Hello,
I make my models in Maya, convert them to .obj, import them into Blender, texture them, then use the blend2cs tool to view them in Crystal Space (I have Maya 3.0 Unlimited, so the CS exporter does not work, help would be nice with this too)...
But I have a friend who uses Cinema4d, and he is a better texture artist then I am. But when he makes something, gives it to me, it needs to keep all the UV mapping yet still be in Blender. I would prefer to not use a Cinema4D2CS script, if one exists, so I can edit it later...
Any ideas?