Author Topic: Cinema4D2blender2cs...  (Read 701 times)

Thenior

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Cinema4D2blender2cs...
« on: November 06, 2004, 01:53:22 am »
Hello,

I make my models in Maya, convert them to .obj, import them into Blender, texture them, then use the blend2cs tool to view them in Crystal Space (I have Maya 3.0 Unlimited, so the CS exporter does not work, help would be nice with this too)...

But I have a friend who uses Cinema4d, and he is a better texture artist then I am. But when he makes something, gives it to me, it needs to keep all the UV mapping yet still be in Blender. I would prefer to not use a Cinema4D2CS script, if one exists, so I can edit it later...

Any ideas?
« Last Edit: November 06, 2004, 01:53:48 am by Thenior »

AKA Manadora

ArcaneFalcon

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« Reply #1 on: November 06, 2004, 02:17:48 am »
I\'m not quite sure what you are asking.  If you want to transport meshes with uv coords intact you can use .3ds format (though that unwelds all vertices).  

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Thenior

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« Reply #2 on: November 06, 2004, 06:28:48 am »
I want to know how to import models from Cinema4d into Blender, and have them still keep there UV mapping....

Blender does not have a built in .3ds export, and the seperate Python script does not import the UVmap, at least in my testing of it....

AKA Manadora

ArcaneFalcon

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« Reply #3 on: November 06, 2004, 07:24:33 am »
I read up on it a little, and I\'m not quite sure what to tell you.  You simply need to find a format that you can get import export scripts for on both programs that will include the uv coords.  Cinema 4D and blender both don\'t support too many formats so you\'ll be hard pressed.  The Wavefront .obj format might be something to look into, but no promises.

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