Author Topic: A way to prevent powerlevelling and to encourage specialization.  (Read 5112 times)

zanzibar

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Right now, a character can potentially max out every skill in the game.  Instead, make it so that a character can only have X number of skills at level Y or above.  That way, it won\'t be a community of supermen who are masters of all trades.
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Draklar

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« Reply #1 on: October 18, 2005, 09:46:24 pm »
...And that will prevent power-leveling, because?
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zanzibar

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« Reply #2 on: October 18, 2005, 09:48:53 pm »
Quote
Originally posted by Draklar
...And that will prevent power-leveling, because?



Because then it won\'t be a community of supermen who are masters of all trades.
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Karyuu

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« Reply #3 on: October 18, 2005, 09:51:49 pm »
Currently there aren\'t that many trades to master at all, and there is still \"powerleveling.\" It\'s not that powerleveling means getting everything done as fast and as efficiently as possible. It\'s that it is done completely OOC.
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Keyaz

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« Reply #4 on: October 18, 2005, 09:56:25 pm »
they would still be supermen, but restricted, and who the hell wants to play a fnatasy game where they can only be one thing or another. theres no way to stop powerlevelling efficiently, doubt there ever will be.

if its such an annoyance how about you just ignore it :)

Draklar

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« Reply #5 on: October 18, 2005, 09:56:45 pm »
Oook, let\'s take little steps then:

Power-leveler is a guy that goes around bashing monsters with no thought of the actual role-playing. You aren\'t going to fix that by making specializations. Simply someone will specialize in swords, or daggers, or axes, or magic, or...

Edit: There is a way to stop power-leveling though... It just needs completely different system (much like the online non-graphical strategy games, where you use fixed ammount of points per day).
« Last Edit: October 18, 2005, 09:59:35 pm by Draklar »
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Keyaz

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« Reply #6 on: October 18, 2005, 10:17:21 pm »
thats just restricting again, it dpesnt stop PL just slows it down, someone will always still grind

Ethan

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« Reply #7 on: October 18, 2005, 10:30:50 pm »
A solution : no experience && no items => no power-level
(ok, this was obvious spam)
But that is true that due to the fact that your character will be with time greatly improved, there is chance of powerleveling.

In fact the idea of zanzibar is not bad but the limit should not be implemented : the implementation should create the limits. I mean the point is you won\'t master all because you would not have the time to pratice enough all at the same ratio. One idea could be skill which slow down wit the time but whit a bad implementation this will discourage chatting and rp...

All what I am saying is not new of course... In fact nothing in this thread is really new..
« Last Edit: October 18, 2005, 10:32:54 pm by Ethan »
Wish list summary (under construction)
Your help is welcome!!!
Done : Weapons, Other items, Magic
TODO : a lot ...

Draklar

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« Reply #8 on: October 18, 2005, 10:31:41 pm »
Nope, because you\'ll have same progress no matter whether you spend 1 hour or 10 hours training ingame...
If someone plays 10 hours, that\'s not power-leveling then, because he already alocated his points in the past hours, and now solely fights for the sake of fighting.

Edit: Examples:
Given 50 point to alocate on various skills.

1st hour
sword: 200exp
shield: 300 exp
mining: 500 exp
In the end: sword (10), shield (15), mining (25)
1st hour + 2nd hour
sword: 500 exp
shield: 500 exp
mining: 1500 exp
In the end: sword (10), shield (10), mining (30)
« Last Edit: October 18, 2005, 10:38:48 pm by Draklar »
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Keyaz

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« Reply #9 on: October 18, 2005, 10:57:29 pm »
that wont stop someone grinding until they max it out, of which is powerlevelling, so it\'ll still be there.

Draklar

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« Reply #10 on: October 18, 2005, 11:07:57 pm »
Not by definition:
Quote
Powerleveling - Playing the game with focus on finding the fastest and most efficient way to raise in level.
That doesn\'t exist if your progress is same no matter what you do.
You solely would decide what this progress will be aimed for.
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zanzibar

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« Reply #11 on: October 18, 2005, 11:45:57 pm »
Quote
Originally posted by Draklar
Not by definition:
Quote
Powerleveling - Playing the game with focus on finding the fastest and most efficient way to raise in level.
That doesn\'t exist if your progress is same no matter what you do.
You solely would decide what this progress will be aimed for.


Ok, but people here mean something else when they use the P word.



Quote
Originally posted by Keyaz
they would still be supermen, but restricted, and who the hell wants to play a fnatasy game where they can only be one thing or another. theres no way to stop powerlevelling efficiently, doubt there ever will be.

if its such an annoyance how about you just ignore it :)



When did I say it was an annoyance?
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Sensotaka

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« Reply #12 on: October 19, 2005, 12:24:25 am »
Seems to me the answer (at least a partial one) lies in time managment. What I mean is simply this, in RL (shudder) a person who masters a skill and does not use it atrophies, in other words begins to lose proficiency.

For instance, a pro football player decides he wants to play baseball. So he neglects his maintenence of his football skills to devote the time to baseball. As his skills in baseball increase, his skills in football atrophy and the amount and daily percentage of that atrophy increase the longer that those skills remain unused. If the player should choose to return to football, he would find his skills reduced by the amount of daily atrophy (+1 pct per ?) multiplied by the number of days since he used that skill. Skills common to both sports would of course remain unaffected by atrophy since they are being used.

If skill levels in game atrophied in the same manner, power levelers would be unable to max out on all skills as their time would be consumed in maintenence of those skills they already posess. They would be faced with a choice, to be good at several skills or be great at only a few related ones.

Karyuu

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« Reply #13 on: October 19, 2005, 12:27:29 am »
But that doesn\'t help to diminish powerleveling, as stated previously. One could very well \"powerlevel\" one skill or two skills at most, continuously. The issue is the player\'s actions being OOC, for it is entirely possible for the character in front of the player to seek the quickest and most efficient ways to become greater, or be a jack-of-all-trades.

Bashing monsters all day long is perfectly acceptable as long as it has some RP basis. Usually, it doesn\'t. None of these suggestions will change this.
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Smith: No, My Lord. I am attempting to conceal it.

zanzibar

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« Reply #14 on: October 19, 2005, 01:04:45 am »
Quote
Originally posted by Sensotaka
Seems to me the answer (at least a partial one) lies in time managment. What I mean is simply this, in RL (shudder) a person who masters a skill and does not use it atrophies, in other words begins to lose proficiency.

For instance, a pro football player decides he wants to play baseball. So he neglects his maintenence of his football skills to devote the time to baseball. As his skills in baseball increase, his skills in football atrophy and the amount and daily percentage of that atrophy increase the longer that those skills remain unused. If the player should choose to return to football, he would find his skills reduced by the amount of daily atrophy (+1 pct per ?) multiplied by the number of days since he used that skill. Skills common to both sports would of course remain unaffected by atrophy since they are being used.

If skill levels in game atrophied in the same manner, power levelers would be unable to max out on all skills as their time would be consumed in maintenence of those skills they already posess. They would be faced with a choice, to be good at several skills or be great at only a few related ones.




That\'s almost worse.  Intead of having to put up with individuals who choose to max out their characters and who don\'t RP, now everyone would have to dedicate some time every day just to attending to their skill levels.
Quote from: Raa
Immaturity is FTW.