same as a disable. The disarmer may (strictly) break his adversary\'s sword; but if it be the challenger who is disarmed, it is considered as ungenerous to do so.

In the case the challenged be disarmed and refuses to ask pardon or atone, he must not be killed, as formerly; but the challenger may lay his own sword on the aggressor\'s shoulder, then break the aggressor\'s sword and say, \"I spare your life!\" The challenged can never revive the quarrel -- the challenger may.

Rule 6. If A gives B the lie, and B retorts by a blow (being the two greatest offenses), no reconciliation can take place till after two discharges each, or a severe hit; after which B may beg A\'s pardon humbly for the blow and then A may explain simply for the lie; because a blow is never allowable, and the offense of the lie, therefore, merges in it. (See preceding rules.)

N.B. Challenges for undivulged causes may be reconciled on the ground, after one shot. An explanation or the slightest hit should be sufficient in such cases, because no personal offense transpired.

Rule 7. But no apology can be received, in any case, after the parties have actually taken ground, without exchange of fires.

Rule 8. In the above case, no challenger is obliged to divulge his cause of challenge (if private) unless required by the challenged so to do before their meeting.

Rule 9. All imputations of cheating at play, races, etc., to be considered equivalent to a blow; but may be reconciled after one shot, on admitting their falsehood and begging pardon publicly.

Rule 10. Any insult to a lady under a gentleman\'s care or protection to be considered as, by one degree, a greater offense than if given to the gentleman personally, and to be regulated accordingly.

Rule 11. Offenses originating or accruing from the support of ladies\' reputations, to be considered as less unjustifiable than any others of the same class, and as admitting of slighter apologies by the aggressor: this to be determined by the circumstances of the case, but always favorable to the lady.

Rule 12. In simple, unpremeditated recontres with the smallsword, or couteau de chasse, the rule is -- first draw, first sheath, unless blood is drawn; then both sheath, and proceed to investigation.

Rule 13. No dumb shooting or firing in the air is admissible in any case. The challenger ought not to have challenged without receiving offense; and the challenged ought, if he gave offense, to have made an apology before he came on the ground; therefore, children\'s play must be dishonorable on one side or the other, and is accordingly prohibited.

Rule 14. Seconds to be of equal rank in society with the principals they attend, inasmuch as a second may either choose or chance to become a principal, and equality is indispensible.

Rule 15. Challenges are never to be delivered at night, unless the party to be challenged intend leaving the place of offense before morning; for it is desirable to avoid all hot-headed proceedings.

Rule 16. The challenged has the right to choose his own weapon, unless the challenger gives his honor he is no swordsman; after which, however, he can decline any second species of weapon proposed by the challenged.

Rule 17. The challenged chooses his ground; the challenger chooses his distance; the seconds fix the time and terms of firing.

Rule 18. The seconds load in presence of each other, unless they give their mutual honors they have charged smooth and single, which should be held sufficient.

Rule 19. Firing may be regulated -- first by signal; secondly, by word of command; or thirdly, at pleasure -- as may be agreeable to the parties. In the latter case, the parties may fire at their reasonable leisure, but second presents and rests are strictly prohibited.

Rule 20. In all cases a miss-fire is equivalent to a shot, and a snap or non-cock is to be considered as a miss-fire.

Rule 21. Seconds are bound to attempt a reconciliation before the meeting takes place, or after sufficient firing or hits, as specified.

Rule 22. Any wound sufficient to agitate the nerves and necessarily make the hand shake, must end the business for that day.

Rule 23. If the cause of the meeting be of such a nature that no apology or explanation can or will be received, the challenged takes his ground, and calls on the challenger to proceed as he chooses; in such cases, firing at pleasure is the usual practice, but may be varied by agreement.

Rule 24. In slight cases, the second hands his principal but one pistol; but in gross cases, two, holding another case ready charged in reserve.

Rule 25. Where seconds disagree, and resolve to exchange shots themselves, it must be at the same time and at right angles with their principals, thus:

If with swords, side by side, with five paces interval.

N.B. All matters and doubts not herein mentioned will be explained and cleared up by application to the committee, who meet alternately at Clonmel and Galway, at the quarter sessions, for that purpose.

8
General Discussion /
« on: October 21, 2005, 06:05:29 am »
What you say Lady Verrliit is of course true. But I think that the guilds that voted \"yes\" mean to make guild rules controling such events, not that they agree that such rules be forced on everyone. That would be a bad idea for exactly the reasons you articulate.

The idea\'s you speak of concerning a library book dealing with the Code Duello (duelling code) is in my opinion an excellent idea (yes dev\'s, if you are listening I am willing to write it for you). I hope it and other books to populate the library come about soon.

SensoTaka Kishu : Defenders Banneret    
\" I would rather die with honor than live with shame...\"  

9
General Discussion /
« on: October 19, 2005, 02:37:52 am »
The Defenders also agree in principle to these rules. A \"Code Duello\" will soon be placed upon the Defender\'s forum and eventually the website similar to what was written here. All Defenders will abide by it whenever possible.

However variations in the rule will undoubtedly occur which will result in different interpretations of the rules. Therefore I suggest that in a formal duel, the rules are gone over immidiately before the duel begins so that both parties fully understand them and agree.

It should be recognized that compliance is voluntary and not all citizens or all guilds will share the quest for civilized combat in matters of honor. Thus it may not always be possible to fully comply with the established rule.


SensoTaka Kishu : Defenders Banneret    
\"I would rather die with honor than live with shame...\"

10
Wish list /
« on: October 19, 2005, 12:24:25 am »
Seems to me the answer (at least a partial one) lies in time managment. What I mean is simply this, in RL (shudder) a person who masters a skill and does not use it atrophies, in other words begins to lose proficiency.

For instance, a pro football player decides he wants to play baseball. So he neglects his maintenence of his football skills to devote the time to baseball. As his skills in baseball increase, his skills in football atrophy and the amount and daily percentage of that atrophy increase the longer that those skills remain unused. If the player should choose to return to football, he would find his skills reduced by the amount of daily atrophy (+1 pct per ?) multiplied by the number of days since he used that skill. Skills common to both sports would of course remain unaffected by atrophy since they are being used.

If skill levels in game atrophied in the same manner, power levelers would be unable to max out on all skills as their time would be consumed in maintenence of those skills they already posess. They would be faced with a choice, to be good at several skills or be great at only a few related ones.

11
Guilds Forum / The Defenders
« on: October 18, 2005, 11:32:03 pm »
The Defenders  

About the Defenders Guild:
The Defenders are a well known and well respected guild dating back over two years in the realm. We believe in quality over quantity and our standards are high. Those high standards and personal honor are what makes the Defenders Guild respected among the community in general and even among it\'s enemies.

Alignment:
Our allignment is lawfull-good and our goal is to defend the welfare of the realm as well as helping others with our knowledge and if need be, our swords. Defenders do not seek combat, but they do not shy from it either, thus our cause at times involves fighting creatures of the realm, evil guilds and foolish citizens.

Guild Government:  
Currently the guild is governed by a democratic council and led by the Banneret. Every brother or sister has an opportunity to voice his or her opinion and / or idea\'s on any given topic and all opinions have weight.

Role Playing:  
We encourage role play, but do not dictate what that role is. As long as it is in the character of the realm it should be acceptable. Guild members are required to be respectful of each other and the citizens of the realm as each action reflects upon the guild itself. Brothers and sisters all, we are one.

Recruiting:  
Currently the guild is open recruiting and any member above the rank of apprentice may aquire a recruit. If you are interested in becoming a Defender, check our website at \"http://defenders.rr.nu/ \" and leave a post in the \"Wanting to join?\"  section of the forums or type \"/who Defenders\" in game and contact one of us directly. If you write, be sure to include an email address or some other means for us to contact you.


SensoTaka Kishu : Defender Banneret        
\" I would rather die with honor than live with shame...\"  

12
General Discussion /
« on: October 14, 2005, 05:58:18 am »
For those interested, I present the Code Duello. It covered affairs of honor between gentlemen both in Europe and the America\'s (particularly in the south). Should members of the realm choose to civilize dueling, I suggest that they adapt this code and use it as a model. Bear in mind though that the Code Duello was used only by men of honor. To those who have no honor it will be worthless.

SensoTaka Kishu : Leader of the Defenders

The Code Duello, covering the practice of dueling and points of honor, was drawn up and settled at Clonmel Summer Assizes, 1777, by gentlemen-delegates of Tipperary, Galway, Sligo, Mayo and Roscommon, and prescribed for general adoption throughout Ireland. The Code was generally also followed in England and on the Continent with some slight variations. In America, the principal rules were followed, although occasionally there were some glaring deviations.

Rule 1. The first offense requires the first apology, though the retort may have been more offensive than the insult. Example: A tells B he is impertinent, etc. B retorts that he lies; yet A must make the first apology because he gave the first offense, and then (after one fire) B may explain away the retort by a subsequent apology.

Rule 2. But if the parties would rather fight on, then after two shots each (but in no case before), B may explain first, and A apologize afterward.

N.B. The above rules apply to all cases of offenses in retort not of stronger class than the example.

Rule 3. If a doubt exist who gave the first offense, the decision rests with the seconds; if they won\'t decide, or can\'t agree, the matter must proceed to two shots, or to a hit, if the challenger require it.

Rule 4. When the lie direct is the first offense, the aggressor must either beg pardon in express terms; exchange two shots previous to apology; or three shots followed up by explanation; or fire on till a severe hit be received by one party or the other.

Rule 5. As a blow is strictly prohibited under any circumstances among gentlemen, no verbal apology can be received for such an insult. The alternatives, therefore -- the offender handing a cane to the injured party, to be used on his own back, at the same time begging pardon; firing on until one or both are disabled; or exchanging three shots, and then asking pardon without proffer of the cane.

If swords are used, the parties engage until one is well blooded, disabled, or disarmed; or until, after receiving a wound, and blood being drawn, the aggressor begs pardon.

N.B. A disarm is considered the same as a disable. The disarmer may (strictly) break his adversary\'s sword; but if it be the challenger who is disarmed, it is considered as ungenerous to do so.

In the case the challenged be disarmed and refuses to ask pardon or atone, he must not be killed, as formerly; but the challenger may lay his own sword on the aggressor\'s shoulder, then break the aggressor\'s sword and say, \"I spare your life!\" The challenged can never revive the quarrel -- the challenger may.

Rule 6. If A gives B the lie, and B retorts by a blow (being the two greatest offenses), no reconciliation can take place till after two discharges each, or a severe hit; after which B may beg A\'s pardon humbly for the blow and then A may explain simply for the lie; because a blow is never allowable, and the offense of the lie, therefore, merges in it. (See preceding rules.)

N.B. Challenges for undivulged causes may be reconciled on the ground, after one shot. An explanation or the slightest hit should be sufficient in such cases, because no personal offense transpired.

Rule 7. But no apology can be received, in any case, after the parties have actually taken ground, without exchange of fires.

Rule 8. In the above case, no challenger is obliged to divulge his cause of challenge (if private) unless required by the challenged so to do before their meeting.

Rule 9. All imputations of cheating at play, races, etc., to be considered equivalent to a blow; but may be reconciled after one shot, on admitting their falsehood and begging pardon publicly.

Rule 10. Any insult to a lady under a gentleman\'s care or protection to be considered as, by one degree, a greater offense than if given to the gentleman personally, and to be regulated accordingly.

Rule 11. Offenses originating or accruing from the support of ladies\' reputations, to be considered as less unjustifiable than any others of the same class, and as admitting of slighter apologies by the aggressor: this to be determined by the circumstances of the case, but always favorable to the lady.

Rule 12. In simple, unpremeditated recontres with the smallsword, or couteau de chasse, the rule is -- first draw, first sheath, unless blood is drawn; then both sheath, and proceed to investigation.

Rule 13. No dumb shooting or firing in the air is admissible in any case. The challenger ought not to have challenged without receiving offense; and the challenged ought, if he gave offense, to have made an apology before he came on the ground; therefore, children\'s play must be dishonorable on one side or the other, and is accordingly prohibited.

Rule 14. Seconds to be of equal rank in society with the principals they attend, inasmuch as a second may either choose or chance to become a principal, and equality is indispensible.

Rule 15. Challenges are never to be delivered at night, unless the party to be challenged intend leaving the place of offense before morning; for it is desirable to avoid all hot-headed proceedings.

Rule 16. The challenged has the right to choose his own weapon, unless the challenger gives his honor he is no swordsman; after which, however, he can decline any second species of weapon proposed by the challenged.

Rule 17. The challenged chooses his ground; the challenger chooses his distance; the seconds fix the time and terms of firing.

Rule 18. The seconds load in presence of each other, unless they give their mutual honors they have charged smooth and single, which should be held sufficient.

Rule 19. Firing may be regulated -- first by signal; secondly, by word of command; or thirdly, at pleasure -- as may be agreeable to the parties. In the latter case, the parties may fire at their reasonable leisure, but second presents and rests are strictly prohibited.

Rule 20. In all cases a miss-fire is equivalent to a shot, and a snap or non-cock is to be considered as a miss-fire.

Rule 21. Seconds are bound to attempt a reconciliation before the meeting takes place, or after sufficient firing or hits, as specified.

Rule 22. Any wound sufficient to agitate the nerves and necessarily make the hand shake, must end the business for that day.

Rule 23. If the cause of the meeting be of such a nature that no apology or explanation can or will be received, the challenged takes his ground, and calls on the challenger to proceed as he chooses; in such cases, firing at pleasure is the usual practice, but may be varied by agreement.

Rule 24. In slight cases, the second hands his principal but one pistol; but in gross cases, two, holding another case ready charged in reserve.

Rule 25. Where seconds disagree, and resolve to exchange shots themselves, it must be at the same time and at right angles with their principals, thus:

If with swords, side by side, with five paces interval.

N.B. All matters and doubts not herein mentioned will be explained and cleared up by application to the committee, who meet alternately at Clonmel and Galway, at the quarter sessions, for that purpose.

13
Roleplaying (Communitive Storywriting) /
« on: October 06, 2005, 05:52:02 pm »
What a foolish one, to think that by defeating one, he can defeat all. I agree with the others, of good or evil alignment that in thinking that you know nothing of the nature of combat or of wars.

A guild leader has many responsibilities that if taken to heart and preformed to the utmost of his or her ability consume great quantities of time. Thus it is unlikely that any guild leader can train properly. Others within the guild do not have this responsibility and therefore can devote their full time to training. So if you truly want to see if you can defeat an entire guild, I suggest you ask the guild leader to send you out a champion and arrange for a match.

They are also right about the ways of battle, great battles and great wars are won before the first sword is drawn. If you do not know this, you are a mere hack and slash and doomed from the start. Strive to be as Talamir, my friend and my enemy. Our chess game continues and because it is a chess game, we have great respect for one another.

I suggest you read the books of Sun Tzu, Sun Pen and Miamoto Musashi and then read them again and by the third time, you MAY begin to understand.

SensoTaka Kishu : Leader of the Defenders

14
Wish list /
« on: September 23, 2005, 05:26:19 pm »
It is a good idea to have some way for another citizen to be able to tell when another is AFK. But to clutter the landscape with outhouses and baths is perhaps not the best answer. I would propose that when a player goes AFK or becomes idle for more than 2 (or whatever sems best) minutes, the character fade or perhaps dissapear entirely. Other citizens will not try to speak to a citizen they cannot see.

(for the record, I do like the idea of a few large public baths (one in each city perhaps), and a few smaller private baths scattered about for attending to those personal hygene matters.  However care should be  taken not to overwhelm the landscape. A hot bath might be nice after a long day of hunting etc., though I do wonder about where to hang my clothing..:)

15
Roleplaying (Communitive Storywriting) /
« on: September 22, 2005, 04:49:18 pm »
Janner you old dog, you finally got married? Many congrats and much happiness to both you and your blushing bride !

SensoTaka Kishu : Defender Banneret

Pages: [1] 2 3