So I have been doing a lot of questing lately (as I know a lot of us have been) and I was thinking about how "quests" are done in paper and pencil rpgs, especially in the original D&D game (not AD&D).
So it was typical that a DM (Dungeon Master) would start a group of adventurers at the beginning of a maze and say, "OK get out alive". No real story, blah, blah. But it was still a lot of fun. So I thought it would be fun to extend this idea.
Example of quest:
Player asks an NPC for a task and receives a special quest to retrieve an item from the maze.
The maze could be behind a "locked door" (like winch area). In the maze, there could be tons of danger, leading to a final conflict or solution. It could include puzzles, monsters, acrobatics, etc. to complete the maze.
Too make it more special, the NPC could only give the quest once and it would not give the quest again until it is completed or the questor died. Maybe it could be given to a group and if a member dies, she is eliminated from the group. This continues until all members are dead, the group is disbanded (removing the group from the maze ie. instant death to all), or they complete the quest.
I like the "group" idea, because it encourages teamwork and could generate work for "adventurers for hire".
If this works out, then there could be many of these "mazes" added. That way, players wishing to participate wouldn't have to wait very long for the quest to be available.
I know this isn't an innovative idea as it has been done before. Just not in PS, but I think it would bring a little more excitement to the current quest tasks.
* Araye puts on his flame retardant suit.