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Wish list / Re: New type of Quest
« on: July 23, 2007, 02:19:29 am »
The last MMORPG I played was Anarchy Online (a long time ago), which used a system of randomly generating dungeons whenever you got a "quest" (their term, being a sci-fi MMORPG and all, was "mission"). Basically you bought a mission from a terminal, were directed toward a random building in a city, walked inside, and were whisked across the server to a randomly generated dungeon area that nobody else could see or visit (unless they had the same quest, which is impossible unless you were part of the same team). Mission terminals would cover a variety of missions, such as "go here and kill this person", or "recover this object", or even "take this object and combine it with another object inside the building". I think it was a great idea, as it offered variety as well as the rewards of being an actual quest rather than just killing monsters in the environment. I think it would be great if Planeshift adopted a similar idea.
