No magic carrots with combat characteristics for me, please! :0)
My infatuation with carrots is specific, but the underlying request is general. This has nothing to do with silliness, and everything to do with roleplay.
Moogie is thinking in the same vien as me -- being able to hold any object (not just weapons) makes for a more richly-textured roleplay experience.
If I may elaborate:
I can appreciate the place that \"monster whacking\" has in an RPG of PlaneShift\'s ilk. I\'ve been known to kill the odd Trefusang myself.
However, \"monster whacking\" gets boring (to me, anyways), and I know that the future PlaneShift will be so much more than that.
There\'s not many \"I want to be professional killer\" responses in the \"what job will you have?\" thread:
http://www.planeshift3d.com/wbboard/thread.php?threadid=7626&boardid=13&styleid=3As such, bakers will need to wield loaves of bread, jewelers will need to wield ore and gems, panhandlers will need to wield shopping carts, :0P etc.
For example, occasionally the pub is occupied by friendly mug-wielding barkeeps. It\'s real-feeling non-combat moments like that that make an MMORPG world interesting, and makes me keep logging into PlaneShift for more.
:0)