Author Topic: Actually unique items  (Read 1400 times)

Meach2

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Actually unique items
« on: December 23, 2004, 10:12:37 pm »
How about 50 items in the game... these items are one of a kind, and they are the best 50 in the game... one for each type of item, more would come as the game creators made more items... These would continue to circulate throughout the players however, because the deathrealm will take them from you-  as well as tradeing and other sorts of things.

(EG.  dagger unique = Assasins blood  (continually does damage until treated due to blood loss, and requires treatment from healing character (or npc) to stop it... This is just an idea))  

Wow- no responses does that mean its a good or bad idea... I mean- 42 views with no response.. thats gota be a record.
« Last Edit: December 24, 2004, 10:40:15 am by Meach2 »

Terarin Kerowyn

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« Reply #1 on: December 24, 2004, 05:40:21 pm »
Bad idea in the end, it just creates a build up of character wearing the same equipment and the best of course it will involve all the characters going just for it. I believe in what my MUD used to have a unique item system in that every player Actually named a item and built that stats on it with a cross-checking block on it just to make sure. Like you get 2 point to make this object anyway you would want or so on
Terarin Kerowyn

Seytra

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« Reply #2 on: December 25, 2004, 02:37:39 am »
The DR would not take them from you, as clearly stated in the FAQ.

I think it was meant to be really unique, like one single instance of each item in the entire game. So you\'d have exactly one \"Asassins Blood\", one \"Hammer of Healing\" and whatever the others are. These would therefore be really, really valuable, because they\'d be impossible to acquire by any standard means. They could be introduced by random selection or by \"legendary\" quests.

I think it would be a good idea, but it has to be done right.

steuben

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« Reply #3 on: December 25, 2004, 05:40:47 am »
*nods*
legendary quests
*nods*

they would have to be scripted _really_ well. the story would have to be something that could be written into a 26 half-hour to hour tv episodes. and remeber that tv eps usually leave out a lot of the dull stuff.

it would probably require whole server worlds to do properly. hook them up to the system.

but this might be somethng for the future when planeshift moves into late beta stages
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Meach2

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« Reply #4 on: December 25, 2004, 11:03:19 am »
There would have to be a good circulation of these items throughout the players though.... we cant just have one character with them all... So perhapse at death these are the ONLY items that are taken (no other items would be)

Xortran

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« Reply #5 on: December 25, 2004, 08:41:05 pm »
There also has to be some downside to the weapon, or else it\'ll be unbalanced. For example: The Hammer of Healing can backfire and heal the enemy you hit.

steuben

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« Reply #6 on: December 25, 2004, 10:45:49 pm »
that would be if the item was expected in everyday play. since the item is unique, and ultimately issued only at the adminstration\'s judgement, it really doesn\'t have to be balanced.

besides, these are \"mythic\" items. they have no drawbacks and work as per the box each and everytime.

given the nature of the required quests to find/get the items it isn\'t like any newbie is going to get their hands on one. and if somebody does start abusing the power of the items well that just means another mythic quest.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Seytra

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« Reply #7 on: December 26, 2004, 01:38:02 am »
A legendary quest wouldn\'t be given to a player without very exceptional good reason. Furthermore, it would be even less likely and take even better reason to give a second legendary quest to the same player.
IMO, it should be extremely rare that one player comes into possession of more than one legendary item. They\'d be almost impossible to buy, due to their sheer rarity (uniqueness does that ;) ) and fame. AFAICS, it would be almost a sin to sell one. Therefore, they would, if at all, be given away, not sold, which means RP of the highest quality.

Theweakend

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« Reply #8 on: December 26, 2004, 01:57:07 am »
OK then Lvl 99 Billy  wants all the mithic item and gets them and keeps them what do you do?

are you allowed to have more then one if so wouldn\'t it be \"much to powerful to have\" (lets just say its like Bilbo\'s ring lol)

steuben

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« Reply #9 on: December 26, 2004, 02:40:06 am »
Quote
Originally posted by Seytra
Furthermore, it would be even less likely and take even better reason to give a second legendary quest to the same player.


i was thinking something alone the lines of a legendary quest to, umm, i guess liberate is the word i\'m looking for, the item from the offending character. again a kind of 13 or 26 tv episode kind of quest. probably closer to 13 eps.

and you would have to not only have a highly skilled character, but be a highly skilled rp\'er as well.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Ulf Kleppe

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« Reply #10 on: December 26, 2004, 05:02:36 am »
Should one person get many \'unique\' items.....

solution!

State that legendary items are very repulsive, and a person may only hold one at a time. To ignore this is to their own peril.

(what i mean to say is, that if a person gets 2 \'uniques\' , they both dissapear, and can be incorperated into a future uberquest)

are their problems with this?

perhaps make them degrade over time? after a specific time period allow the person to be pk\'ed by anyone anywhere? (like one month real time) - with having the hilt/band/whatever engraved with a listing of people who owned the item! Viewable by the owner of course, and perhaps posted on the net?

Seytra

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« Reply #11 on: December 26, 2004, 06:36:45 pm »
Quote
Originally posted by Ulf Kleppe
Should one person get many \'unique\' items.....

solution!

State that legendary items are very repulsive, and a person may only hold one at a time. To ignore this is to their own peril.

(what i mean to say is, that if a person gets 2 \'uniques\' , they both dissapear, and can be incorperated into a future uberquest)

are their problems with this?

Yes. Why would it not be acceptable if one char comes into possession of two such items? It would be extremely rare, and I really can only see one way to do this, which is giving away.
I don\'t think that there would need to be any form of automatism, because who are the players to get these items, anyway? Exceptional roleplayers. These, by definition, would never even think of selling these items unless very special circumstances dictate it, and even than the buyer would be carefully selected. Likewise, they\'d never think of buying them. Thus, they\'d either keep them, regardless of whether they can use them, or give them away (but only to another good RPer). It\'s not that you can just do some quest to get this item, it\'s a quest that is given to you by the GMs, in rare cases. No amount of grinding or harvesting is going to give you such an item.

Therefore, and because these items are handed out by GMs, their distribution would best be handled by GMs also, which would be feasible due to the low number of such items and the infrequent changes of ownership. That is, on a per-case basis. If someone comes into possession of one or more but doesn\'t respect them, then they can be easily taken away. If a total newbie (for whatever reason) gets two or more, but displays exceptional RP, then they shouldn\'t be taken away. These items could be easily tracked anyway.
Quote
Originally posted by Ulf Kleppe
perhaps make them degrade over time? after a specific time period allow the person to be pk\'ed by anyone anywhere? (like one month real time) - with having the hilt/band/whatever engraved with a listing of people who owned the item! Viewable by the owner of course, and perhaps posted on the net?

No, as has been stated before, these items are flawless. They don\'t degrade, they don\'t fail, and they don\'t have drawbacks. That\'s what makes them what they are.
What you\'re proposing might be unique player-made items, which would be like normal items, just created and named by players. Theye would be balanced in the regular way.
« Last Edit: December 26, 2004, 06:43:05 pm by Seytra »

Meach2

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« Reply #12 on: December 28, 2004, 11:03:48 am »
Legendary items sounds good... I still say that at death is the best way to circulate them though... perhapse can be won in future quest tournaments, mazes, scavenger hunts etc etc.