Originally posted by Ulf Kleppe
Should one person get many \'unique\' items.....
solution!
State that legendary items are very repulsive, and a person may only hold one at a time. To ignore this is to their own peril.
(what i mean to say is, that if a person gets 2 \'uniques\' , they both dissapear, and can be incorperated into a future uberquest)
are their problems with this?
Yes. Why would it
not be acceptable if one char comes into possession of two such items? It would be extremely rare, and I really can only see one way to do this, which is giving away.
I don\'t think that there would need to be any form of automatism, because who are the players to get these items, anyway? Exceptional roleplayers. These, by definition, would
never even think of selling these items unless very special circumstances dictate it, and even than the buyer would be carefully selected. Likewise, they\'d never think of buying them. Thus, they\'d either keep them, regardless of whether they can use them, or give them away (but only to another good RPer). It\'s not that you can just do some quest to get this item, it\'s a quest that is given to you by the GMs, in rare cases. No amount of grinding or harvesting is going to give you such an item.
Therefore, and because these items are handed out by GMs, their distribution would best be handled by GMs also, which would be feasible due to the low number of such items and the infrequent changes of ownership. That is, on a per-case basis. If someone comes into possession of one or more but doesn\'t respect them, then they can be easily taken away. If a total newbie (for whatever reason) gets two or more, but displays exceptional RP, then they shouldn\'t be taken away. These items could be easily tracked anyway.
Originally posted by Ulf Kleppe
perhaps make them degrade over time? after a specific time period allow the person to be pk\'ed by anyone anywhere? (like one month real time) - with having the hilt/band/whatever engraved with a listing of people who owned the item! Viewable by the owner of course, and perhaps posted on the net?
No, as has been stated before, these items are
flawless. They don\'t degrade, they don\'t fail, and they don\'t have drawbacks. That\'s what makes them what they are.
What you\'re proposing might be unique player-made items, which would be like normal items, just created and named by players. Theye would be balanced in the regular way.